Hacking Nintendont

diddy81

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I got exactly the same problem when I tried to use Mayflash adapater+Wii U pro controller on Nintendont.

But there is no probem at all if I use them on my PC with Dolphin.

So I think the problem is currently "Mayflash adapater+Wii U pro controller"
is not compatible with Nintendont.

not true the Mayflash adapter+Wii U pro controller works fine for me
 

GreyRogue

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Sorry about the bin2h. I forgot I had copied the make.cmd and bin2h.exe from DiosMios (the source for bin2h is there under tools). TortoiseSVN was telling me they were checked in and I had forgotten I had copied them, so I assumed they were good to go (I even committed removing the make.cmd file).

Edit: Ignore most of this comment. It was true before the switch to the new googlecode. Those files were checked in here by crediar when we switched. GoogleCode does weird things in the the browsing tab with files that have been deleted. The source for crediar's version of bin2h is in DiosMios if anyone wants to see it.
 

demi_du

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not true the Mayflash adapter+Wii U pro controller works fine for me


when you use the Mayflash adapter+Wii U pro controller, i want to know if your wiiu pro controller can rumble, and could you please give me your controller.ini for the Mayflash adapter?
 

sabykos

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Legend of Zelda: Four Sword Adventures (PAL):

This error message occurs after finishing the first level:

"An error has ocurred. Turn the power off and refer to the Nintendo GameCube Instruction Booklet for further instructions."

Can someone confirm this?
 

Oak

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NFS Most Wanted hangs on the Most Wanted logo. I have to pull the plug on wiiU to shutdown.
 

worm28

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NFS Most Wanted hangs on the Most Wanted logo. I have to pull the plug on wiiU to shutdown.

Do you have
font_ansi.bin or ipl.bin on your games device root? If you do you should track down the version that broke it so it can get fixed.
 

Ratskull

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v1.29 was the first version to play that game as far as I know
Edit: with ipl.bin or font_ansi.bin in the root of sd card

i tried that mate the other day and it still hangs on the logo

tried on both usb and sandisk sd card
 

zombieman

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v1.29 was the first version to play that game as far as I know
Edit: with ipl.bin or font_ansi.bin in the root of sd card

i tried that mate the other day and it still hangs on the logo

tried on both usb and sandisk sd card

wtf? i just tried that game with v1.29, it does hang at logo or it gives a black screen usb or sd, but back when 1.29 was released that game worked I remember playing it

Edit: I'm going to try formatting my sd card back to fat32 32k cluster size I think that is the way i had it when it did work, right now i have it formatted to fat32 64k
 

diddy81

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when you use the Mayflash adapter+Wii U pro controller, i want to know if your wiiu pro controller can rumble, and could you please give me your controller.ini for the Mayflash adapter?

cant say ive noticed it rumble but ive not been looking for it
my ini is just the one from the svn
but ive just done some testing for howard so need to see what happens there
 

zombieman

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wtf? i just tried that game with v1.29, it does hang at logo or it gives a black screen usb or sd, but back when 1.29 was released that game worked I remember playing it

Edit: I'm going to try formatting my sd card back to fat32 32k cluster size I think that is the way i had it when it did work, right now i have it formatted to fat32 64k

I reformatted my sd card to fat32 with 32k cluster size and it does in fact work, i'm playing it right now
Edit: well it did work made it to a race i reset it to see if it would start again hangs at logo again never would start again, I GIVE UP
Edit 2:I just tried it with 1.52 it worked, I started a quick race made it half way though the track it froze up and it would not load again
 

TheChield

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just commited r52, containing a new bin2h and a fix for pal luigis mansion.
I have a maybe stupid question, but why assembling .s files, then make .elf, then make .bin, then convert them to .h to finally use them ?
Isn't it possible to compile the .s files directly ? :unsure:
 

FIX94

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I have a maybe stupid question, but why assembling .s files, then make .elf, then make .bin, then convert them to .h to finally use them ?
Isn't it possible to compile the .s files directly ? :unsure:

The kernel is in a different processor, its ARM code to be exact. the .s files are patches for the game, the game runs on the main processor, PPC. So, we cant just use the same. And even if we could, we need the patches to be a specific size we can always relate to and they need to be in a specific location so we can even apply them. You can look at the Patch.c yourself in the kernel.
 

TheChield

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The kernel is in a different processor, its ARM code to be exact. the .s files are patches for the game, the game runs on the main processor, PPC. So, we cant just use the same. And even if we could, we need the patches to be a specific size we can always relate to and they need to be in a specific location so we can even apply them. You can look at the Patch.c yourself in the kernel.
Ok thank you for the answer ! I haven't seen that the kernel was an ARM thing...
 

hippojay

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I've just tested the altered code and it works correctly with UNIX and WINDOWS files (probably because the last char of a line is an LF in both types).
Looking at the commit comments, the change to add \r was for debug code, so I guess a global find/replace, followed by a quick glance at the code is probably the reason this sneaked in.
Now, if this was GIT i would put in a pull request, but not sure what to do for SVN

Thanks Howard for committing this.
 

pedro702

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just finished king kong with nintendont, gotta love using the ps3 controller on a FPS since the gamecube controller was kinda bad xD second game i finish using nintendont the first was SAB2.
 

JnL_SSBM

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Legend of Zelda: Four Sword Adventures (PAL)

This error message occurs after finishing the first level:

"An error has ocurred. Turn the power off and refer to the Nintendo GameCube Instruction Booklet for further instructions."

Can someone confirm this?
tested PAL version too, i confirm i had the same error: "Se ha producido un error. Apaga la consola y consulta el manual de instrucciones de Nintendo Gamecube para obtener informacion."

hope this fixed
 

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