Hacking ReggieNext with NSMBU support released!

  • Thread starter Thread starter MrRean
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Oh look a free Super Mario Maker! XD

Honestly though I'm surprised that people are upset that waiting for homebrew won't allow them to get SMM since we basically have SMBU game patching now if we understand correctly
 
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Unable to read data from the transport connection an existing connection was focibly closed by the remote host in cafiine server when trying to load my file up? Can anyone help at all.
 
Oh look a free Super Mario Maker! XD

Honestly though I'm surprised that people are upset that waiting for homebrew won't allow them to get SMM since we basically have SMBU game patching now if we understand correctly
Psst, the game you have to edit is expensive though.
 
So i got cafiine running and working so is there a tutorial on how to dump the stage files textures and such from the game itself im guessing i need gecko? but what steps must i do?
 
Anyone willing to pm me every file i need to use the program? gecko isnt being friendly to me.
 
How the heck does it support it if the Wii U hasn't been hacked and there is no wii u pc emulators?????
 
finaly got this running thanks to some help to install all the libs and programs.

Errors i noticed im on W10 incase that matters

clicking on the background icon crashes the program
we can edit entrances just fine teh problem is when saving the program will crash and produce a 47mb level file.
 
I released v0.2 Alpha. This fixes entrance editing, and a saving bug.

Get it here.
So i did this opened unmodified level 1-1 i wanted to make mario start with the level exiting out of the pipe i added a pipe changed the first entry to pipe top and exported the level with 0.2.

It still creaed a 47MB scz file is this normal? also after exporting choosing any area of the level crashes the editor.
 

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