Hacking xenoblade chronicles x wii u

dead pixel

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Hey guys. I have a japanese wii u on 5.3.2. Im using Loadiine GX2 to run it and it loads up but every time it gets stuck on the loading screen. Well I mean the little blue loading bar on the bottom right corner. Ive tried many times and always the same result. Can anyone here help or have any ideas on how to fix it. Oh and Im using the EU version and its updated to V32. Thanks for any help everyone
 
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pedro702

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Hey guys. I have a japanese wii u on 5.3.2. Im using Loadiine GX2 to run it and it loads up but every time it gets stuck on the loading screen. Well I mean the little blue loading bar on the bottom right corner. Ive tried many times and always the same result. Can anyone here help or have any ideas on how to fix it. Oh and Im using the EU version and its updated to V32. Thanks for any help everyone
you cant straight up use out of region games since wiiu is region locked even in loadiine, you need to rename some localization files around they are diferent for each game so i dont know wich ones need renaming on xenoblades tbh.
 
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Cyan

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a lot of games are using the current console's region code as path to select the correct folder and language.
For example, some games have :
/code/content/language/fr/
/code/content/language/en/
/code/content/language/it/
/code/content/language/jp/
etc.

If your console is japanese, the game is probably trying to find a folder named jp and it's missing in the EUR version of this game. (some games have all language and region, some have only the one for the region it's released to)
Sometime it's also checking the region "US" "EU" or "JP"

Like Pedro702 said, some games require you to rename the "en" to "jp" to get the english language on your japanese console with loadiine, or even "USen" to "JPjp"
But sometime it's a little more complicated than just renaming a folder, some files have to be edited too.

Xenoblade doesn't have folders with different languages, all the language files are located inside one big file and you'll have to unpack the cpk to find the language folders, rename the language you want and repack to the cpk.
You probably have to do it for multiple cpk files, like menu.cpk, bdat.cpk etc.

If you feel like wanting to try your chance with that game, you can use this tool to extract/repack CPK files :
CPK maker (CRI Packed File Maker v1.36.00)
 
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Cyan

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I don't think there's a guide for xenoblade X.

that's not hard if you open the program and look at the available data (file list, extract and pack button)

Extract
just download, extract and launch CriPackedFileMaker.exe.
it's a GUI program, drop your cpk to extract (for example menu.cpk for the menus and titles screen, bdat.cpk for the ingame script, probably other cpk I don't know)
before extracting, check the cpk info (2nd button at the bottom)
CPK Filename:bdat.cpk
File format version:Ver.7, Rev.2
Data alignment:2 048
Content files:7 956
Compressed files:0
Content file size:45 132 476
Compressed file size:45 132 476 (100.00%)
Enable Filename info.:True (251 760 bytes) [Sorted]
Enable ID info.:False
Tool version:CPKMC2.42.00, DLL3.12.00
Select Extract (Top right quadcolor button) and choose a folder.

Modify
go to that folder, rename the "us" folder to "jp"
I don't know if you can delete the additional language folders (you can try)
I don't know if you have to rename common_us to common_jp (you'll have to try without renaming first)

repack
drop the folder into cpk maker, and select "build cpk file..." button at the bottom.
select the option like the original file :
alignement 2048
filemode : filename only (look the original info, there's no ID info)
compression : uncheck (look the original info, it's not compressed : 100%, same size)

replace
rename the generated filename if needed and replace it in your game's content folder.
be sure to keep the original cpk file for all your further extract and tests.

Test and try again
play the game, if it doesn't work, try modfying other files or modifying them differently (renaming filenames too, for example, or keeping/deleting other language folders, etc.)
you'll have to make lot of tests.
You will also need to run the game with Loadiine's TCP log server to see the requested file names.
if you see the game request "content\stream\voice\jp\en" you will have to rename "content\stream\voice\en\us" to match the request. (it shouldn't, it's just an example for logic behind the renaming scheme)
 
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