Project 64 2.0

Rydian

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the_randomizer

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Glide is based on something which was outdated 10 years ago (Glide), not much better.

Still doesn't have the same glitches as Rice Video, nor does it have combiner issues with HUDs, plus now it's open source. Glide emulates the pixel alpha dithering effects (Super Mario 64 pixel dissolving when you're invisible, plus when you fall off the screen in Mario Kart 64); Rice doesn't emulate those effects.

I'd be more than happy to provide proof.
 

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Whats generally considered to be the best option at the moment for N64 emulation? Ive just tried this PJ64 2.0 but it still seems problematic with a few games ive never been able to get to run properly (Mystical Ninja, The New Tetris) etc
 
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Whats generally considered to be the best option at the moment for N64 emulation? Ive just tried this PJ64 2.0 but it still seems problematic with a few games ive never been able to get to run properly (Mystical Ninja, The New Tetris) etc

Use Glide 64, Mystical Ninja runs pretty much perfect on it.
 
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Rydian

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Whats generally considered to be the best option at the moment for N64 emulation? Ive just tried this PJ64 2.0 but it still seems problematic with a few games ive never been able to get to run properly (Mystical Ninja, The New Tetris) etc
Project64, unlike other emulators, delegates a lot of stuff to the plugins. That way people can make and distribute compatibility changes without the emulator itself being branched to hell and back. So like randomizer said, try different plugins, it can make a big difference.

As far as other emulators, Mupen is the other one of note.
 
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the_randomizer

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Project64, unlike other emulators, delegates a lot of stuff to the plugins. That way people can make and distribute compatibility changes without the emulator itself being branched to hell and back. So like randomizer said, try different plugins, it can make a big difference.

As far as other emulators, Mupen is the other one of note.

With Mupen, the coders not only refuse to make a good GUI front-end, but their refusal to port it to Windows goes to show that it's anathema to them. Not everyone likes CLI-based emulators and if anything, it's a niche thing to implement nowadays. Zilmar clearly did a lot of rewriting of the code and stated he is still going to work on it. Right now, I'm one of the alpha testers for his emulator. It's tedious, it's monotonous, but it's good to help developers along the way, at least that's what I think. I wish I knew why so many people complained about this causing BSODs.

To those who say Mystical Ninja 64 doesn't work, I present to said individuals, this video
 

PolloDiablo

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How so? You know that it's open source now, right??
Well, there are a couple of games that still presents problems (the star wars games comes to mind). But if you have the patience and try different plugins/emulators you can get around the issues and still play most of the games.

I always felt the N64 emulation scene being a little "dead", but maybe it's just me. I'm happy that PJ64 finally got an update! I believe the last one was from 2010 (?)

yeah I know it went open source, but since I'm stupid... I can only complain :lol:
 

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With Mupen, the coders not only refuse to make a good GUI front-end, but their refusal to port it to Windows goes to show that it's anathema to them. Not everyone likes CLI-based emulators and if anything, it's a niche thing to implement nowadays. Zilmar clearly did a lot of rewriting of the code and stated he is still going to work on it. Right now, I'm one of the alpha testers for his emulator. It's tedious, it's monotonous, but it's good to help developers along the way, at least that's what I think. I wish I knew why so many people complained about this causing BSODs.

Did you change any settings on PJ64 2.0 for Mystical Ninja? The intro still suffers from lag and it's more noticeable with Glide 64 Final (10th anniversary). Unless you were referring about the actual gameplay like in the video.
 

The Real Jdbye

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I hope this leads to Yoshi's Story being finally made playable on emulators. I haven't found a single combination of plugins that didn't result in a big clusterfuck of shit smears.
 

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Maxternal

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(the star wars games comes to mind)
In 1.7 those games worked, actually. You just had to set the video plugin to use LLE. (which also meant you couldn't have a processor that was at all crappy for it to work to full speed.) I haven't checked if the options still there, though.
 

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Really?
To what extent, running but non-playable; right?
Well, it seemed okay to me on v1.7.
My computer is a P4 HT 3.2 GHz and even though I got into the game with it, it was still kinda slow so I didn't go any farther than that. (Haven't tried with v2.0 yet.).

(Beforehand, without that on v1.6 I think it just froze after the first glitchy mini-credits screens at the beginning)
 

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