Somewhere during the build process you can see it say it couldn't find a file with these settings:
==============Review Settings=============
Selected NSMBW Mod: Newer
Selected Base Version: AUTO
Selected Output Filetype: wbfs
Selected Save "Slot": KMNx-Custom
Download Custom Banner: No, use existing
+Patched: [T1] addr 801af5d0+04, offset 1ab610: 94 21... -> 4e 80...
+Patched: [T1] addr 801d2d13+01, offset 1ced53: da -> 71
+Patched: [T1] addr 801d2d2b+01, offset 1ced6b: da -> 71
* Save patched DOL to: nsmb.d/sys/main.dol
The system cannot find the file specified.
wit: Wiimms ISO Tool v2.22c r4523 cygwin - Dirk Clemens - 2013-06-29
1 object scanned, 1 supported file found.
* COPY/SCRUB 1/1 ?:nsmb.d -> WBFS:../Newer SMBW [SMNE03]/SMNE03.wbfs
854 MiB copied in 0:58, 14.6 MiB/sec
=========
All done!
=========
The missing file is probably the custom banner. That's probably not your issue.
EDIT: Did you read wiimm's response carefully. If you're creating the wbfs file it's not supposed to be the same size. The original is <400 MiB. The message says the created file is 854 MiB. Are you sure you're looking at the right spot? The ISO might be the same size, but I thought I remembered somebody saying there were issues with the ISOs.
And the ISO conversion is bigger because it contains all the necessary files from Newer plus NSMB. People here seem to be confused about the ISO.
The missing file is the banner. You should get that message if you choose no download and you haven't put one in your banners folder. It's generated by this line:I've also used v1.0 of the ISO builder and it gave me the same missing file so I don't believe it is the custom banner since it was not introduced yet. The same size I'm referring to is the .WBFS file from the working ISO converted to WBFS and the non-working image. And the ISO conversion is bigger because it contains all the necessary files from Newer plus NSMB. People here seem to be confused about the ISO. I know it doesn't boot which is another why it is converted to WBFS once I have the 4+GB image.
The missing file is the banner. You should get that message if you choose no download and you haven't put one in your banners folder. It's generated by this line:
copy /b banners\%GAMEID%.bnr nsmb.d\files\opening.bnr
It's right where it should be after the AP patch, before the wbfs generation. If you doubt this, you can download the banner or delete the line above from the batch file, and it will go away.
How are you generating the ISO? The log you posted shows you generating a wbfs, not the iso. Also from the readme
Known Issue:
.iso output seems to be bugged for some people, the resulting .iso is good for use
by backup manager to transfer to USB HDD, but trying to load it directly (via burned disc,
or emulator, etc.) seems to fail, unsure why.
.wbfs output file seems to work perfectly though.
So there are possible issues with ISOs (although it says it should work on the wii if generated correctly). Why don't you just use the wbfs. I know USB Loader GX supports them. It should be 854 MiB when generated, not 4GiB.
EDIT: Also 4GB is the max file size for FAT file systems. You might have run into an isue with that.
+1 for this, any thread with a tut on how to change save game icons as well? Any help appreciated thanks.I'm not sure if this has been changed in the most recent versions, but is there anyway to have the built ISO have a different save file icon than the NSMBW file. It's really nice that you can save the two separately, but it would also be nice if it was easy to distinguish between the two.
+1 for this, any thread with a tut on how to change save game icons as well? Any help appreciated thanks.
EDIT: To take this a step further it wouldn't it be neat if the program itself allowed you to change the savegame icon during game creation? TBH I have no idea how complicated something like this would be, but I do know that WIT/WIIMMS tools do it all
Maybe pointing to a folder with the images needed to create the save game icon or something and then replacing the right files in the ISO. Anyways it's just a thought if anyone else is interested. This program is already badass as it is, but it would be nice to be able to differentiate between your save files
Diddy81 said:please bare in mind im a PAL user
in the EU folder (probably US for NTSC idk )there's a folder called save_banner inside is save_banner.arc
unpack it with U8TOOL or your fave U8 prog and you find 2 bti files (save_icon.bti and save_banner_EU.bti)(guessing save_banner_US.bti for NTSC)
now make your images icon is 48x48 and banner is 192x64 i used
i did find a tool tga2bti that works great to convert them (be sure to use -4A3 and the tga files must not be compressed)
then repack the arc file with your fave U8 program
now on to the name and description of the save file
this is in EU\EngEU\Message\Message.arc (again guessing NTSC is US\EngUS\Message\Message.arc)
open this in a hex editor and in the PAL version at offset 0x00004BEF you see
Code:
P.l.a.y. .M.a.r.i.o. .w.i.t.h. .y.o.u.r. .f.r.i.e.n.d.s.!...N.e.w. .S.U.P.E.R. .M.A.R.I.O. .B.R.O.S... .W.i.i
edit as you wish but you must leave the dots
i changed it to this just to test
Code:
P.l.a.y. .O.l.d. .M.a.r.i.o. .w.i.t.h. .f.r.i.e.n.d.s.!. ...O.l.d. .S.U.P.E.R. .M.A.R.I.O. .B.R.O.S... .W.i.i
VampireLordAlucard said:Heres an easier way to change the text used:
1) Open the message.arc with SZS Modifier
2) Expand message.arc, and click on wii_mj2d.bmg
3) Scroll down to the bottom, and the last two are used for the save.
4) Obviously save your changes and reuse the message.arc in the ISO. Don't worry if SZS Modifier gives an error message, it'll still work.
v1.03
- added support for Epic Super Bowser World
- cleaned up batch file some more
- more verbose messages in batch script
- added a check to make sure .bnr file is not a 0 byte corrupt empty file
- added links as references to which downloads were used to support each Mod
- added missing cygiconv-2.dll for wget to package
WORDS WORDS
Also, if someone wants to provide a save_banner.arc for me to support, I could add it to the builder. However, the banner must not represent just one Mod, but rather, 6 supported mods at once before I add it, since they would all use the same slot (KMNx). Also, not sure if we would need just one save_banner.arc, or a separate one from each region.
First post has been updated with new download links.