Multiplayer Arkham Origins skipping WiiU

ShadowSoldier

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ITT Buyer's remorse and a desperate need for scapegoats




The problem is, online multiplayer just doesn't come cheap. Servers are a huge expense, and if enough people aren't playing your game to compensate for that, it just isn't worth the money. Any extra sales the game would earn by including multiplayer are probably outweighed by maintenance costs.

Not buyers remorse at all. And how is it a scapegoat? Like I said, Monster Hunter on the WiiU, huge amount of people are playing. The game sold really well too. Also you can't say "if enough people aren't playing your game"... when you don't know if people would buy the game on the WiiU or not even if it had the multiplayer. For all we know, it could have sold really well.
 

retKHAAAN

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Be that as it may, intentionally removing the online feature (or as in the case of any port, removing a key feature) will make people not want the Wii U version. If they added it back, more people will buy that version. But hey, if I'm wrong about that, then I'm wrong. Who knows, maybe some people don't care about online.

People act as though devs pull these decisions out of their asses (not aimed directly at you). There's no doubt a metric shit ton of data reviewed before making a decision like this. They know who is buying a Wii U. They know who is buying AO. They know who plays multiplayer. They know who their audience is and what they're doing with their consoles... To believe they're trying to screw Wii U owners rather than just make as much money as possible is naive.

With each of these Wii U threads lately, the outrage is starting to look more and more like buyer's remorse...

Edit-
Sonofabitch Gahars... Why do I bother...
 

the_randomizer

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People act as though devs pull these decisions out of their asses (not aimed directly at you). There's no doubt a metric shit ton of data reviewed before making a decision like this. They know who is buying a Wii U. They know who is buying AO. They know who plays multiplayer. They know who their audience is and what they're doing with their consoles... To believe their trying to screw Wii U owners rather than just make as much money as possible is naive.

With each of these Wii U threads lately, the outrage is starting to look more and more like buyer's remorse...


But do they honestly believe Wii U owners will buy this port? I'm curious. Other companies' ports don't seem to be gimped (such as Ubisoft), so yeah. Damned if you do, damned if you don't. I won't deny the Wii U is in a tough spot, but Nintendo are the only ones who can fix it. They need better marketing.
 
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ShadowSoldier

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People act as though devs pull these decisions out of their asses (not aimed directly at you). There's no doubt a metric shit ton of data reviewed before making a decision like this. They know who is buying a Wii U. They know who is buying AO. They know who plays multiplayer. They know who their audience is and what they're doing with their consoles... To believe they're trying to screw Wii U owners rather than just make as much money as possible is naive.

With each of these Wii U threads lately, the outrage is starting to look more and more like buyer's remorse...

Edit-
Sonofabitch Gahars... Why do I bother...

Just like every nintendo discussion turns into "fuck it, lets bash WiiU". It's a double edged sword man.

They don't know who plays multiplayer, multiplayer hasn't been in a Batman game before.
 

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So erm...did the wiiu Arkham city port have multiplayer? I have that game, and I honestly never bothered to even check. For me, it wouldn't exactly be right to start bitching about it.

What I CAN say, though, is that Arkham city was everything but a cheap port, and used the secondary screen pretty well. If you ask me, that is what the selling point will be of origins on the wiiu; not some tacked on multiplayer "because all other games have it".

And I think most of you feel the same way about it. But that the complaints are just out of envy. *in childish voice* "But other consoles have multiplayer...why can't I have it???"

Grow up. The internet on this game won't be a dealbreaker for anyone.
 
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ShadowSoldier

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So erm...did the wiiu Arkham city port have multiplayer? I have that game, and I honestly never bothered to even check. For me, it wouldn't exactly be right to start bitching about it.

What I CAN say, though, is that Arkham city was everything but a cheap port, and used the secondary screen pretty well. If you ask me, that is what the selling point will be of origins on the wiiu; not some tacked on multiplayer "because all other games have it".

And I think most of you feel the same way about it. But that the complaints are just out of envy. *in childish voice* "But other consoles have multiplayer...why can't I have it???"

Grow up. The internet on this game won't be a dealbreaker for anyone.

If I can get more replayability out of my game through multiplayer, assuming it's fun, then yeah, I'm not going to buy Arkham Origins on WiiU. And even then, I'm still not entirely convinced about WB Games handling it.
 
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the_randomizer

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If I can get more replayability out of my game through multiplayer, assuming it's fun, then yeah, I'm not going to buy Arkham Origins on WiiU. And even then, I'm still not entirely convinced about WB Games handling it.


