ROM Hack Your custom Mario Kart 7 tracks

TheZoroark007

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Made this on the weekend:
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:
Y3xr70v.png
cjYQUIh.png
IrnP5B3.png
 
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DeslotlCL

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Sadly it's only 3 laps though. I didn't know if it was worth porting but it seems easy enough and my younger brother likes this course.

I like it so far and dont worry about it being only 3 laps, the model size is big enough to help it not ending the race too early.

I would like to see it finished :)
 

_Pro_Man_

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After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
 

Stecker8

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After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
I will put it on regent's romhack SMK7

--------------------- MERGED ---------------------------

I will put it on regent's romhack SMK7
Can i?
 

ElyosOfTheAbyss

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No, they can't. The oinly one that actually works so far is N64 Frappe Snowland, and Pablo/Stewie dont know what they did but for some reason it works. Download play does work, though.

My nex custom track should be ready in about a week...
KsgSycN.png


You guys probably already know what that is. Should I keep all of the course accessible (for exploration), or fence it off?
That outset island from LoZ Windwaker right?
 

DarkFlare69

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Made this on the weekend:
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:
Y3xr70v.png
cjYQUIh.png
IrnP5B3.png

I love it how you make so many tracks quickly, but maybe try to only have at least 3 projects going at once... I've noticed people prefer a few nice, finished CTs over a lot of unfinished ones. also, it would be awesome if you made a video about each ct!

--------------------- MERGED ---------------------------

That outset island from LoZ Windwaker right?
yep
 

_Pro_Man_

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I love it how you make so many tracks quickly, but maybe try to only have at least 3 projects going at once... I've noticed people prefer a few nice, finished CTs over a lot of unfinished ones. also, it would be awesome if you made a video about each ct!

--------------------- MERGED ---------------------------


yep
Hi,
I didn't even realize that you were on this forums! Did you see my post a couple above? I was following your tutorial and I was wondering if you could help me with my custom track. It's fine if you cannot, or if you do not have time to do it.
 

DarkFlare69

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Hi,
I didn't even realize that you were on this forums! Did you see my post a couple above? I was following your tutorial and I was wondering if you could help me with my custom track. It's fine if you cannot, or if you do not have time to do it.
Yes, I can help you. Ill look above to see your posts
After viewing this thread, I have found that a lot of people are really skilled at creating custom tracks, and I was looking for some help. I tried making my own port of Mushroom Peaks. The result of it was a course that would not load and a white screen. I would be very thankful if someone could please look at the files that I created and would help me fix the issues. I have edited the kcl and the main bcmdl file by replacing the bcmdl with a bcres file I believe. I was following a tutorial by Flare Games aka Dark Flare Games. I do not even know if this port is possible with the jump ramps and mushrooms. The kmp file has not even edited yet, I was just trying to get the map to load. This is all of my work that I have so far: https://www.dropbox.com/sh/0jo0p8oxutjp47c/AABNGYKg0DjB_WC-PidLNCj_a?dl=0. Any help is greatly appreciated!
I found the issue that will probably make you mad http://prntscr.com/99nu0u

--------------------- MERGED ---------------------------

Such a simple mistake is what it takes for a track to work or not :P
 
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