Axiom Verge Coming to Xbox One and WII U Later This Year

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The highly acclaimed Metroidvania Axiom Verge will be making its way to Xbox One and Wii U later this year.

For those curious about the immaculate quality of this game, check out our official review, and keep your eyes peeled for later announcements of its release.

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SLiV3R

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At first I loved this game!! Truly amazing. But just like many other Metrovanias, I got stuck after a couple of hours. And I never picked it up after that.. But this game has the same quality as any 2D Metroid game imo.
 

Cyan

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I was afraid the game was too hard or too long so I didn't bought it on PS4 yet.
Now I try to complete all games I play before starting a new one, if I'm stuck on one game for a year that would be bad for my backlog :lol:
 

Xzi

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I was afraid the game was too hard or too long so I didn't bought it on PS4 yet.
Now I try to complete all games I play before starting a new one, if I'm stuck on one game for a year that would be bad for my backlog :lol:
It's similar in a lot of ways to Super Metroid, but much more streamlined. A tiny bit easier too. Although you'll still get lost plenty.
 
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TripleSMoon

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That's great and all but WHERE'S MAH VEETA VERSION
Right before this announcement, the dev posted a blog on his facebook announcing that the Vita version has been submitted to Sony, so hopefully it releases soon! :D

In somewhat related news, he hinted earlier that the Vita version might not have cross-save at launch, but would later. He also said that he'd love to make a 3DS version, but it'd be difficult because, hardware power aside, the extremely low resolution of the 3DS's top screen would mean entire rooms would have to be redesigned. :( Real shame, because I think this game would be absolutely gorgeous in 3D.
 

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It's similar in a lot of ways to Super Metroid, but much more streamlined. A tiny bit easier too. Although you'll still get lost plenty.
Its weird IMO. It feels like Super Metroid, but plays and looks like it was made for a DOS machine... I kinda wish he would have programmed with the SNES specs in mind. Color, mechanics, the works. But seriously, I am being super nit picky.
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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