ROM Hack Your custom Mario Kart 7 tracks

_Pro_Man_

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Yes, I can help you. Ill look above to see your posts

I found the issue that will probably make you mad http://prntscr.com/99nu0u

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Such a simple mistake is what it takes for a track to work or not :P
So wait, what did I do wrong? I am confused. Did I import the wrong file somewhere. Sorry, I am a complete noob, and your help is greatly appreciated!
 

DarkFlare69

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So wait, what did I do wrong? I am confused. Did I import the wrong file somewhere. Sorry, I am a complete noob, and your help is greatly appreciated!
When naming the BCRES, you accidentally added a l to the end of the name. Redo the "New from file --> Nintendo 3DS plugin --> CTR Graphics (CGFX)"
 

_Pro_Man_

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When naming the BCRES, you accidentally added a l to the end of the name. Redo the "New from file --> Nintendo 3DS plugin --> CTR Graphics (CGFX)"
I feel like an idiot. I cannot find where I went wrong sorry/what steps to take to correct it. This track has just made me so mad
 
Last edited by _Pro_Man_,

DarkFlare69

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_Pro_Man_

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ill fix it for you

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here you go, test it now: http://www.filedropper.com/gwiimushroomgorge
Yep. It is working. The spawn is a little messed up, but I think, keywork, think, I should be able to fix it. What about all of mushrooms that are in the map? I need to move those in the kmp right? I probably should finish my homework first though! Anyways, thanks so much for the help. What did you end up fixing? I am wondering so I do not make the mistake again.
 

DarkFlare69

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Yep. It is working. The spawn is a little messed up, but I think, keywork, think, I should be able to fix it. What about all of mushrooms that are in the map? I need to move those in the kmp right? I probably should finish my homework first though! Anyways, thanks so much for the help. What did you end up fixing? I am wondering so I do not make the mistake again.
you should make a video and release it publically!

yes the objects are stored in the KMP, Use this tutorial:


It was a simple rename error, i doubt youll make this mistake. Your finger slipped on the l key.
 

AutumnWolf

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GalladeGuy

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Could someone try to recreate Cloudtop Cruse (MK 8) and Moo Moo Meadows (MK Wii)? Cloudtop Cruise might be impossible because of anti-gravity stuff.
 

Stewie1.0

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I have some planned battle tracks inspired by 2 Hatsune Miku songs, but im not sure when ill finish them:

Yumeyume:
dew2ThY.jpg


i3BJtFA.jpg


This battle track currently lags a lot and crashes sometimes. And some of the textures didn't load.

Hello, Planet:

xDwXCYe.jpg


CQxEP3q.jpg


WNZfvbS.jpg

That's supposed to be the Statue of Liberty

ZB6D9zy.jpg


Sorry that the images r so big, its the best way I can upload them.
Also Gold Mario by me

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Do N64 Yoshi's Valley :D
Im actually planning that one. I started working on it using Zilla's MKWii model, but I haven't touched it since Summer
 
Last edited by Stewie1.0,

ShadowLuigi~NG~

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It is possible. The only problem is that we can't open a model yet in Maya or 3DS Max with its original bones. And we can rip the original animations
It's possible, but you need to export it as a ".dae" using Ohana Rebirth so 3DS Max can import it. Worked fine with DK.
 
Last edited by ShadowLuigi~NG~,

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