I think you have some turned on. That's huge as f...Do you have some dpi scaling setting turned on/off? I can't see the bottom row of buttons in win7.
View attachment 50333
I think you have some turned on. That's huge as f...Do you have some dpi scaling setting turned on/off? I can't see the bottom row of buttons in win7.
View attachment 50333
happens to mine too, bottom is cut offI think you have some turned on. That's huge as f...
thats because i stuck you in the nut sack againI smell something......
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That's forum scaling it, the image is only 882x480I think you have some turned on. That's huge as f...

Oh no I am sad is.thats because i stuck you in the nut sack again
That's forum scaling it, the image is only 882x480
Well, when I increased the text size for message boxes, this was the outcome. Try to put it back to 100% (same under personalizing setting in windows).It's set at Medium 125%, my screen res is only 1600x900 though.

This is actually how the input window looks on my end.....I'm at 1440p resolution though.Do you have some dpi scaling setting turned on/off? I can't see the bottom row of buttons in win7.
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No, async shader compilation would not work in CEMU for various technical reasons. There are other solutions, but they are all a nightmare to implement.
The shader cache that we currently have is actually more of a workaround until we have a proper solution (which will likely not happen in the next 1-2 years due to perfect shader emulation being required).
The next step would be to make the cached shaders device and version independent. This would allow users to compile and upload large shader caches for others to use.
Async should not be implemented, if anyone used dolphin with it there is tons of pop in and models/geometry doesn't load fast enough making things disappear alot.
Certain games have constant pop in ie Star Wars Rouge Squadron and Metroid Prime series which do so even after playing for a while.There's just a few pop-ups on your first run. Never had any issues when running a game the second time. And it's muuuch better than the stuttering if you ask me. Another solution might be better, though.
The emulator I have a feeling would run a lot better on OS X just like citra doesCan anyone compiled it to MAC OS X users please ? Much appreciated if you do.
You have nvidia right you have no async shaders so of course it gives you errorsAsync should not be implemented, if anyone used dolphin with it there is tons of pop in and models/geometry doesn't load fast enough making things disappear alot.
Certain games have constant pop in ie Star Wars Rouge Squadron and Metroid Prime series which do so even after playing for a while.
Well, when I increased the text size for message boxes, this was the outcome. Try to put it back to 100% (same under personalizing setting in windows).
My laptop is at 1388x768 and my desktop is at 1920x1080, but the input box remains the same.
View attachment 50336

Technically? 1408x792. By standard? 1920x1080What's the next 16:9 resolution above 1280x720?
It would only be possible if he switched to vulkan but vulkan isn't ready yet for emulation or gaming it needs time it's only a tiny bit faster than OpenGL 4.5Maybe, but everytime you notice a little pop-up in those games with async shader generation you would have very annoying stuttering without it.
Either way, Exzap already said something like that won't be possible in Cemu.





