1. zestiva

    OP zestiva GBAtemp Fan
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    0x151b40 money
    0x10 noppon crystal

    0x152368 lv
    0x15236c exp
    0x152370 ap
    0x152374 coin
    next char + 0x138

    0x1536e8 -0x15385f battle skill level

    0x3b10 first weapon number
    0x3b12 first weapon type
    0x3b14 first weapon id, 05000200=monado3, d30f0200=monado ex, d40f0200=monado ex-r
    0x3b18 first weapon exist1
    0x3b1c first weapon gain serial
    0x3b20 first weapon exist2
    0x3b25 first weapon gem slot
    next weapon+0x20

    0x98d0 first armor number
    same as weapon

    0xf690 first helmet number

    0x15450 first arm equip number

    0x1b210 first leg equip number

    0x20fd0 first accessory number
     
    Last edited by zestiva, Jun 4, 2020
    MasterM_3 and toto621 like this.
  2. FlappyFalco

    FlappyFalco Smile, No Matter How Bad it Gets~
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    Wonder if it would be possible to add Homs Fiora back to your party, or even Dickson, Alvis and Mumkhar as in the original.
     
  3. MasterM_3

    MasterM_3 Newbie
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    good job!
     
  4. MasterM_3

    MasterM_3 Newbie
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    good job!
     
  5. MasterM_3

    MasterM_3 Newbie
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    good job!
     
  6. MasterM_3

    MasterM_3 Newbie
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    good job!
     
  7. MasterM_3

    MasterM_3 Newbie
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    Party Flags
    0x152318
    on and after

    Party Count
    0x152330

    Shulk Party Flag
    0x152392 = 02
    next char + 0x138
     
  8. Claudiooo

    Claudiooo Newbie
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    how do i install it?
     
  9. Entis

    Entis Newbie
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    Does some one know the ID of the Monado 2?
     
  10. zestiva

    OP zestiva GBAtemp Fan
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    04000200
     
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  11. MonadoRequiem

    MonadoRequiem Newbie
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    I'm not so good with hex editors, how am I meant to change the weapon ID? Am I even supposed to use a hex editor? Checkpoint exported my saves in a bunch of file, which save does each file correspond too?
    Apologies and thanks in advance.
     
  12. zestiva

    OP zestiva GBAtemp Fan
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    bfsgamexx.sav main story manual save
    bfsgame00a.sav main story auto save

    bfsmeriaxx.sav future connected manual save
    bfsmeria00a.sav future connected auto save
     
  13. MrTokyo

    MrTokyo Newbie
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    Hello all!
    Can you explain how to mod our gamesave?

    I have a OFW Switch updated to the latest firmware.

    thank you
     
  14. zestiva

    OP zestiva GBAtemp Fan
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    hack your switch or use another hacked switch, use offical cloud save sync
     
    Last edited by zestiva, Jul 11, 2020
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  15. MegaMagikarp

    MegaMagikarp Advanced Member
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    I made a quick editor cuz I wanted to do this, but it's not very polished
    https://twitter.com/dualie_ink/status/1268187157484560384
     
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  16. hanson

    hanson Newbie
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    Does some one know the cheat ID of the Meyneth Monado ?
     
  17. Laenthor

    Laenthor Newbie
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    I'll just note down here the things I figured out today, I just found this tread and feel like I spent alot of time for nothing, but I did find a few interesting things that weren't noted.

    00000000 = time of save

    00046920-0C changed to 00 from 01 (chest slot on map active?)
    00046940 = chest position on map?

    I experimented with items and I'm not sure I understand completely, but they work in a sort of similar way as the weapons/armor. This is an item: 70 0B 01 00 00 00 01 00 00 00 01 00 0A 00 38 08 0A 00 01 00

    where 700B is the list delimiter per slot (but it keeps changing value for each slot?!?), 3808 is the item ID, and 0100 is the number of items. The IDs still follow the original's ID table which you can find on tcrf (will post the link later once I'm not a new member)
     
  18. Laenthor

    Laenthor Newbie
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    As for the system file I think I found out to edit the essentials, so:
    00000008: 00 = original title screen, 03 = post-game title screen
    000000E4 to 000003F1 = unlockable cosmetics - 00 locked, FF on all values to unlock all, but not a digit per slot (F3, 06, etc. appear when things are partially unlocked)

    Things related to notifications seem to be in here, because I have unremovable notifications for each option tab right now but it doesn't break anything else so I don't really care at this point.

    The rest I'm not too sure about, think they're probably linked to game configs and what cutscenes you've unlocked.
     
  19. damysteryman

    damysteryman I am too busy IRL these days...
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    I would call it "2-67", but for hex editing purposes you would want to use "43000200".
    I have managed to figure out the Item format, almost completely, save for 2-3 fields that I have been unable to identify. There is a generic Item format, then 2 more formats that derivatives that build upon it, that I have called "EquipItem" and "CrystalItem". I have uploaded some C# code for it to GitLab if you wanted to take a look at it:
    https://gitlab.com/damysteryman/XCDESave/-/blob/master/SaveObjects/Item.cs

    I have included human-readable comment blocks in the code that briefly detail the structures of each Item format. Keep in mind that the game stores data in little-endian byte order, and this code automatically byteswaps the data upon loading/saving, so parts of it might appear rearranged/backwards if you are viewing data in a hex editor or memory editor (such as Noexs).

    Also thanks for posting more offsets to more data, and thanks to everyone else here who also posted offsets too, as all these offsets are what I have been as a base to figure out this file format so far.
     
  20. damysteryman

    damysteryman I am too busy IRL these days...
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    Last edited by damysteryman, Sep 5, 2020
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