Emulation [RELEASE] Cemu - Wii U emulator

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I smell something......
6aa0860e0d796716618ddecd879e39e2.jpg
thats because i stuck you in the nut sack again
 
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It's set at Medium 125%, my screen res is only 1600x900 though.
Well, when I increased the text size for message boxes, this was the outcome. Try to put it back to 100% (same under personalizing setting in windows).
My laptop is at 1388x768 and my desktop is at 1920x1080, but the input box remains the same.
really2.png
 
Do you have some dpi scaling setting turned on/off? I can't see the bottom row of buttons in win7.
View attachment 50333
This is actually how the input window looks on my end.....I'm at 1440p resolution though.

Edit-
I was still able to work around it and figured out what button was what on my own. :P
 
Last edited by Darkemaste,
No, async shader compilation would not work in CEMU for various technical reasons. There are other solutions, but they are all a nightmare to implement.

The shader cache that we currently have is actually more of a workaround until we have a proper solution (which will likely not happen in the next 1-2 years due to perfect shader emulation being required).
The next step would be to make the cached shaders device and version independent. This would allow users to compile and upload large shader caches for others to use.

Ah, ok, thanks for the reply!
Device and version independent shaders would be cool, too. With such a big user base I'm sure there would quickly be a database with all games' shaders to download. Always wondered why they never did this for Dolphin.
 
Async should not be implemented, if anyone used dolphin with it there is tons of pop in and models/geometry doesn't load fast enough making things disappear alot.
 
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Async should not be implemented, if anyone used dolphin with it there is tons of pop in and models/geometry doesn't load fast enough making things disappear alot.

There's just a few pop-ups on your first run. Never had any issues when running a game the second time. And it's muuuch better than the stuttering if you ask me. Another solution might be better, though.
 
There's just a few pop-ups on your first run. Never had any issues when running a game the second time. And it's muuuch better than the stuttering if you ask me. Another solution might be better, though.
Certain games have constant pop in ie Star Wars Rouge Squadron and Metroid Prime series which do so even after playing for a while.
 
Can anyone compiled it to MAC OS X users please ? Much appreciated if you do.
The emulator I have a feeling would run a lot better on OS X just like citra does

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Async should not be implemented, if anyone used dolphin with it there is tons of pop in and models/geometry doesn't load fast enough making things disappear alot.
You have nvidia right you have no async shaders so of course it gives you errors
 
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Certain games have constant pop in ie Star Wars Rouge Squadron and Metroid Prime series which do so even after playing for a while.

Maybe, but everytime you notice a little pop-up in those games with async shader generation you would have very annoying stuttering without it.
Either way, Exzap already said something like that won't be possible in Cemu.
 
Well, when I increased the text size for message boxes, this was the outcome. Try to put it back to 100% (same under personalizing setting in windows).
My laptop is at 1388x768 and my desktop is at 1920x1080, but the input box remains the same.
View attachment 50336

What's the next 16:9 resolution above 1280x720?
 
Maybe, but everytime you notice a little pop-up in those games with async shader generation you would have very annoying stuttering without it.
Either way, Exzap already said something like that won't be possible in Cemu.
It would only be possible if he switched to vulkan but vulkan isn't ready yet for emulation or gaming it needs time it's only a tiny bit faster than OpenGL 4.5
 
hmm seems our best option for older laptops is 1366x768


1.777777777777778 = 16:9
1.333333333333333 = 4:3

1600x900 = 1.777777777777778
1440x900 = 1.6
1366x768 = 1.778645833333333
1360x768 = 1.770833333333333
1280x800 = 1.6
1280x768 = 1.666666666666667
1280x720 = 1.777777777777778
 

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