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I think it's what I jokingly call the "natural drift". Both work completely perfect, without any drift problem. Not sure how it works, but I tend to assume some software apps are coded so they add a standard deadzone, that sometimes you have the granular control to extend, for fixing controllers that are too worn out. All analog controllers that I have used over the years have this always-slightly-moving analog sticks.Before I proceed with the mapping I need to ask this, though: are your sticks drifting? I notice in your logs that their rest position ranges between 0x7b7 and 0x7e0, while I'd expect the neutral value to be 0x7ff or 0x800.
I think it's what I jokingly call the "natural drift". Both work completely perfect, without any drift problem. Not sure how it works, but I tend to assume some software apps are coded so they add a standard deadzone, that sometimes you have the granular control to extend, for fixing controllers that are too worn out. All analog controllers that I have used over the years have this always-slightly-moving analog sticks.
That was already sent on the zip file I attached.Also, this controller should have a button on the sticks themselves (you can press them down), please send me the log when you press them
That was already sent on the zip file I attached.
Unless you are talking about this new version?
So, I ran 0.3-wiiu5. When it syncs the WUPC, the virtual controller shows up on screen, but after 2-3 seconds, it exits automatically.
Quick attach before I go sleep. This is what stays behind after it closes.Silly me, I thought that the L3/R3 were paddles under the controllerOK, if they are the stick buttons, then it's easier; I'll fix that.
Mmmm... strange. Can you send me the logs? There might be indication of an error there. Also, the application quits when 4 buttons are pressed at the same time -- it may be that I'm not using the right offset for the button data and therefore assume that the buttons are pressed when they aren't.
