[Archived] Xenoblade Chronicles 3 Graphics Settings

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zaku

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I'm already doing it. In fact, mine is even more aggressive 10 minutes and over 60%. The thing is gameplay is completely perfect most of the time. Barely any hitches at all. It's the cutscenes that give me issues. Sometimes even really basic ones with text only dialogue. The last time I got a crash in a cutscene the memory wasn't even that high. I feel like somethng else has to be at work here. Is anyone else getting frequent crashes in cutscenes? Because if not it's something I'm doing specifically. I could switch to Ryujinx full time but frankly it has way worse performance. Yuzu works great...until cutscenes hit.
Yes I get cutscene stutter -> crash with yuzu as well. I suggest giving ryujinx another shot. Use emusak to download shader. For me ryujinx loads faster and stutters less with it installed.
 

Helsionium

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Has anyone tried whether changing this setting improves image quality?
Code:
"trans_red_sclX": 0.5 -> 1.0
"trans_red_sclY": 0.5 -> 1.0
Sounds like a setting to reduce the rendering resolution of transparency/alpha effects to me. Setting this to 1.0 will likely tank performance on native hardware since the game already seems to be limited by memory bandwidth.
Just in case anyone else was also interested in this: I tried it, but it doesn't work. Increasing these values (I tried 1.0 and 0.75) messes up the screen, the entire screen gets covered in various shades of pink. Disabling "TransReduction" entirely didn't work either. (Tested on native hardware)
 
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XXeno

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The stutter in cutscenes has most likely to do with shader recompiling during cutscenes (because we see them first time obviously).
OpenGL is very bad with Yuzu regarding shader, and I guess when Vulkan will be working it will be a way smoother experience during cutscenes.
 

orangpelupa

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  1. only horizontally scale by 0.5 when gpu usage 99% (or 97%, select whichever you prefer). Instead of scaling both horizontally and vertically.
  2. mostly 30fps stable at 460MHz GPU, with 1600MHz RAM.
  3. only work with docked mode. use ReverseNX-RT.
basically, those with eyes that are not sensitive to horizontal scaling will not be able to easily notice the blur.

scale at 99% GPU usage results in stutter in the first 1-2 seconds of spinning the camera 360 degrees. scale at 97% provide a much more consistent framerate overall.
 

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  • only horizontally downscale. use ReverseNX-RT docked mode.zip
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jeka467

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Maybe it was already answed, but i didn't find it. Does everyone has difference in dock and portable, even though res and sharpness settings are the same? Anyone know how to fix it? XC2 and DE don't have this problem (but they use pretty much same config). Resolution also doesn't feel the same and anisotropic filtering suffers the most
Xenoblade_Chronicles_3_20220726_173157_00.jpg
Xenoblade_Chronicles_3_20220726_173153_00.jpg
Xenoblade_Chronicles_3_20220726_173801_00.jpg
Xenoblade_Chronicles_3_20220726_173802_00.jpg
 

masagrator

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Maybe it was already answed, but i didn't find it. Does everyone has difference in dock and portable, even though res and sharpness settings are the same? Anyone know how to fix it? XC2 and DE don't have this problem (but they use pretty much same config). Resolution also doesn't feel the same and anisotropic filtering suffers the most
handheld is using tmaaNewUpScale feature that beefs up sharpness significantly. It's not used in docked.
It's used also in XC2 (there was tremendously bad) and in XCDE (looks way better than in XC2, but still it was a sore in the eye)
 
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orangpelupa

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Maybe it was already answed, but i didn't find it. Does everyone has difference in dock and portable, even though res and sharpness settings are the same? Anyone know how to fix it? XC2 and DE don't have this problem (but they use pretty much same config). Resolution also doesn't feel the same and anisotropic filtering suffers the most

I can't get modded config to work on handheld mode.

I went to the extreme and set minimum at scale x and y to 0.2. On docked mode it's blurry AF, on handheld mode still look the same as usual.

Some commenters a few pages back also says the modded config only work in docked mode. While some others managed to get it to work on docked and handheld mode.
 

