ROM Hack Your custom Mario Kart 7 tracks

GalladeGuy

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There's plenty of them shoved into the top right corner of the track because getting rid of objects crashes the game sometimes. I edited the kmp and drove over there before and it was like a clam and cheap cheap orgy
You might want to block them off if you can't get rid of them without crashes. Could you do something like put a rock over it? (Sorry if this is an obvious question. I know nothing about MK7 hacks.)
 

KaleoOmega

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@Sinon @KaleoOmega



Very shitty beta released, but theres nothing that looks too hard to fix.


I can't try this beta at the moment, but looks very good, thanks for your efforts @DarkFlare69 ! Can't wait to see this track finished :D


Just throwing an suggestion/idea here: maybe anyone could port tracks from Diddy Kong Racing (N64) - obviously, adapting necessary things from DKR to MK7 gameplay? :)

Not sure if such thing is possible... but if so, some tracks like Frosty Village, Crescent Island, Greenwood Village and Haunted Woods could work in MK7, since they can be played normally with cars only in DKR.
 

DarkFlare69

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I can't try this beta at the moment, but looks very good, thanks for your efforts @DarkFlare69 ! Can't wait to see this track finished :D


Just throwing an suggestion/idea here: maybe anyone could port tracks from Diddy Kong Racing (N64) - obviously, adapting necessary things from DKR to MK7 gameplay? :)

Not sure if such thing is possible... but if so, some tracks like Frosty Village, Crescent Island, Greenwood Village and Haunted Woods could work in MK7, since they can be played normally with cars only in DKR.
Yeah, it's possible as long as we can get an obj for it. We could port super mario sunshine if we wanted to
 

ElyosOfTheAbyss

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Im working on Wario Stadium. I will post some screenshots soon when the KCL is working properly.

Edit: Im working on the N64 version of Wario Stadium not the DS one.

Edit 2: I only have two screenshots at the moment as I need to make a KMP file to actually use this level but I'm working on one right now.
http://imgur.com/NP7s7aB
http://imgur.com/2Gig7sx
 
Last edited by ElyosOfTheAbyss,

Stewie1.0

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Im working on DKR Star City (and another track, but not gona reveal it yet)

axFHRyJ.jpg


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ikst18j.jpg


a4xkImn.jpg


I cant show the rest of the track yet cuz theres some checkpoints issues which makes me go OOBs in certain spots. I also had to remove some textures (like the lights in the city section) cuz there were too many textures making the track crash.
 
Last edited by Stewie1.0,

ElyosOfTheAbyss

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A common problem. The way I solve this is to remade the KMP from a original KMP
Looks like im going to spend another hour and a half making a kmp then another half an hour transferring it.

--------------------- MERGED ---------------------------

Is it possible to remove all Enemy paths but one and just edit that?
 

ElyosOfTheAbyss

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Could someone tell me what i'm doing wrong? I tried remaking it but it didn't work. I attached the KMP in a zip file if anyone is able to help.
 

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  • KMP.zip
    9.7 KB · Views: 60

Mattshark

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I've been making a simple track just to familiarize myself with how track-making works, but now I've drawn a blank. No matter what I do, I always end up with a White-Screen freeze on map start-up. Everything's within the checkpoints, I've tried re-making the kmp over three times now, I've even tried manually triangulating the models, but I just cannot seem to get anything to load. Is anybody able to help?
 

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  • NewMap.zip
    1.7 MB · Views: 113

DarkFlare69

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I've been making a simple track just to familiarize myself with how track-making works, but now I've drawn a blank. No matter what I do, I always end up with a White-Screen freeze on map start-up. Everything's within the checkpoints, I've tried re-making the kmp over three times now, I've even tried manually triangulating the models, but I just cannot seem to get anything to load. Is anybody able to help?
I'll help you in about 10 minutes.

--------------------- MERGED ---------------------------

I've been making a simple track just to familiarize myself with how track-making works, but now I've drawn a blank. No matter what I do, I always end up with a White-Screen freeze on map start-up. Everything's within the checkpoints, I've tried re-making the kmp over three times now, I've even tried manually triangulating the models, but I just cannot seem to get anything to load. Is anybody able to help?
First of all, did you remove or add any enemy routes, item routes, or checkpoints? I noticed they're different file sizes, so I'm assuming yes. You should keep them and just reorganize them. It will be cluttered in such a small map, but it won't crash. Also your checkpoints are too close in some places, make sure the green and red are a good distance apart. You want "Big!" http://prntscr.com/9d5cc5

Other than that, everything else looks fine.

--------------------- MERGED ---------------------------

Welp... remaking it did not work. :(
TheZoroark007 is wrong. You need to drag them. It will be cluttered, but it will work. It takes me like 2 hours and it pisses me off when it doesn't work, so i know how you feel
 

Mattshark

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I'll help you in about 10 minutes.

--------------------- MERGED ---------------------------


First of all, did you remove or add any enemy routes, item routes, or checkpoints? I noticed they're different file sizes, so I'm assuming yes. You should keep them and just reorganize them. It will be cluttered in such a small map, but it won't crash. Also your checkpoints are too close in some places, make sure the green and red are a good distance apart. You want "Big!" http://prntscr.com/9d5cc5

Other than that, everything else looks fine.
Thanks for the quick reply! Interesting thing to note though, the "small" portion you pointed out in the image was actually the same width as the original file (Just relatively moved them left then down), so I assumed it was "big" enough. I didn't know you shouldn't delete the paths; deleting them and turning on the "add point" option in the top left was just so much easier...
I'm still able to change all the objects/delete some of them though, right? I don't like having random Thwomps floating in the distance...
 

DarkFlare69

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Thanks for the quick reply! Interesting thing to note though, the "small" portion you pointed out in the image was actually the same width as the original file (Just relatively moved them left then down), so I assumed it was "big" enough. I didn't know you shouldn't delete the paths; deleting them and turning on the "add point" option in the top left was just so much easier...
I'm still able to change all the objects/delete some of them though, right? I don't like having random Thwomps floating in the distance...
If I were you, at this stage, i'd just drag thwomps and stuff into a corner of the track where they wont bother anyone. Maybe the checkpoints are big enough, but the routes are definitely an issue.
 
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