Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

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Before I proceed with the mapping I need to ask this, though: are your sticks drifting? I notice in your logs that their rest position ranges between 0x7b7 and 0x7e0, while I'd expect the neutral value to be 0x7ff or 0x800.
I think it's what I jokingly call the "natural drift". Both work completely perfect, without any drift problem. Not sure how it works, but I tend to assume some software apps are coded so they add a standard deadzone, that sometimes you have the granular control to extend, for fixing controllers that are too worn out. All analog controllers that I have used over the years have this always-slightly-moving analog sticks.
 
I think it's what I jokingly call the "natural drift". Both work completely perfect, without any drift problem. Not sure how it works, but I tend to assume some software apps are coded so they add a standard deadzone, that sometimes you have the granular control to extend, for fixing controllers that are too worn out. All analog controllers that I have used over the years have this always-slightly-moving analog sticks.

Hi! I got a new version for you: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu5

Please test it, and let me know what works and what doesn't; I suspect that the joysticks's Y movement will be inverted, but who knows. Also, this controller should have a button on the sticks themselves (you can press them down), please send me the log when you press them. Oh, and I forgot to add the L3/R3 to the 3D model, so yeah, you won't see them -- I'll fix that in the next version.
 
Also, this controller should have a button on the sticks themselves (you can press them down), please send me the log when you press them
That was already sent on the zip file I attached.

Unless you are talking about this new version? I'm gonna test it in one hour.
 

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