Project 64 2.0

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Nice! Maybe I'll be able to figure out how to use it this time :P (I always have trouble with plugins and every game crashing... probably my own fault, but I just am so lost using all these plugins).
 
Thanks Rydian, I was finally able to download it. The official site was blocked at school and the library computers said illegal download attempt. Why is that?
They probably don't want users downloading stuff and so limit based on file extension?
 
In 1.7 those games worked, actually. You just had to set the video plugin to use LLE. (which also meant you couldn't have a processor that was at all crappy for it to work to full speed.) I haven't checked if the options still there, though.

Factor 5/Lucas Arts liked using custom microcode for their games. While it allowed them to bypass the limits of the N64 GPU (Indiana Jones and the Infernal Machine), it proved to be a PITA to run on emulators.


Nice! Maybe I'll be able to figure out how to use it this time :P (I always have trouble with plugins and every game crashing... probably my own fault, but I just am so lost using all these plugins).

Luckily, it allows per-ROM configuration (much like how ePSXecutor allows many PSX with different setups). Generally, Glide 64 Final Napalm (or whatever it's called) works very well with most ROMs.
 
PJ64 is still ahead of 1964, right? That would mean that N64 emulation might actually start getting better now that it's open-source.

1964 is dead, and whatever "updates" they had were abysmal at best. There's also Mupen64 Plus 2.0 or whatever the hell it's called, but it's CLI-based and the developers avoid porting it to Windows because they're related to Scumbag Steve.
 
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Well, it seemed okay to me on v1.7.
My computer is a P4 HT 3.2 GHz and even though I got into the game with it, it was still kinda slow so I didn't go any farther than that. (Haven't tried with v2.0 yet.).

(Beforehand, without that on v1.6 I think it just froze after the first glitchy mini-credits screens at the beginning)
I will have to look into the settings.
2.0 crashes at N64 logo screen. On A8-3530 1.9 ghz quad core.

1964 devlopment is alive and kicking.
http://www.emutalk.net/threads/54430-1964js-0-1-17
 
I will have to look into the settings.
2.0 crashes at N64 logo screen. On A8-3530 1.9 ghz quad core.
Yeah, that's what I remember it doing BEFORE you change that setting. I'll have to check the settings, too, when I have a chance.
 
I've found the boot and F-Zero EXpansion Kit.
What format are the roms? I doubt they are standard n64 rom files.

That's really all you need for the N64DD library anyway, I guess. I supposed somebody could make a hack that incorporates the Expansion into F-Zero, but I would know how. The only other game I could think of that would be good to be able to play would be Sim City 64. Doshin the Giant was the only other notable 64DD game, and that was remade on GC in PAL territories & Japan
 
I think it might be time then finally to update my laptop and it doesnt appear to be cutting it for n64 games. My setup plays Mario64 fine though so thats good. Has anyone tried The New Tetris and got this to work?
 
What is that running on, an Intel GMA 900 with an Intel Pentium 3 CPU and 256 MB of RAM? Porting it to Java and not C isn't being non-conformist at all.
it's Javascript, so likely the issues are caused by the rendering being at a very basic level.
 
This must be a very bad joke. 1.7 still hasn't been released to the public and it has been years since the site has been updated with info.
 

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