Gaming Skyward Sword with Classic Controls

Do You Want Traditional Controls with Skyward?

  • Yes!

    Votes: 18 45.0%
  • No! It's perfect as is!

    Votes: 14 35.0%
  • Please go F* yourself.

    Votes: 8 20.0%

  • Total voters
    40
  • Poll closed .

shinkodachi

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Hm. Barring the controls, how does SS stack up against, say, Ocarina or WW? -- If it's a mediocre game on it's own, then this is all futile.

In my honest opinion? Let me first say that I've never finished playing OoT and I only played the HD remaster of WW on Wii U, which I didn't finish either. (Both games are very good, I just couldn't get myself to finish them.) Skyward Sword is the second Zelda game that I've ever finished 100% from beginning to end (the first was ALttP).

The sky world isn't huge. You start out on a small "island" (Skyloft) that has only a handful of POI (points of interest) that you keep going back to during the game. Then there are dozens of scattered "mini-islands" that you can fly to usually to look for treasure. Just the flying alone is tedious though and there's very little to do in this part of the game. I'm not going to spoil it for you, but the most "exciting" part about this part is delivering pumpkin soup from one location to another within a time limit. That's the most exciting part. (Light sarcasm here.)

Then there's the world on the ground, which is split into a few areas, which are then split into (usually) two areas so you come back to a particular place after acquiring an item that allows you to go deeper into the forest, etc. The problem here is that these areas feel very isolated and while some of them are fairly big, there's really not much in terms of exploration here. It's a small overworld. Finally there are the dungeons, which unfortunately are very formulaic and once you get the hang of one dungeon it's very easy to progress in the later ones because you get enough cues to guess the correct path with little trial and error. There are some puzzles in this game, but I can't really call searching for a key or forming a pattern in a dungeon to proceed to the next room a "puzzle".

Perhaps the hardest dungeon has you carrying a "sphere" (I don't remember what it's called anymore) that activates electric devices around it and you walk around an ancient place where robots, mechanisms, and other stuff come to life when you get to them with the sphere. But even that is all about carrying that sphere with you, throwing it into certain places to activate some triggers, go pick it up again, rinse and repeat. It was a difficult dungeon only because you couldn't defend yourself while carrying the sphere so you'd have to put it down and slay some enemies before proceeding. Which is to say, the hardest dungeon in the game is more frustrating than it is actually challenging.

Boss fights are very predictable and easy. I was surprised on my first playthrough that I actually beat Demise (the final boss) without using the "skyward sword" strike. I didn't even think of it and just kept blocking his attacks, hopping to the sides, and slashing. Rinse and repeat. Every guide I've read recommends using the skyward strike, which is the most powerful attack you can perform, but I didn't even think of it and still beat the final boss. That alone probably says something about the difficulty level. I played again in Hero mode and it doesn't get any better, you just strike enemies a few more times before they drop dead. That's it.

Sorry for the long post. I tried to be as detailed as I could from my experiences with the game (and without spoiling too much I hope). I could sum it all up saying SS was mundane. I played it only because it tells the origin story of the Legend of Zelda. For any other reason I wouldn't play it again, though. In contrast, I've made it a habit to play ALttP from beginning to end every June exactly a week after my birthday because that's how long it took me to originally complete the game as a kid when I got it for my birthday. :) That's a game I keep enjoying going back to and finding new unique things to it on every playthrough. I never felt that way with SS despite playing it through twice, first on Normal and then on Hero mode.
 

grossaffe

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Why would that be any different with or without motion controls? I don't think controls alone make the game any better on its own, e.g. compare Twilight Princess on GameCube vs. Wii.
Because the motion controls improve the experience in Skyward Sword giving you full control of the sword and making the gameplay more immersive. Twilight Princess's motion controls, on the other hand, were tacked on when it came to the sword-play and did not make for an immersive experience.
 
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RodrigoDavy

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Why would that be any different with or without motion controls? I don't think controls alone make the game any better on its own, e.g. compare Twilight Princess on GameCube vs. Wii.

Because the motion controls improve the experience in Skyward Sword giving you full control of the sword and making the gameplay more immersive. Twilight Princess's motion controls, on the other hand, were tacked on when it came to the sword-play and did not make for an immersive experience.

Couldn't have said any better.:lol:

Twilight Princess was adapted to use motion controls, Skyworld Sword was designed to use motion controls

Hm. Barring the controls, how does SS stack up against, say, Ocarina or WW? -- If it's a mediocre game on it's own, then this is all futile.

