All good now, no crashes and connects just fine. Thanks man, you're doing gods work here hahaIt should...I just didn't test it
All good now, no crashes and connects just fine. Thanks man, you're doing gods work here haha
Oh, but going back to the home menu is impossible for some reason, just freezes up on the "Wii U Menu" splash screen.
EDIT: Looks like Xenoblade X does a full crash when you press the home button, so that's pretty funny. Are you hijacking the system menu's background thread by any chance? That's the only thing I can picture fucking up the home menu that badly haha
All good now, no crashes and connects just fine. Thanks man, you're doing gods work here haha
Oh, but going back to the home menu is impossible for some reason, just freezes up on the "Wii U Menu" splash screen.
EDIT: Looks like Xenoblade X does a full crash when you press the home button, so that's pretty funny. Are you hijacking the system menu's background thread by any chance? That's the only thing I can picture fucking up the home menu that badly haha
Yup, all working now, no crashes on Xenoblade X or Hyrule Warriors. Both quit to the main menu just fine, and Loadiine comes up with miimaker as expected when launched from the Wii U Menu. Thanks for the hard work, and quick fixes!TCPGecko DotNet does indeed connect and run.
New One posted, Should be fixed. I can exit Mario Maker and Captain Toad Treasure Tracker with no issues.
Here's a post to show my unintentional ignorance.
How does this differ from the current Loadiine + pyGecko?
I posted to my github last nightI would like to see the source =)
Does it automatically grab an IP address or use the one displayed in the Loadiine installer? Kinda unclear which it is, since loadiine displays the ip and port when it opens. I haven't used it yet, so was just curious.I posted to my github last night
It grabs your assigned ipaddress and DNSDoes it automatically grab an IP address or use the one displayed in the Loadiine installer? Kinda unclear which it is, since loadiine displays the ip and port when it opens. I haven't used it yet, so was just curious.
Cool. Thanks for the quick reply.It grabs your assigned ipaddress and DNS
so can this be accessed on wiiubrew website already? under loadiine (mii maker + pygecko ) ?
This loadiine and regular Loadiine v4 are not exactly the same. Stuff was changed to accommodate the addition of the Gecko code handler, which may still be incomplete or incompatible with some games.hmm heh well i thought it was working but game is freezing.Not sure what it is since the normal loadliine v4 works perfect with bayonetta 2 mii maker mode
I had completely forgotten we need to load up the browser again in order to execute pyGecko after Loadiine. It's been such habit that it's muscle memory now.The current pyGecko Codehandler and Loadiine V4 don't work together. There's a few reasons why and honestly, I'm still working my way through them as evidenced by the issues from the first few hours of the release of this. This both fixes those issues and also more conveniently just auto launches the the background listener. Prior, we had to compile a separate version of loadiine that would allow us to back to the menu, and than to the browser to launch gecko. So its also a convenience thing...besides programmers are lazy :-)