Hacking Nintendont

pedro702

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I'm sure that is a big part of it. I really hope that one day it's made possible. So i'm guessing that all emulators etc will also need complete rewrites too.
there is a big diference between general emulators and nintendont, emulators already have their graphic engine emulated so you will need to port the emulation method, nintendont has no emulated graphic engine zero, so you would need to write a graphical emulatro from scratch not port one.
 

TotalInsanity4

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there is a big diference between general emulators and nintendont, emulators already have their graphic engine emulated so you will need to port the emulation method, nintendont has no emulated graphic engine zero, so you would need to write a graphical emulatro from scratch not port one.
Or just borrow Dolphin's GX emulator and port it to PPC
 

pedro702

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Or just borrow Dolphin's GX emulator and port it to PPC
lol dolphin emulates gx in pc system the wiiu isnt even on the same language when the architecture is diferent you need to basicaly rewrite everything and make up your own.

If all of that was so easy we wouldnt need nintendont we could just put dolphin on wiiu lol.
 

uyjulian

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lol dolphin emulates gx in pc system the wiiu isnt even on the same language when the architecture is diferent you need to basicaly rewrite everything and make up your own.

If all of that was so easy we wouldnt need nintendont we could just put dolphin on wiiu lol.
GPU is similar... (Radeon)
The thing is the differences between GX2 library function and OpenGL library function, are they compatible...
 
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TotalInsanity4

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GPU is similar... (Radeon)
The thing is the differences between GX2 library function and OpenGL library function, are they compatible...
Actually someone (I don't remember who, probably Hykem or Marionumber1) said that the GX2 functions and OpenGL functions are very similar with a few minor differences (mainly calls)
lol dolphin emulates gx in pc system the wiiu isnt even on the same language when the architecture is diferent you need to basicaly rewrite everything and make up your own.
I am aware that PPC architecture and x86/64 architecture are very different, hence why I said port. You don't need to reinvent the wheel if you have a starting point laid out for you. Also see above
 
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sonictopfan

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there is a big diference between general emulators and nintendont, emulators already have their graphic engine emulated so you will need to port the emulation method, nintendont has no emulated graphic engine zero, so you would need to write a graphical emulatro from scratch not port one.
So you say porting emulators from Wii to WiiU might be possible? Neat because I really hope for a port for NeoGenesis GX and VBA GX those two have a good base but suffer from hardware limitations.

Dolphin on the wiiu lol, that would be ace
I'm all in favor for nullDC on WiiU, maybe Project 64, Yabause, and PPSSPP too? XD

In all seriousness, while I like the idea of using the WiiU gamepad I wouldn't expect a port of Nintendont to the WiiU anytime soon if ever, in before we need a Wii emulator for the WiiU "then we can emulate motion control on the buttons of the gamepad and be rid of that gimmick" in fact I always dreamed of a mod for the Wii to allow you to use the GC controller or the WiiU gamepad to select channels but I don't see this ever happening.
 
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Tyson TH

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So ever since 3.381 (AFAIK) Sonic Heroes would freeze upon entering any loading of a character model, so I updated to 3.382 and the same problem occurred. I tried playing Sonic Gems Collection after updating as well and it wouldn't let me access the Museum and just stay on a black screen. Anyone else experiences weird loading errors or hangups like these?

I'm on Wii U if it helps.
 

pedro702

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So ever since 3.381 (AFAIK) Sonic Heroes would freeze upon entering any loading of a character model, so I updated to 3.382 and the same problem occurred. I tried playing Sonic Gems Collection after updating as well and it wouldn't let me access the Museum and just stay on a black screen. Anyone else experiences weird loading errors or hangups like these?

I'm on Wii U if it helps.
considering noone of those versions did anything at all to general gaming its impossible they caused it.

Post all your settings all of them.
 

pokeparadox

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I'm sure that is a big part of it. I really hope that one day it's made possible. So i'm guessing that all emulators etc will also need complete rewrites too.
I would say that it would likely be more beneficial to get VWii completely running in WiiU mode and have a global GX->GX2 wrapper so that all Wii software automatically benefits and no changes are needed to the applications themselves..
 
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pedro702

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I would say that it would likely be more beneficial to get VWii completely running in WiiU mode and have a global GX->GX2 wrapper so that all Wii software automatically benefits and no changes are needed to the applications themselves..
its probably way easier and more likely to free vwii, giving the 2gb ram and 1.2x khz of processing power.
 

sonictopfan

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So ever since 3.381 (AFAIK) Sonic Heroes would freeze upon entering any loading of a character model, so I updated to 3.382 and the same problem occurred. I tried playing Sonic Gems Collection after updating as well and it wouldn't let me access the Museum and just stay on a black screen. Anyone else experiences weird loading errors or hangups like these?

