Hacking Nintendont Themes and Custom Mods

Serfrost

Well-Known Member
Member
Joined
Jan 7, 2015
Messages
346
Trophies
0
Age
30
XP
412
Country
United States
I've tried it, same issue. Tried various versions of Nintendont. They don't hook my harddrive after Nintendont starts from USBL GX. :/

I will try it again to amuse you, I will edit this post with the results.

===

Results, same:

esnggh.jpg
 

Serfrost

Well-Known Member
Member
Joined
Jan 7, 2015
Messages
346
Trophies
0
Age
30
XP
412
Country
United States
I'll attempt it. I'll edit with results.

I honestly prefer USBL GX because of the Channel Layout Option. Kids like it too.

===

Update: WiiFlow works successfully. So is it that USBL GX is breaking Nintendont's ability to hook?
 

darkseekerliu

Advanced Player
Member
Joined
Jun 13, 2013
Messages
302
Trophies
0
Age
36
Location
Drakonia
XP
715
Country
Brazil
So, when you update the mastermod in the app, you'll lose the theme downloading feature as well?

No, when using the MOD, the update feature downloads the updated MOD. Abdallah is kind enough to every time a new offical version is up, he updates the mod with the new enhacements from the official version, keeping the features of the MOD version.
 
  • Like
Reactions: AbdallahTerro

Serfrost

Well-Known Member
Member
Joined
Jan 7, 2015
Messages
346
Trophies
0
Age
30
XP
412
Country
United States
Is there a way to skip the NAND Flow? Or at least set it for Parental Only?

When it comes to plugin/emulator games, is there a possibility of doing it text-only like with VBA-GX / SNES-GX?

--

Tomb Raider Anniversary gets stuck at "An Error Has Occurred," asking me to remove the disc...
No other game I have up to this point has this problem, so I'm confused on what may be the problem.
 

Serfrost

Well-Known Member
Member
Joined
Jan 7, 2015
Messages
346
Trophies
0
Age
30
XP
412
Country
United States
I was thinking about having the Source Menu for WiiFlow load directly to the VBA / SNES Emu .dol and boot into it. Just not sure how to go about it.

Still can't figure out why Tomb Raider Anniversary won't load on WiiFlow, either. Seems I'm always running into compatibility problems between loaders.

ex: USBL GX won't load two Monster High games, however, WiiFlow can run them all.

...

So basically all I really need is:
  • Inhibit WiiFlow's ability to see / use my NAND. Or take out the NAND Flow option.
  • Fix Tomb Raider Anniversary's issue with "An Error Has Occurred."
Aside from that... WiiFlow works perfectly.

What are your recommendations for adding boxart to my ROMs? (NES/SNES/N64/GB/GBC/GBA)

A shame there isn't a domain that can download them based on gameID like GameTDB.
 

AbdallahTerro

da KiNG
OP
Member
Joined
Jan 14, 2012
Messages
6,052
Trophies
0
Location
Ideas factory :)
Website
ccabz.wordpress.com
XP
3,123
Country
I was thinking about having the Source Menu for WiiFlow load directly to the VBA / SNES Emu .dol and boot into it. Just not sure how to go about it.

Still can't figure out why Tomb Raider Anniversary won't load on WiiFlow, either. Seems I'm always running into compatibility problems between loaders.

ex: USBL GX won't load two Monster High games, however, WiiFlow can run them all.

...

So basically all I really need is:
  • Inhibit WiiFlow's ability to see / use my NAND. Or take out the NAND Flow option.
  • Fix Tomb Raider Anniversary's issue with "An Error Has Occurred."
Aside from that... WiiFlow works perfectly.

What are your recommendations for adding boxart to my ROMs? (NES/SNES/N64/GB/GBC/GBA)

A shame there isn't a domain that can download them based on gameID like GameTDB.
if you mean you don't want emunand in "source menu" then you need to edit source_menu.ini in wiiflow\source_menu folder
as for anniversary, try forcing video or forcing cios in game settings
 

Drak0rex

Well-Known Member
Member
Joined
Oct 12, 2014
Messages
2,196
Trophies
0
XP
2,895
Country
United States
Hey Abz, I know this isn't the right thread, but it doesn't appear to bother you... How could I go about having an icon on my source menu boot directly into a homebrew app or channel. I'd like to put Netflix and Youtube on there.
 

Serfrost

Well-Known Member
Member
Joined
Jan 7, 2015
Messages
346
Trophies
0
Age
30
XP
412
Country
United States
if you mean you don't want emunand in "source menu" then you need to edit source_menu.ini in wiiflow\source_menu folder


I fixed up my Source Menu, it's all cool and stuff and to my liking.

But when it comes to the button that switches between Flows. Wii > Gamecube > Channel Nand > Homebrew..

Is there a way to just make it swap between JUST Wii and Gamecube?

--

EDIT: Found an answer to that.

To remove NAND Channels from flow toggle:

[GENERAL]
hidechannel=yes

Remove Emulator Flow toggle:

[EMULATOR]
disable=yes

Hide Homebrew applications from flow toggle:

[Homebrew]
disable=yes

--

WEW, forcing the cIOS solved my Disc Error. <3
 

AbdallahTerro

da KiNG
OP
Member
Joined
Jan 14, 2012
Messages
6,052
Trophies
0
Location
Ideas factory :)
Website
ccabz.wordpress.com
XP
3,123
Country
I fixed up my Source Menu, it's all cool and stuff and to my liking.

But when it comes to the button that switches between Flows. Wii > Gamecube > Channel Nand > Homebrew..

Is there a way to just make it swap between JUST Wii and Gamecube?

--

WEW, forcing the cIOS solved my Disc Error. <3
I believe this needs the dol to be recompiled using a source change
however you can try changing wiiflow.ini [nand] section as such:

[NAND]
disable=yes
source=no

edit: if this works you can do the same for the [homebrew] section as well
 

Serfrost

Well-Known Member
Member
Joined
Jan 7, 2015
Messages
346
Trophies
0
Age
30
XP
412
Country
United States
I believe this needs the dol to be recompiled using a source change
however you can try changing wiiflow.ini [nand] section as such:

[NAND]
disable=yes
source=no

edit: if this works you can do the same for the [homebrew] section as well


Yeah that definitely worked, but I managed to stumble into it before I got to see your reply. xP

I seriously appreciate the help though. It's 4am... lol. I've been working on getting my Wii back up and running for a week or two now.

How would I go about recompiling the .dol's? Though it's not *entirely* necessary, but it would be easier than getting boxart for every game...
 

Larsenv

Dr. Wii, Ph.D
Member
Joined
Sep 28, 2013
Messages
871
Trophies
2
Website
larsenv.xyz
XP
3,296
Country
United States
No, when using the MOD, the update feature downloads the updated MOD. Abdallah is kind enough to every time a new offical version is up, he updates the mod with the new enhacements from the official version, keeping the features of the MOD version.

True, I didn't think it would retain the features. He is kind enough to provide this MOD, I agree.

Anyway, thanks for the Nintendont mod Abz, I love it, but I'm having trouble getting Nintendont to work perfectly in USB Loaders, but that's OK. I'll try downloading the USB Loaders modded from your OP and retry the process again. :)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: https://youtube.com/shorts/vKQN3UiNNHY?si=fP6ZlFe-DhQf9SW7