Angelito66

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Sorry masagrator another time for my bad english, i will like playing this game with more sharpness and at 720 p on my handled switch. How i can do that ? I have sysclk oc , reverse nx in mod docked, and put the fonder atmosphere on my sd, nothing change , why? A thousand thanks for tour hello and ypur York.
It's used also in XC2 (there was tremendously bad) and in XCDE (looks way better than in XC2, but still it was a sore in the eye)
 
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jeka467

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handheld is using tmaaNewUpScale feature that beefs up sharpness significantly. It's not used in docked.
It's used also in XC2 (there was tremendously bad) and in XCDE (looks way better than in XC2, but still it was a sore in the eye)
Yeah I read that, but it seems turning it off doesn't do much.
clearly you have never played the other two games because they behave the same
I did beat both of them with @masagrator docked config on both. You can even see that there is no difference in 2, unlike I showed in 3
Xenoblade_Chronicles_2_20220726_180253_00.jpg
Xenoblade_Chronicles_2_20220726_180300_00.jpg
The clocks are the same, but same settings in 3 and it still looks quite bad, even on max clocks. Looks like the only way is to play with reverseNX
 

jeka467

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I can't get modded config to work on handheld mode.

I went to the extreme and set minimum at scale x and y to 0.2. On docked mode it's blurry AF, on handheld mode still look the same as usual.

Some commenters a few pages back also says the modded config only work in docked mode. While some others managed to get it to work on docked and handheld mode.
Huh. I tried that now and it looks in gameplay the resolution doesn't change, but in cutscences this setting works:). In event theatre i get 0.2 resolution, but in gameplay it's normal. Now it's even more strange to me. Maybe one of the unnamed settings sets portable resolution?
 
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deathblade200

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Yeah I read that, but it seems turning it off doesn't do much.

I did beat both of them with @masagrator docked config on both. You can even see that there is no difference in 2, unlike I showed in 3
The clocks are the same, but same settings in 3 and it still looks quite bad, even on max clocks. Looks like the only way is to play with reverseNX
I can absolutely see the difference in those pics they arn't the same its just more of a minor difference
 

DunArd

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Ooookay, let's go!

After XC1DE and XC2/Torna, I bring you... ¡DunArd's preset for Xenoblade Chronicles 3!

Updated presets with IPS patch for 1.1.0 update.
Updated presets to v1.1 (and mostly final update)

Introduction

All presets have mostly the same settings, the only changes between one and the other is ColReduction (false for emulator), resolution scaling and antialiasing sharpness.

To avoid comments out of context or destructive criticism as has happened before with a certain user: I share these presets for personal taste and for whoever wants to enjoy them, at no time do I specify that they are the best they will find or that my settings are the only valid ones. They are adjustments made from my personal experience, arranged to my liking and optimized to the level that Nintendo Switch can support.