I'm on Wii U if it helps.
I can test again to be sure, I still haven't installed the latest update posted yesterday I'm still on 3.381 I haven't installed the update yesterday yet, but last time I checked both Sonic Heroes and Sonic Gems Collection "US/JAP" worked fine for me, I'll go test again now just to be sure, brb.

Edit: just updated to 3.382 and tested both games (US+JAP) and they both worked perfectly fine, messed around with the museum in Sonic Gems Collection, tried some of the demos, watched some cutscsnes, tested the main three games and a few of the emulated ones (GG+Genesis) they all worked fine, in Sonic Heroes I tested some cutscsnes, played a couple of levels with all four teams and everything worked fine, the only thing I didn't test is loading the metal versions of the characters because I forgot the c ode to do it, anyway game runs fine no problems here.

I also went ahead and tested the new double disc feature, now you CAN use 16MB EmuMCs with games that use multi-disc and they switch just fine, though I don't feel like switching just yet but it's good to know the option is there in case I ran out of space someday.
 
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sparlock666

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update nintendont to 382 that will for sure fix it, long ago nintendont didnt support front posts.
Updated to 382, but it did not work! Front ports still not working with gc adapter. Could it be I wasn't supposed to download controllers.zip or maybe there's a setting I didn't activate? Do I have to launch Smash Wii U before using nintendont?
 

pedro702

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Updated to 382, but it did not work! Front ports still not working with gc adapter. Could it be I wasn't supposed to download controllers.zip or maybe there's a setting I didn't activate? Do I have to launch Smash Wii U before using nintendont?
lol no, is your adapter official? is native set to off?
 

DiscostewSM

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Just had the weirdest thing happen with Nintendont. Playing Star Fox Adventures, loaded a save into Thorntail Hollow very early in the game, and entered Thorntail Store, and this is when things went screwy.

http://imgur.com/a/tZ0PU

Everything was fine until I was notified as being in the Thorntail Store, and a big gradient color polygon quad appears. I can't exit the way I came, as the game registers an invisible wall if I walk in too far from this point, so I go through the color gradient. I see another, so I go through that, except it's not right in front of me, but is actually a drop off, and I fall to an area underneath all that. I look around, and areas that are shown as open have invisible walls except for one, and that led me to an infinite drop.

I checked the compatibility notes about the game, and it says not to shrink the iso if problems occur after loading a save. The iso I have is not shrunk though (~1.42GB). I tried again, but instead of going straight to the store after loading the save, I took a run towards the Lightfoot Village to the point where it showed the name of it on the screen. Then I went back to Thorntail Hollow and to the store where this problem occurred. This time, no problems.

Notes:

Nintendont 3.382 (Wii U)
Star Fox Adventures (USA) on UStealth ext HDD
Tried both straight from HBC and through USB Loader GX v3.0 r1256 (via channel forwarder)

edit:

Also loaded the save, and fought the 4 enemies that come out near where you pick up the staff, then went back to the store, and it did not glitch.
 
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pedro702

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Just had the weirdest thing happen with Nintendont. Playing Star Fox Adventures, loaded a save into Thorntail Hollow very early in the game, and entered Thorntail Store, and this is when things went screwy.

http://imgur.com/a/tZ0PU

Everything was fine until I was notified as being in the Thorntail Store, and a big gradient color polygon quad appears. I can't exit the way I came, as the game registers an invisible wall if I walk in too far from this point, so I go through the color gradient. I see another, so I go through that, except it's not right in front of me, but is actually a drop off, and I fall to an area underneath all that. I look around, and areas that are shown as open have invisible walls except for one, and that led me to an infinite drop.

I checked the compatibility notes about the game, and it says not to shrink the iso if problems occur after loading a save. The iso I have is not shrunk though (~1.42GB). I tried again, but instead of going straight to the store after loading the save, I took a run towards the Lightfoot Village to the point where it showed the name of it on the screen. Then I went back to Thorntail Hollow and to the store where this problem occurred. This time, no problems.

Notes:

Nintendont 3.382 (Wii U)
Star Fox Adventures (USA) on UStealth ext HDD
Tried both straight from HBC and through USB Loader GX v3.0 r1256 (via channel forwarder)

edit:

Also loaded the save, and fought the 4 enemies that come out near where you pick up the staff, then went back to the store, and it did not glitch.
is your iso md5 checked?
 

sonictopfan

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I'd like to report a weird bug "at least I think it's a bug"...

Last night my niece was playing Mario Power Tennis and her opponents were Yoshi and Boo, after a while Yoshi used his special move and turned into an egg then he just turned white throughout the entire match, is that supposed to happen
 
Last edited by sonictopfan,
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