Nor am I, but I do hope the game will fair well enough sales-wise. :P
 

retKHAAAN

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If I can get more replayability out of my game through multiplayer, assuming it's fun, then yeah, I'm not going to buy Arkham Origins on WiiU. And even then, I'm still not entirely convinced about WB Games handling it.
The "average gamer" doesn't visit gaming forums regularly. The "average gamer" doesn't have multiple consoles. Your opinions and those of anyone on this forum (including my own) don't reflect those of the "average gamer". Devs don't make the bulk of their decisions based on what a niche audience bitches about. They're in the business of making and not wasting money.

This particular thread was a bitch-fest from its inception. You posted this news along with a diatribe on how awful WB is and how it's devs and not Nintendo at fault here. Well, Nintendo is certainly at fault. Even after all these slow months of sales, they still seem to think the conse will sell itself... No advertising whatsoever. Your having a Wii U does not mean the rest of the world even knows what it is...
 
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ShadowSoldier

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The "average gamer" doesn't visit gaming forums regularly. The "average gamer" doesn't have multiple consoles. Your opinions and those of anyone on this forum (including my own) don't reflect those of the "average gamer". Devs don't make the bulk of their decisions based on what a niche audience bitches about. They're in the business of making and not wasting money.

This particular thread was a bitch-fest from its inception. You posted this news along with a diatribe on how awful WB is and how it's devs and not Nintendo at fault here. Well, Nintendo is certainly at fault. Even after all these slow months of sales, they still seem to think the conse will sell itself... No advertising whatsoever. Your having a Wii U does not mean the rest of the world even knows what it is...

Sorry brah but unless you've got sources about the average gamer and work with a big developer to know costs, then I can't take you seriously. And bitch thread? Sure, I mean how dare we be mad that WiiU owners are getting a stripped port, again.

And also like I said, it's a double edged sword. For the amount of people who bitch like this, there are people like who try to find every little possible thing just to defend a developer and blame fans and Nintendo.
 
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FAST6191

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Sorry brah but unless you've got sources about the average gamer and work with a big developer to know costs, then I can't take you seriously. And bitch thread? Sure, I mean how dare we be mad that WiiU owners are getting a stripped port, again.

And also like I said, it's a double edged sword. For the amount of people who bitch like this, there are people like who try to find every little possible thing just to defend a developer and blame fans and Nintendo.

For the former enough of us work retail or field questions in various places that a general impression is not hard to get. Now I am as wary of statistical inaccuracies as anybody but I can not outright dismiss that.
For the latter enough of us deal with the pointy end of web development and IT to make an educated guess -- metrics wise I can still assure you the game devs will still be using the wattage and cycles/queries per unit time the rest of us use. The only real differences will probably be latency negation methods.

On the "why" thing, does anybody deserve anything enough to have their opinions taken seriously? MS is known to have enforced equivalent/superior ports, if Nintendo failed to do this or lacked the heft to make it happen.....
 

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The Wii U is a fantastic console, but the install base is so insignificant that playing 3rd party games online is impossible unless you have a friend to play with you.
I don't really understand why everyone is going crazy about wanting the same experience for one console that is on a different console.
It's cause of this really that I'm going all out this generation, all consoles except for Xbox One.
 

retKHAAAN

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Sorry brah but unless you've got sources about the average gamer and work with a big developer to know costs, then I can't take you seriously. And bitch thread? Sure, I mean how dare we be mad that WiiU owners are getting a stripped port, again.

And also like I said, it's a double edged sword. For the amount of people who bitch like this, there are people like who try to find every little possible thing just to defend a developer and blame fans and Nintendo.
Don't misunderstand me here. I'm not defending developers. I doubt I'll even play this game on any console... I'm merely saying I understand their reluctance to go all in. Nintendo has stated multiple times they dropped the ball with first party support, that is not fiction. They've been pretty quiet on failing to even advertise their product though...
 
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Nathan Drake

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Not buyers remorse at all. And how is it a scapegoat? Like I said, Monster Hunter on the WiiU, huge amount of people are playing. The game sold really well too. Also you can't say "if enough people aren't playing your game"... when you don't know if people would buy the game on the WiiU or not even if it had the multiplayer. For all we know, it could have sold really well.
You keep bringing up MH3U, but I have to wonder what you define as a "huge amount of people". MH3U for the Wii U has only sold approximately 400k units worldwide. I would guess that, tops, there are maybe 2000 people online at a time. Where does that estimate come from? See games like the CoD games that sell well over 10 million copies worldwide primarily between two systems. When looking at those, if you've ever played them online and paid attention to the number of people online on a game series built around multiplayer anymore, you'll see that 100,000+ is a huge number of people online. 2000 is just enough use to justify paying server costs. Honestly, most people who will buy a Wii U will buy it for Nintendo first party games. Those games are not games even remotely built around any kind of online functionality. As such, Nintendo consoles draw a crowd that largely couldn't give two shits about online gaming to begin with, thus, small numbers of online players.