These are the general JSON settings, whoever wants to edit it for their own benefit or research is free to do so.
{
"tonemap": true,
"ssao": true,
"bloom": true,
"godray": true,
"AntiAliasing": true,
"ColReduction": true,
"dof": false,
"lensFlare": true,
"aoskip": false,
"lut": true,
"toneHistogramLow": 0.8,
"toneHistogramHigh": 0.9,
"tonemax": 1.0,
"tonemin": 0.15,
"tonescale": 7.0,
"toneUpSpeed": 0.1,
"toneDownSpeed": 0.5,
"toneBlmmax": 1000.0,
"toneBlmmin": 0.001,
"toneBlmmul": 100.0,
"godray_inival": 0.95,
"godray_decay": 0.99,
"godray_scale": 1.235,
"blm_border_sub": 1.0,
"blm_border_mul": 0.105,
"blm_border_sub2": 0.0,
"blm_border_mul2": 0.0,
"blm_border_max": 3.5,
"blm_str1": 1.0,
"blm_str2": 1.0,
"blm_str3": 1.0,
"blm_gauss1": 0.9,
"blm_gauss2": 0.8,
"blm_gauss3": 0.8,
"blm_weight1": 0.63,
"blm_weight2": 0.1,
"blm_weight3": 0.14,
"blm_weight4": 0.53,
"blm_weight5": 0.58,
"blm_deviation1": 0.2,
"blm_deviation2": 0.5,
"blm_deviation3": 1.0,
"blm_deviation4": 1.0,
"blm_deviation5": 1.0,
"blm_saturation1": 0.0,
"blm_saturation2": 0.0,
"blm_saturation3": 0.0,
"blm_saturation4": 0.0,
"blm_saturation5": 0.43,
"blm_emissive_str": 9.0,
"blm_tone_scale": 0.05,
"blm_emissive_max": 20.0,
"blm_emissive_min": 0.0,
"0x66F0BD34": true,
"0x5D63DA76": 1.0,
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"0x35CD4D20": 0.11,
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"0xD357E3AE": 0.36,
"lens_max": 1.0,
"lens_rot": 0.0,
"lens_sub": 1.5,
"lens_mul": 3.0,
"lens_weight": 0.1,
"lens_decay": 1.0,
"lens_str": 1.7,
"lens_paMax": 4.0,
"lens_UVDecay": 0.29,
"AA_Sharpness": 64.0,
"AA_Range": 0.75,
"AA_Threshold": 0.22,
"AA_ThresholdMin": 0.005,
"red_sclX": 0.9,
"red_sclY": 1.0,
"red_hdsclX": 0.9,
"red_hdsclY": 1.0,
"red_Auto": true,
"red_AtMaxX": 0.9,
"red_AtMaxY": 1.0,
"red_AtMinX": 0.9,
"red_AtMinY": 1.0,
"red_AtRate": 99.0,
"ao_Lengs": 0.05,
"ao_LengsRatio": 1.98,
"ao_range": 5.7,
"ao_rangeRatio": 1.0,
"ao_sub": 0.02,
"ao_subRatio": 0.15,
"ao_Mul": 2.0,
"ao_blurRange": 0.72,
"ao_blurScale": 0.75,
"ao_av_Shwstr": 0.5,
"blur": true,
"blurStr": 0.015,
"blurAlpha": 20.0,
"blurSub": 0.025,
"blurBlurRange": 0.16,
"shadowStr": 1.20,
"shadowHalf": false,
"shadowColor": [
1.05,
1.0,
1.0
],
"simShwStr": 1.95,
"simShwIn": 0.85,
"simShwMin": 0.10,
"sRGBMode": true,
"gamma": 6.0,
"ao_av_CenterWeight": 1.09,
"ao_av_MaxDistance": 0.25,
"ao_av_MaxRadius": 0.2,
"ao_av_FadeOutStart": 70000.0,
"ao_av_FadeOutDistance": 10000.0,
"0xFF8D3307": 0.05,
"ao_av_BlurScale": 1.6,
"0xDD677246": 0.5,
"cam_near": 0.1,
"cam_far": 80000.0,
"avmp01": [
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],
"avmp02": [
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0.5
],
"avmp03": [
0.5,
0.5,
0.5
],
"avmp04": [
0.5,
0.5,
0.5
],
"avmp05": [
0.5,
0.5,
0.5
],
"avmp06": [
0.5,
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],
"avmp07": [
0.5,
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],
"avmp08": [
0.5,
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],
"avmp09": [
0.5,
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],
"avmp10": [
0.5,
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],
"avmp11": [
0.5,
0.5,
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],
"avmp12": [
0.5,
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],
"avmp13": [
0.5,