I would say it's very action oriented and doesn't have many hard puzzles. The puzzles are mostly about movement and motor coordination. It is overly linear and have few areas, three main areas in the ground. The positive points are the well made Story that got me emocionally attached and the motion controls make you feel like you're the hero fighting, since you rely heavily on movements to fight enemies you get tired easily so you end up learning to fight smart not hard. Boss battles get quite interesting because they require you to force yourself physically and mentally. I liked it very much, but not the best Zelda ever
 

shinkodachi

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Because the motion controls improve the experience in Skyward Sword giving you full control of the sword and making the gameplay more immersive. Twilight Princess's motion controls, on the other hand, were tacked on when it came to the sword-play and did not make for an immersive experience.

No matter how immersive the motion controls make the game, this is what RodrigoDavy specifically said:
If you take motion controls away from Skyward Sword all you're left with is a mediocre Zelda that is too linear and have a world so small that requires backtracking the same areas like 3/4 times...
The game is still linear and you still have to revisit the same areas multiple times. How is that any different with or without motion controls?

So controls make the game more immersive and all of a sudden a mediocre Zelda becomes a superior one? I really don't understand you.

Twilight Princess was adapted to use motion controls, Skyworld Sword was designed to use motion controls
It's still the same game. Same content. Same story. Same everything. Just different controls.
 
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grossaffe

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No matter how immersive the motion controls make the game, this is what RodrigoDavy specifically said:
The game is still linear and you still have to revisit the same areas multiple times. How is that any different with or without motion controls?

So controls make the game more immersive and all of a sudden a mediocre Zelda becomes a superior one? I really don't understand you.
You see, a game is constructed out of many components. One of those components is gameplay, which includes control scheme. By improving one component of a game, the overall product improves.
 
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shinkodachi

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You see, a game is constructed out of many components. One of those components is gameplay, which includes control scheme. By improving one component of a game, the overall product improves.

"You can't polish a turd." Of course controls are important in a game, though saying that controls alone make a mundane game become good is plain stupid. I get it, it's immersive. 1:1 swordplay was really imaginative for its time. However, there's no denying the controls weren't perfect and more times than not you'd fight the controls to make them work in the first place, which breaks immersion. Don't tell me you found waggling the Wiimote while swimming in the game as immersive. That's just glossing over the facts that controls in SS were okay, not great. We're back to SS being a mediocre game, which it is not more or less because of the controls.
 

grossaffe

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Well, if there was anything else to improve/add then that'd be add voices to the characters.
I do not want voice-acting in Zelda.

"You can't polish a turd." Of course controls are important in a game, though saying that controls alone make a mundane game become good is plain stupid. I get it, it's immersive. 1:1 swordplay was really imaginative for its time. However, there's no denying the controls weren't perfect and more times than not you'd fight the controls to make them work in the first place, which breaks immersion. Don't tell me you found waggling the Wiimote while swimming in the game as immersive. That's just glossing over the facts that controls in SS were okay, not great. We're back to SS being a mediocre game, which it is not more or less because of the controls.
There is absolutely denying that you fight the controls more often than not. I found the controls to be work way more often than not, and they greatly improved my experience. As for the game being "a turd", otherwise, I'll have to disagree on that point, too. Yes, there are choices they made making it a more linear game than others in the series while I'd prefer a more open game, but that does not make the game bad. At worst, it's "bad for a Zelda game", which is still pretty damn good.
 
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WiiCube_2013

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I do not want voice-acting in Zelda.
Zelda or barely other Nintendo game has voice acting and it's pretty dull that they still haven't hired VAs to voice the characters. It's 2015, come on, Nintendo.

Zelda CDI was a mistake but it's in the past.
 

shinkodachi

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There is absolutely denying that you fight the controls more often than not. I found the controls to be work way more often than not, and they greatly improved my experience. As for the game being "a turd", otherwise, I'll have to disagree on that point, too. Yes, there are choices they made making it a more linear game than others in the series while I'd prefer a more open game, but that does not make the game bad. At worst, it's "bad for a Zelda game", which is still pretty damn good.

The lengths Zelda fans go to support their point of view... I get it, you like the game. Guess what? I liked it in the end too, which is why I had a second go in Hero mode. If the controls worked perfectly for you then more power to you. I know I'm not alone with having problems with the motion controls and I think we can all agree on the fact MotionPlus isn't accurate for motion detection to begin with. There's a strong reason Nintendo has abandoned motion controls for good with future Zelda titles and are instead focusing on more traditional control schemes. You can keep telling yourself how awesome motion controls in SS are, but it still stands that the game itself is mundane and the controls ultimately make or break the game for you.
 
