Hacking ReggieNext with NSMBU support released!

wingedkoopa67

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How did you get it working, how do you pull the original .szs files for it? I can see them in cafiine server but what next? 1-39.szs???
You use TCPGeckoDotNet and click the "Read FSA" button. It should freeze for a min or so, and then it'll show all of the disk's files. Head to vol\content\Common\course_res_pack and it'll show all the levels. Right click the course_res_pack folder and you can rip all the levels. Takes a while, though.
 
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VinsCool

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You use TCPGeckoDotNet and click the "Read FSA" button. It should freeze for a min or so, and then it'll show all of the disk's files. Head to vol\content\Common\course_res_pack and it'll show all the levels. Right click the course_res_pack folder and you can rip all the levels. Takes a while, though.
So much.

I'm dumping mario kart 8 files, and that takes an eternity :cry:
 
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Hiccup

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Of course there's no difference between the real editor and yours. You stole it and copied it.
And why Shame on mr rean? He's a dev, he's allowed to release his own software.

Shame on you. You need to be banned
I assume you are saying there is no difference between "ReggieU" (a stolen and renamed old reggie next with nsmbu support) and the actual reggie next with nsmbu support?
How about pretty much everything under the "What's supported?" section of the first post?

Isn't this pointless with Mario Maker releasing soon?
This would allow for more advanced levels in some ways, and for documenting NSMBU.

---------

Bug report (My ISP is blocking rom hacking sites accidentally again [eyeroll smiley here], so I can't post it on the new site):
JYkIJkC.png
 

Reecey

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You use TCPGeckoDotNet and click the "Read FSA" button. It should freeze for a min or so, and then it'll show all of the disk's files. Head to vol\content\Common\course_res_pack and it'll show all the levels. Right click the course_res_pack folder and you can rip all the levels. Takes a while, though.
Yeah thanks I need the osdriver thats what I am missing? it errors wrong os. I must of missed a file down the line of things.
 

wingedkoopa67

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Reecey

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wingedkoopa67

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I figured out how you recompile your edited levels. I was a dumb dumb and hit the wrong button. :P
But still, why ReggieNext doesn't already have this implemented into the program is strange.
Here's the steps for anyone else having trouble:

1. Download Uwizard: http://wiiubrew.net/sdm_downloads/uwizard/ (The download button is at the bottom)
2. Open up Uwizard and click on the "Archive Manager" tab
3. Click "Compress SZS", select your Level and name the output file.
4. Grab some lunch, take a walk, go to a game, see a movie or even go to freaking bed because this compile is gonna take a LONG time. (Usually about 1-2 Hours)

5. Then follow this tutorial: https://gbatemp.net/threads/tutorial-custom-levels-in-new-super-mario-bros-u-fw-5-3-2.395758/

6. Have fun! : ) else i steal yo monies
 

Reecey

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I figured out how you recompile your edited levels. I was a dumb dumb and hit the wrong button. :P
But still, why ReggieNext doesn't already have this implemented into the program is strange.
Here's the steps for anyone else having trouble:

1. Download Uwizard: http://wiiubrew.net/sdm_downloads/uwizard/ (The download button is at the bottom)
2. Open up Uwizard and click on the "Archive Manager" tab
3. Click "Compress SZS", select your Level and name the output file.
4. Grab some lunch, take a walk, go to a game, see a movie or even go to freaking bed because this compile is gonna take a LONG time. (Usually about 1-2 Hours)

5. Then follow this tutorial: https://gbatemp.net/threads/tutorial-custom-levels-in-new-super-mario-bros-u-fw-5-3-2.395758/

6. Have fun! : ) else i steal yo monies
How do you save your new edited level properly with the app.? Thanks for the info on that bit I was just about to ask you that :)

also how do you change a sprite from say a goomba to the squiral looking character.
 
Last edited by Reecey,

wj44

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I figured out how you recompile your edited levels. I was a dumb dumb and hit the wrong button. :P
But still, why ReggieNext doesn't already have this implemented into the program is strange.
Here's the steps for anyone else having trouble:

1. Download Uwizard: http://wiiubrew.net/sdm_downloads/uwizard/ (The download button is at the bottom)
2. Open up Uwizard and click on the "Archive Manager" tab
3. Click "Compress SZS", select your Level and name the output file.
4. Grab some lunch, take a walk, go to a game, see a movie or even go to freaking bed because this compile is gonna take a LONG time. (Usually about 1-2 Hours)

5. Then follow this tutorial: https://gbatemp.net/threads/tutorial-custom-levels-in-new-super-mario-bros-u-fw-5-3-2.395758/

6. Have fun! : ) else i steal yo monies
Use Wimms SZS TOOL(It's much quicker).
Code:
wszst compress input.szs --dest compressed.szs
 
Last edited by wj44,

Reecey

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Cant you just overwrite a normal level and save it with the same name put it in the course folder, that's what I have been doing and then run it via cafiiine?
 
Last edited by Reecey,

wj44

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So I open cmd then what do I do to get the output file? Sorry I really have no idea you will have to explain.
Create a new folder.
extract the file from bat.zip.
Copy your edited level into the newfolder.
Open compress.bat in your Editor.
change input.szs to the name of your level file.
Doubleclick the bat file.
 

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Reecey

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Create a new folder.
extract the file from bat.zip.
Copy your edited level into the newfolder.
Open compress.bat in your Editor.
change input.szs to the name of your level file.
Doubleclick the bat file.
Thanks. How do I create my .sarc file from the NSMBU editor?. I have done my level but when I click on new level to save it, it just exits the editor.
 

Reecey

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Create a new folder.
extract the file from bat.zip.
Copy your edited level into the newfolder.
Open compress.bat in your Editor.
change input.szs to the name of your level file.
Doubleclick the bat file.
Open compress.bat in your Editor. How do I do this bit trying it out now.
 

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