Hacking Nintendont

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Has anyone tested if the Save tweaks made in r1.50 makes Pokemon Colosseum able to save and also see if XD works now?
I would do it but I won't have access to my Wii U until tuesday :(
collosseum needs a new MCemu patch, fix has been twekaing the pacthes we have now to work on all games that use those patches but the colosseum and xD patch hasnt been added yet.
 
Why when playing SSBM my wii u turns OFF or reboots itself?

All my devices are already tested including borrowed or brand new and had the same problem:

-WD 149gb 5400rpm 32k/cluster HDD
-Sandisk (Wii logo) 1gb SD
-Kingston 2gb microSD
-Adata 4gb microSDHC
-Kingston DataTraveler SE9 metal 8gb flashdrive
-Kingston DataTraveler G2 4gb flashdrive

If another player has the same trouble, I mean definitely it is the loader. (played with and without "cache.txt"aprox. 1hr)
 
Hello !
For those who now have an error (msvcr110.dll is missing...) when trying to built nintendon't, you need to install Visual C++ Redistributable for Visual Studio
=> http://www.microsoft.com/en-us/download/details.aspx?id=30679#

I installed the redist 2013.

make: execvp: ./bin2h.exe: Bad file number
make: *** [AIInitDMA.h] Error 127

If I launch it manually, it says "not a valid win32 application" (yeah, I'm still on WinXP)
I tried a different bin2hex but it didn't work.
 
I can confirm this. Luigi's Mansion produces a black screen on v1.51.

Luigis mansion NTSC-U works perfect on v1.50. Maybe track down the version that broke it and they will probably fix it, I dont have the pal version or i would do it.
 
I installed the redist 2013.

make: execvp: ./bin2h.exe: Bad file number
make: *** [AIInitDMA.h] Error 127

If I launch it manually, it says "not a valid win32 application" (yeah, I'm still on WinXP)
I tried a different bin2hex but it didn't work.
When I was looking for the dll, microsoft website says 2012 redist, not 2013.
 

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I updated the Nintendont wiki with compatibility info for Ikaruga, and Metroid Prime 1 & 2. Ikaruga NTSC/US boots in 1.51, loads and saves fine on the emulated memory card, but freezes when entering Practice or Story (because of a lack of streaming audio? Dunno.). Metroid Prime 1 & 2 still don't boot.
 
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Why when playing SSBM my wii u turns OFF or reboots itself?

All my devices are already tested including borrowed or brand new and had the same problem:

-WD 149gb 5400rpm 32k/cluster HDD
-Sandisk (Wii logo) 1gb SD
-Kingston 2gb microSD
-Adata 4gb microSDHC
-Kingston DataTraveler SE9 metal 8gb flashdrive
-Kingston DataTraveler G2 4gb flashdrive

If another player has the same trouble, I mean definitely it is the loader. (played with and without "cache.txt"aprox. 1hr)

that is a known issue on wiiu after more or less 1 hour the wiiu shuts down becuase the hid devices seem to crash the kernel or something it always happened to me ever since i tryed nintendont, some games last 1 hour other 1 hour and half it depends, you probably played ssbm for an hour correct?
 
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that is a known issue on wiiu after more or less 1 hour the wiiu shuts down becuase the hid devices seem to crash the kernel or something it always happened to me ever since i tryed nintendont, some games last 1 hour other 1 hour and half it depends, you probably played ssbm for an hour correct?

Hmm thats strange maybe the wii u is set to shut off after an hour of inactivity and its not seeing nintendont as activity?
 
Hmm thats strange maybe the wii u is set to shut off after an hour of inactivity and its not seeing nintendont as activity?

nope becuase first it doesnt shutdown it reboots second some games last 1 hour and 30 while others not even an hour
 
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Not that it matters much, but I noticed when saving in Twilight Princess, it writes the date down as December 26th, 2014, with a time of 18:37. Is this hardcoded? It'd be neat to see it working based off the Wii's current time.
 
that is a known issue on wiiu after more or less 1 hour the wiiu shuts down becuase the hid devices seem to crash the kernel or something it always happened to me ever since i tryed nintendont, some games last 1 hour other 1 hour and half it depends, you probably played ssbm for an hour correct?
there is a fix about this issue?
 
But I don't understand why a dll is needed for bin2h, bin2h only makes a .h file from a .bin and place it's content in hex in a function.
(same content in the .h as what can be seen when opening the .in with an hex editor)

I'm currently writing a bin2h which wont require any dlls cause I dont see a reason for that either :P
 
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I'm currently writing a bin2h which wont require any dlls cause I dont see a reason for that either :P
I'm also trying to do it but I'm not very familiar with file manipulations...
For the moment I only have filename and filesize (I'm looking for GNU functions to do what I want without rewriting things...)
I used strtok for filename, but I have seen it's depreciated...
 

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