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grossaffe

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The lengths Zelda fans go to support their point of view... I get it, you like the game. Guess what? I liked it in the end too, which is why I had a second go in Hero mode. If the controls worked perfectly for you then more power to you. I know I'm not alone with having problems with the motion controls and I think we can all agree on the fact MotionPlus isn't accurate for motion detection to begin with. There's a strong reason Nintendo has abandoned motion controls for good with future Zelda titles and are instead focusing on more traditional control schemes. You can keep telling yourself how awesome motion controls in SS are, but it still stands that the game itself is mundane and the controls ultimate make or break the game for you.
Why is it that you are so incapable of understanding that people have their own opinions? I swear every comment I see from you, you act as if your opinion is the only one that has any merit. You didn't like the game? That's fine. Other people will have differing opinions than you and that doesn't make them wrong or in self-denial.
 

shinkodachi

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Why is it that you are so incapable of understanding that people have their own opinions? I swear every comment I see from you, you act as if your opinion is the only one that has any merit. You didn't like the game? That's fine. Other people will have differing opinions than you and that doesn't make them wrong or in self-denial.
I get it, you like the game. Guess what? I liked it in the end too, which is why I had a second go in Hero mode.
If you read too much into my posts, that's your problem.
 
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RodrigoDavy

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The lengths Zelda fans go to support their point of view... I get it, you like the game. Guess what? I liked it in the end too, which is why I had a second go in Hero mode. If the controls worked perfectly for you then more power to you. I know I'm not alone with having problems with the motion controls and I think we can all agree on the fact MotionPlus isn't accurate for motion detection to begin with. There's a strong reason Nintendo has abandoned motion controls for good with future Zelda titles and are instead focusing on more traditional control schemes. You can keep telling yourself how awesome motion controls in SS are, but it still stands that the game itself is mundane and the controls ultimately make or break the game for you.

I don't find Skyward Sword the best Zelda ever. I just think that it's the game that best use Wii motion controllers... If motion controls are the future or not is another story, but I don't think taking the best feature off the game would be any good. I could be wrong, but I think the game is easy enough as it is and I personally found motion controls quite enjoyable
 

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I just think that it's the game that best use Wii motion controllers...
I agree with this 100%. It's the best show of motion controls on the Wii, which is still not good enough and that says a lot about the Wii and why Nintendo hasn't transitioned to the Wii U in any reasonable manner.
 
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WiiCube_2013

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The lengths Zelda fans go to support their point of view... I get it, you like the game. Guess what? I liked it in the end too, which is why I had a second go in Hero mode. If the controls worked perfectly for you then more power to you. I know I'm not alone with having problems with the motion controls and I think we can all agree on the fact MotionPlus isn't accurate for motion detection to begin with. There's a strong reason Nintendo has abandoned motion controls for good with future Zelda titles and are instead focusing on more traditional control schemes. You can keep telling yourself how awesome motion controls in SS are, but it still stands that the game itself is mundane and the controls ultimately make or break the game for you.

Hopefully Zelda Wii U will support the Wii U Pro Controller in its entirety because the WUPC's pretty much the best way to play Wii U games and yes, it's no different than any console like this but I don't mind.

Wikipedia has a list specifically about which games also support it; http://en.wikipedia.org/wiki/List_of_Wii_U_games_that_use_the_Wii_U_Pro_Controller -- Noticed Adventure Time: EtDBIDK is on there so I might give it a try later (don't really like Adventure Time's animation but the gameplay seemed enjoyable).
 

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Hopefully Zelda Wii U will support the Wii U Pro Controller in its entirety because the WUPC's pretty much the best way to play Wii U games and yes, it's no different than any console like this but I don't mind.
I swear if Zelda turns out to be a GamePad-exclusive title, I'm done with Nintendo. I'll sell everything related to the Wii U that I have and turn 100% to a PS4 player. If Nintendo willingly screws up its most important release in 2015 then I can confidently say I have lost any and all faith in said company. I'll still stick around to the 3DS, at least that's a platform even Nintendo can care about.
 
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RodrigoDavy

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I agree with this 100%. It's the best show of motion controls on the Wii, which is still not good enough and that says a lot about the Wii and why Nintendo hasn't transitioned to the Wii U in any reasonable manner.

Yes, they treated motion controllers mostly like a gimmick with few exceptions, there are few games that use it well but other than that... I don't want motion controls to completely die, but Nintendo is not pushing the technology any further...
 

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As much as i'd like that, TP Wii would benifit more from such a hack because TP doesn't require the MotionPlus at all.

You can Nintendon't the GC version on Wii U, which is the better version since it's not flipped horizontally to accommodate a pseudo right-handed Link. ;)
 

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You can Nintendon't the GC version on Wii U, which is the better version since it's not flipped horizontally to accommodate a pseudo right-handed Link. ;)

Well, Twillight Princess does have Widescreen support in the Wii version which the Gamecube version lacks. I would say this is reason enough to make a patch :P
 

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