A bit weird to see a write up on NG3 when it has already been out for over 2 years. The game already has been bashed to death, and I can't really see anyone buying it when they could pick up the upgraded version (razors edge) if they wanted to give the new NG a try.
Having read the article, I do agree with your points. It's a shame the direction the series took since I have also always regarded NG2 as one of my all time favorites. I also completed the game on MN and had a lot of fun going through the game multiple times despite the various issues the game had. Though NG3 as a whole was a pretty big step backwards for the series, I did like the implementation of the SOB mechanic and I do think it should be kept for future entries.
The difficulties were not really increasing, it was just that monsters had more health and needed more time to cut down, which I absolutely hated.
This is also one of the bigger problems I have with the sigma games. Ninja gaiden III higher level enemies can take ungodly amounts of damage and cancel their stun frames. Some fights like the T-rex one can be really tedious without the maxed out scythe. In addition to having huge health bars, some also have ridiculous evasion rates (alexei) which can make the game a bit random and force you to use 360y with the scythe.
I did read about ninja gaiden 4 being in development, so I hope that's not too far down the road and that they learned from their mistakes. I would not mind if they decided to throw in some of ninja gaiden black's elements like the exploration and item customization.
Having read the article, I do agree with your points. It's a shame the direction the series took since I have also always regarded NG2 as one of my all time favorites. I also completed the game on MN and had a lot of fun going through the game multiple times despite the various issues the game had. Though NG3 as a whole was a pretty big step backwards for the series, I did like the implementation of the SOB mechanic and I do think it should be kept for future entries.
The difficulties were not really increasing, it was just that monsters had more health and needed more time to cut down, which I absolutely hated.
This is also one of the bigger problems I have with the sigma games. Ninja gaiden III higher level enemies can take ungodly amounts of damage and cancel their stun frames. Some fights like the T-rex one can be really tedious without the maxed out scythe. In addition to having huge health bars, some also have ridiculous evasion rates (alexei) which can make the game a bit random and force you to use 360y with the scythe.
I did read about ninja gaiden 4 being in development, so I hope that's not too far down the road and that they learned from their mistakes. I would not mind if they decided to throw in some of ninja gaiden black's elements like the exploration and item customization.