You can't blame developers for yanking online multiplayer in games until the Wii U install base increases. Right now, with the number of Wii U's sold compared to potential sales leading to a projected estimate of online play, it would pretty much be a ghost town online, with any profit from the game selling going into feeding server costs. It really just isn't worth it.

Honestly, I'd rather see them yanking a feature that, really, barely anybody would use and just releasing the game anyways versus withholding the game entirely because of the Wii U's tiny online presence.

Once again, the Wii can be blamed for Nintendo's lack of a large, strong console based online community. Nintendo didn't do jack shit with multiplayer on the Wii, and a lot of what they did do, they did poorly. Because of this, anybody who wanted an online experience from their home console picked between the 360 and the PS3. Now the majority of people who play online via home consoles have established some sense of brand loyalty and will go right back to Sony or Microsoft once more next gen rather than stumble into the unknown that is Nintendo's online.
 
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FAST6191

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The Wii U is a fantastic console

How do you figure?
From what we hear the hardware has not benefited from modern computer architecture design and is soon to be eclipsed.
What little has been seen/said of the SDK has not necessarily been bad but hardly ranks as a joy to use. Given MS quite literally write the standards others learn... also MS and Sony plus middleware companies have been going at it for years on the other consoles at this point....
For many the controller is at best of dubious merit.
The established services and functionality of other consoles is at best palely imitated on the Wii U with nowt more than "future promises" at present.
For giggles we have the "no gaems games" thing going on.
 

ShadowSoldier

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You keep bringing up MH3U, but I have to wonder what you define as a "huge amount of people". MH3U for the Wii U has only sold approximately 400k units worldwide. I would guess that, tops, there are maybe 2000 people online at a time.

See that's why these discussions on this website suck. "I would guess"... but you don't actually know.

There's waaay more than 2000 people online at once on the game.
How do you figure?

Play it then you'll know.
 

Nathan Drake

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See that's why these discussions on this website suck. "I would guess"... but you don't actually know.

There's waaay more than 2000 people online at once on the game.


Play it then you'll know.
Then give me a number. Don't use an ambiguous word like "huge", proceed to say that anybody that says it isn't huge is wrong because you know so well, and then not provide absolutely anything to back that up while simultaneously saying we're all impossible to have a Nintendo-related conversation with.

Essentially, quit playing the victim. Provide some hard numbers that disprove my speculation, or shut up. Seriously.
 

ShadowSoldier

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Then give me a number. Don't use an ambiguous word like "huge", proceed to say that anybody that says it isn't huge is wrong because you know so well, and then not provide absolutely anything to back that up while simultaneously saying we're all impossible to have a Nintendo-related conversation with.

Essentially, quit playing the victim. Provide some hard numbers that disprove my speculation, or shut up. Seriously.

Whoah whoah whoah, someone's been to the desert lately with an open vagina...

And also, it's hard to give a number considering the way the rooms are designed. But even then, I can't right now as my WiiU isn't connected to the internet because I'm in the process of moving....

or shut up. Seriously.
 
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xist

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See that's why these discussions on this website suck.

You do the exact same thing, and are in fact worse as you post fractious comments and then when challenged don't even bother replying. As for numbers the closest data would suggest Nathan Drake may be more correct than you'd like to think -

Nintendo’s Wii U is better equipped at hosting games for online play than its predecessor since it no longer requires players to register unwieldy Friend Codes and has a network in place to actually deliver balancing patches for games. To date, though, Nintendo’s decentralized structure for multiplayer has made for a fractious multiplayer scene. Even popular titles like Call of Duty: Black Ops 2 have only hosted around 1300 players during peak play hours on Wii U, even though the game’s sold approximately 150,000 copies.
http://www.digitaltrends.com/gaming...ted-online-multiplayer-is-bad-news-for-wii-u/

The dedicated MH3 boards suggest the same...and they love hunting those monsters...
http://www.gamefaqs.com/boards/683294-monster-hunter-3-ultimate/66535707
 

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