Okay, I redid the KMP from the original file, widened up the checkpoints a lot, moved everything out of the way, and redid all the paths making sure to only modify and not to delete anything, and comparing it to the original file to make sure the file size didn't change whatsoever, yet it still is giving me a white screen error....If I were you, at this stage, i'd just drag thwomps and stuff into a corner of the track where they wont bother anyone. Maybe the checkpoints are big enough, but the routes are definitely an issue.
I feel like I'm so close, if I could just find the one little thing I'm doing wrong....
(the original KMP is the .bin, while the edited file is the .kmp; I also included the original SZS if it helps)
EDIT: I tried playing the track with the original KMP just to see what would happen, but that white-screened as well. Is it possible that its not the KMP, but my model may be wrong?
EDIT EDIT: Wait A Second... Is there a height limit to the stage? I just managed to get the level to actually load by swapping out the kmp, but I spawned FAR below the map, barely managing to see the corner of it at the top of my screen.....
...........Well, going to try shifting the map down a bit. Here goes another hour of KMP editing...
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Last edited by Mattshark,
