Yes, the time is here! We've finally decided to draft a release just to show you guys how it works. This is a legit release, and from the real devs of Reggie Next.
Current Version -- v0.4
Download!
However, when it comes to an alpha build, you have to expect stuff to be buggy.
What's supported?
~Adding/editing entrances.
~Adding/editing locations
~Adding/editing sprites
~Editing tileset name strings (MUST BE CHANGED WITHIN THE ARCHIVE, TOO)
~Adding/editing path nodes
~Adding/editing zones
~Editing area options
There's a lot more support to come, so keep up with us.
Known Bugs
~Background editing does not work.
How can I help with sprite data?
Send me a pm. There's a database we work on that generates XMLs that we can use in our editor.
How do I update my sprite data, and categories?
You simply go to 2 places on my website, and copy-paste the XML into /reggiedata/spritedata.xml and /reggiedata/categories.xml
Spritedata XML
Category XML
How can I help contribute?
You can view the source code here and you can submit a pull request to whatever changes you like! If you show great progress in helping, please ask to have direct access without having to file a pull request.
How do I run it?
There's 2 ways to run this program. You can either run from the binary, or run it from source.
Want to run it from the binary (exe)? You find the current release on the Releases Page and download it for yourself. The binary is made for 32-bit windows applications.
Want to run it from source? It's pretty easy as well. Here's a few things you need, though:
to run it from source.
Special Thanks
Ninji -- Original developer
RoadrunnerWMC -- NSMBU support, spritedata documentation, sprite images
Grop, Hiccup -- Spritedata documentation
Kinnay -- Spritedata documentation, testing, sprite images
MrRean -- Spritedata documentation, testing, sprite images, functionality edits, NSMBU support
Thank you all, and expect later releases soon!
Current Version -- v0.4
Download!
However, when it comes to an alpha build, you have to expect stuff to be buggy.
What's supported?
~Adding/editing entrances.
~Adding/editing locations
~Adding/editing sprites
~Editing tileset name strings (MUST BE CHANGED WITHIN THE ARCHIVE, TOO)
~Adding/editing path nodes
~Adding/editing zones
~Editing area options
There's a lot more support to come, so keep up with us.
Known Bugs
~Background editing does not work.
How can I help with sprite data?
Send me a pm. There's a database we work on that generates XMLs that we can use in our editor.
How do I update my sprite data, and categories?
You simply go to 2 places on my website, and copy-paste the XML into /reggiedata/spritedata.xml and /reggiedata/categories.xml
Spritedata XML
Category XML
How can I help contribute?
You can view the source code here and you can submit a pull request to whatever changes you like! If you show great progress in helping, please ask to have direct access without having to file a pull request.
How do I run it?
There's 2 ways to run this program. You can either run from the binary, or run it from source.
Want to run it from the binary (exe)? You find the current release on the Releases Page and download it for yourself. The binary is made for 32-bit windows applications.
Want to run it from source? It's pretty easy as well. Here's a few things you need, though:
- Python 3.4 (or newer) - http://www.python.org
- PyQt 5.3 (or newer) - http://www.riverbankcomputing.co.uk/software/pyqt/intro
- PyQtRibbon (latest version) - https://github.com/RoadrunnerWMC/PyQtRibbon
- TPLLib (latest version) - https://github.com/RoadrunnerWMC/TPLLib
Code:
python reggie.py
Special Thanks
Ninji -- Original developer
RoadrunnerWMC -- NSMBU support, spritedata documentation, sprite images
Grop, Hiccup -- Spritedata documentation
Kinnay -- Spritedata documentation, testing, sprite images
MrRean -- Spritedata documentation, testing, sprite images, functionality edits, NSMBU support
Thank you all, and expect later releases soon!
Last edited by MrRean,