Hacking Nintendont

pedro702

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What about the new xbox one controllers with Bluetooth. Would they be able to connect wirelessly to nintendont? Since Bluetooth is supported?
if you would find and code the bt stack for them sure, same way that ps3/ps4 controllers work wired and not trough bt is becuase it would take a considerable amount of work to make a bt stack for them so if you know a codder that is willing to do it then go for it.
 

4gionz

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if you would find and code the bt stack for them sure, same way that ps3/ps4 controllers work wired and not trough bt is becuase it would take a considerable amount of work to make a bt stack for them so if you know a codder that is willing to do it then go for it.
Unfortunately I don't:( not the end of he world I stil have my WUPC so I'm not worried. Was just curious, thanks for giving me the details
 

yoshinatsu

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I can't seem to able to use my third-party Wii U Pro Controller on the latest build of Nintendont :(
Tried all methods I found online, like syncing it before launching the loader, and all that.
Can't really complain, but it's a pity because it behaves like a regular Wii U Pro Controller, and the build quality is very good.
I was just wondering if this is a known "issue".
 

niuus

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Here's what should hopefully be the final test build for CISO: Nintendont v4.422-CISO-test4

Changes:
  • The memory card format function now only allocates 40 KB of RAM instead of allocating an entire card. This should improve performance and reduce issues when formatting larger cards.
  • Fixed a crash when starting a game in extracted FST format. (specific to this branch)
  • Fixed a crash when using a real GameCube disc or single-game DVD-R. (specific to this branch)
  • Implemented full support for multi-game discs larger than 4 GB. This works well with multi-game images located on an exFAT partition, but I'm still having problems with multi-game DVD-Rs.
  • Use the bi2.bin region code instead of the Game ID. This is especially helpful for some prototypes that use the default Game ID "RELSAB", which would otherwise be detected as Spain (PAL). In particular, the SADX Preview now works with the IPL and starts with an NTSC video mode instead of PAL. (paging @sonictopfan)
Quick bug report: Nintendont on the SD card, tried to load a Triforce game from USB (Mario Kart GP2), it turned the Wii off.

I can't seem to able to use my third-party Wii U Pro Controller on the latest build of Nintendont :(
Tried all methods I found online, like syncing it before launching the loader, and all that.
Can't really complain, but it's a pity because it behaves like a regular Wii U Pro Controller, and the build quality is very good.
I was just wondering if this is a known "issue".
AFAIK, almost all third-party controllers cause issues with Nintendont. Libraries, i think.
 
Last edited by niuus,

GreyWolf

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Im having massive issues with final fantasy crystal chronicles it makes it to the first splash screen and it reboots my wii u yet it comes up as compatable and shrinkable ....any help would be great

Check your ISO's MD5 hash against redump.org. There's not really much need to shrink GC games nowadays, they're a max of ~1.5GB and all 1:1s should work.
 

Fjar

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Good night to everyone: I'm having problems with my EUR dump of Final Fantasy Crystal chronicles in my Wii U (vWii Mode) USA: I tried loading the game but it doesn't work fine the TV doesn't show video but Wii U gamepad does it, what can I do to make it work properly? Thank you
 

GerbilSoft

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Quick bug report: Nintendont on the SD card, tried to load a Triforce game from USB (Mario Kart GP2), it turned the Wii off.
Does this happen with the regular build of Nintendont? (I'm pretty sure I tested MKAGP2 on USB and it worked for me...)
 

pedro702

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Im having massive issues with final fantasy crystal chronicles it makes it to the first splash screen and it reboots my wii u yet it comes up as compatable and shrinkable ....any help would be great
when nintendont reboots the console is a sign of the iso being broken, you probably shrunken it with a bad tool and brooke the iso just use a 1:1 md5 checked iso with redump.

Good night to everyone: I'm having problems with my EUR dump of Final Fantasy Crystal chronicles in my Wii U (vWii Mode) USA: I tried loading the game but it doesn't work fine the TV doesn't show video but Wii U gamepad does it, what can I do to make it work properly? Thank you
So the game runs fine on the gamepad screen and not on your tv? Probably an imcompatible videomode with your tv then most likely, im gussing since its a pal game maybe your tv doesnt have the pal50 mode, try forcing videomode to ntsc, if the game doesnt like forced ntsc atleast try to force pal60.
 
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Fjar

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when nintendont reboots the console is a sign of the iso being broken, you probably shrunken it with a bad tool and brooke the iso just use a 1:1 md5 checked iso with redump.


So the game runs fine on the gamepad screen and not on your tv? Probably an imcompatible videomode with your tv then most likely, im gussing since its a pal game maybe your tv doesnt have the pal50 mode, try forcing videomode to ntsc, if the game doesnt like forced ntsc atleast try to force pal60.
I will try m8, thanks for your answer
 

DeezTits

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The latest version of Nintendont doesn't play injected isos anymore. It'll load and play sound, but displays a black screen. For example, I've had this Ocarina MasterQuest iso injected with Mario Kart 64. I can't say which version successfully played this injected iso before because I'm almost OCD with checking for updates every time I open Nintendont. Just curious if this is a known thing. Should I downgrade? Thanks, in advance.
 

Fjar

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Well, it's not working. BTW, I'm using an HDMI cable: if I use a component cable my PAL dumps should work on my TV?
 

Fjar

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Did you check and make sure the ISO is valid?

@DeezTits What revision?

Yeah it worked in my gamepad, after that, i tried to find a solution to this problem and i applied an patch to make it work and it works fine now. BTW, i dumped my Tales of Symphonia PAL version but when i tried to play it in Nintendont it freeze in the Licended by Nintendo screen :(
 

GreyWolf

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Yeah it worked in my gamepad, after that, i tried to find a solution to this problem and i applied an patch to make it work and it works fine now. BTW, i dumped my Tales of Symphonia PAL version but when i tried to play it in Nintendont it freeze in the Licended by Nintendo screen :(

Check the hash. It's the easiest thing to verify first. Bad hash == possibly bad dump.
 

pedro702

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Well, it's not working. BTW, I'm using an HDMI cable: if I use a component cable my PAL dumps should work on my TV?
wiiu hdmi reports as component when on vwii so you would gain nothing from switching hdmi to component so dont switch it, also if you are using pal games 99% of pal library does not support progressive mode natevely you can force it tough but some games might not like it, like i said any game that works on the gamepad perfectly and not on your tv set is becuase your tv does not support pal50 videomode at all.

when a game freezes or reboots the console its either a bad dump or you are forcing settings that the game doesnt like and crashes since i didnt see your settings i cant tell what you have on.
 
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martinmach_111

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Is there aby way to make 3rd party pro controllers to work? I can't pay so much money for an original Wii u controller, my parents would not allow it
 

Fjar

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Oh well, i tried with every option but it doesn't work (but with a few ones it work in gamepad)
 

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