ROM Hack Your custom Mario Kart 7 tracks

TheZoroark007

Well-Known Member
OP
Member
Joined
Apr 2, 2014
Messages
611
Trophies
0
Age
25
XP
1,648
Country
Germany
Made this on the weekend:
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:
Y3xr70v.png
cjYQUIh.png
IrnP5B3.png
 
  • Like
Reactions: AutumnWolf

DeslotlCL

GBAtemp's scalie trash
Member
Joined
Oct 28, 2015
Messages
2,847
Trophies
0
XP
2,755
Country
United States
Sadly it's only 3 laps though. I didn't know if it was worth porting but it seems easy enough and my younger brother likes this course.

I like it so far and dont worry about it being only 3 laps, the model size is big enough to help it not ending the race too early.

I would like to see it finished :)
 

_Pro_Man_

Well-Known Member
Member
Joined
May 21, 2015
Messages
190
Trophies
0
XP
1,099
Country
United States
After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
 

Stecker8

Plug
Member
Joined
Oct 9, 2015
Messages
526
Trophies
0
Age
32
Location
Here
Website
www.kernelhack10.3.com
XP
654
Country
After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
I will put it on regent's romhack SMK7

--------------------- MERGED ---------------------------

I will put it on regent's romhack SMK7
Can i?
 

ElyosOfTheAbyss

Well-Known Member
Member
Joined
Aug 20, 2015
Messages
2,225
Trophies
1
XP
1,911
Country
No, they can't. The oinly one that actually works so far is N64 Frappe Snowland, and Pablo/Stewie dont know what they did but for some reason it works. Download play does work, though.

My nex custom track should be ready in about a week...
KsgSycN.png


You guys probably already know what that is. Should I keep all of the course accessible (for exploration), or fence it off?
That outset island from LoZ Windwaker right?
 

DarkFlare69

Well-Known Member
Member
Joined
Dec 8, 2014
Messages
5,147
Trophies
2
Location
Chicago
XP
4,751
Country
United States
Made this on the weekend:
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:
Y3xr70v.png
cjYQUIh.png
IrnP5B3.png

I love it how you make so many tracks quickly, but maybe try to only have at least 3 projects going at once... I've noticed people prefer a few nice, finished CTs over a lot of unfinished ones. also, it would be awesome if you made a video about each ct!

--------------------- MERGED ---------------------------

That outset island from LoZ Windwaker right?
yep
 

_Pro_Man_

Well-Known Member
Member
Joined
May 21, 2015
Messages
190
Trophies
0
XP
1,099
Country
United States
I love it how you make so many tracks quickly, but maybe try to only have at least 3 projects going at once... I've noticed people prefer a few nice, finished CTs over a lot of unfinished ones. also, it would be awesome if you made a video about each ct!

--------------------- MERGED ---------------------------


yep
Hi,
I didn't even realize that you were on this forums! Did you see my post a couple above? I was following your tutorial and I was wondering if you could help me with my custom track. It's fine if you cannot, or if you do not have time to do it.
 

DarkFlare69

Well-Known Member
Member
Joined
Dec 8, 2014
Messages
5,147
Trophies
2
Location
Chicago
XP
4,751
Country
United States
Hi,
I didn't even realize that you were on this forums! Did you see my post a couple above? I was following your tutorial and I was wondering if you could help me with my custom track. It's fine if you cannot, or if you do not have time to do it.
Yes, I can help you. Ill look above to see your posts
After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
I found the issue that will probably make you mad http://prntscr.com/99nu0u

--------------------- MERGED ---------------------------

Such a simple mistake is what it takes for a track to work or not :P
 
  • Like
Reactions: AutumnWolf

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • BigOnYa @ BigOnYa:
    Did you pay your power bill? Or give all yo money to my wife, again.
  • K3Nv2 @ K3Nv2:
    Oh good the estimated time is the same exact time they just said
    +1
  • BigOnYa @ BigOnYa:
    Load up your pc and monitor, and head to a McDonalds dining room, they have free WiFi
  • K3Nv2 @ K3Nv2:
    Sir please watch your porn in the bathroom
    +2
  • BigOnYa @ BigOnYa:
    No sir we can not sell you anymore apple pies, after what you did with the last one.
  • K3Nv2 @ K3Nv2:
    We ran out
  • HiradeGirl @ HiradeGirl:
    for your life
    +1
  • K3Nv2 @ K3Nv2:
    My life has no value my fat ass is staying right here
  • K3Nv2 @ K3Nv2:
    Nearly 4 hours without power :(
  • Veho @ Veho:
    SO POWERLESS
  • K3Nv2 @ K3Nv2:
    Tell Kanye I need power
  • DinohScene @ DinohScene:
    Better start running in your hamster wheel
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Meth addicts on a treadmill connected to a generator "Unlimited POWER!!!'
  • Veho @ Veho:
    Before or after a hit?
  • Veho @ Veho:
    Do you dangle a baggie in front of them, like a carrot?
  • The Real Jdbye @ The Real Jdbye:
    they're the same thing
  • The Real Jdbye @ The Real Jdbye:
    i like that idea
  • Veho @ Veho:
    What's the same thing?
  • The Real Jdbye @ The Real Jdbye:
    before or after a hit
  • Veho @ Veho:
    Nah, a hit gives them mad meth powers, but makes them more difficult to control.
  • Veho @ Veho:
    Before a hit they're like zombies, persistent but slow.
  • Veho @ Veho:
    It's a tradeoff.
    Veho @ Veho: It's a tradeoff.