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],
"avmp14": [
0.5,
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],
"avmp15": [
0.5,
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],
"avmp16": [
0.5,
0.5,
0.5
],
"cloud_h_min": 1000.0,
"cloud_h_max": 1100.0,
"cloud_color": [
1.05,
1.0,
1.1
],
"toonDirType": 0.0,
"toonDirBackBright": 1.0,
"toonDirElevation": 0.1,
"toonDirPntSptRatio": 0.5,
"toonDirLightScaleVal": 0.55,
"toonDirInOutMin": 0.6,
"toonIBLScaleVal": 0.28,
"toonShadowAlpha": 0.23,
"toonCharShadowAlpha": 0.04,
"toonCharShadowMin": 0.4,
"0xF333710C": 8.0,
"0xFFD3EE80": 15.0,
"0x8D2766E2": 30.0,
"0xF6FF1D20": 0.5,
"0x1A1693FE": 6.0,
"0x189ADEE9": 9.5,
"0x301232E3": 0.1,
"0xA7951F52": true,
"0x6099124E": 0.0,
"0xC94C3D6C": 0.0,
"0x9B196145": 2.3,
"0x5789A4A": true,
"0xB12E641E": 40.0,
"0xC4662501": 0.0,
"0x5F104B4": 0.4,
"0x336AFD5E": 1.5,
"0xD6CEDAEF": [
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],
"0x712CE7F5": 8.0,
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"0x7DECFD2B": 0.5,
"0x35BB3EB": 6.0,
"0xF7FE9B66": 9.5,
"0x427B5122": 0.1,
"rim_color": [
1.0,
1.0,
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],
"rim_intensity": 3.0,
"iblDirectLightIntensity": 1.0,
"iblSkyIntensity": 1.6,
"iblBlendBetweenFrame": 30.0,
"0xCC9776A3": 2.4,
"0xDC58DD66": 0.25,
"0x81CA303C": 0.38,
"tssao": true,
"tssaoRadius": 1.0,
"tssaoIntensityMul": 1.10,
"tssaoIntensityPow": 0.16,
"tssaoOutputAO": 0.45,
"tssaoPostBlurSharpness": 0.50,
"tssaoLuminanceCorrection": 0.1,
"tssaoSelectiveFiltering": false,
"tssaoWeakenRatio": 0.8,
"ssr": true,
"ssrIntensity": 1.0,
"ssrShinessFade": 0.8,
"ssrGroundness": 0.73,
"ssrFadeSec": 5.0,
"shadowCloud": true,
"shadowCloudStr": 0.6,
"shadowCloudSize": 300.0,
"shadowCloudScrollDir": 150.0,
"shadowCloudScrollSpeed": 6.0,
"shadowRaytraceDistance": 0.25,
"shadowRaytracePitch": 0.2,
"tmaa": true,
"tmaaSharpness_0": 0.5,
"tmaaSharpness_1": 0.4,
"tmaaSharpness_2": 0.4,
"tmaaSharpness_3": 0.44,
"tmaaSharpness_4": 0.5,
"tmaaSharpness_5": 0.55,
"tmaaSharpness_Hnd_0": 0.5,
"tmaaSharpness_Hnd_1": 0.4,
"tmaaSharpness_Hnd_2": 0.4,
"tmaaSharpness_Hnd_3": 0.44,
"tmaaSharpness_Hnd_4": 0.5,
"tmaaSharpness_Hnd_5": 0.55,
"tmaaBlendDefault": 0.05,
"tmaaBlendPBR": 0.0,
"tmaaBlendMPF": 0.3,
"tmaaBlendToon": 0.05,
"tmaaNewUpScale": true,
"tmaaSharpnessType": 0.0,
"tmaaSharpnessAwareIntensity": 0.05,
"shwCharParm": 17.92,
"shwHalfLamParm": 1.0,
"wetMaxShiness": 0.55,
"wetDarkness": 0.60,
"wetShinessScale": 0.7,
"wetToInsideFrame": 12.0,
"wetToOutsideFrame": 24.0,
"TransReduction": true,
"trans_red_sclX": 0.5,
"trans_red_sclY": 0.5,
"blur2": true,
"blur2Str": 10.0,
"blur2Sub": 0.25,
"blur2ObjScale": 0.65,
"blur2CameraScale": 0.8,
"blur2BlurRange": 0.7,
"blur2PixelRange": 20.0,
"blur2HLV": true,
"gpucount": 64.0,
"leafSpecColMinShiness": 0.1,
"leafSpecColMaxShiness": 0.5,
"leafSpecColRatio": 0.85,
"furBlur": true,
"furBlurStr": 0.3,
"furBlurPixelRange": 20.0,
"0x9E2BDF35": true,
"0xCBF60DCC": 0.45,
"0xE7B8E359": 20.0,
"0x3E8B2DFF": 0.172,
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"0xCB34ED6F": 0.478,
"0xE3A59F1C": 0.701,
"0x94F0215F": 0.612,
"lightShaft": true,
"0x4B214CF3": 1.0,
"0x2EBCBD3E": 6.5,
"reduceDirLightRim": 3.0,
"monochromeToonId": 128.0,
"monochromeFogScale": 0.5,
"0x6EF1CDA4": true,
"0xBDDCEAFD": 2.0,
"0x11FECE04": true,
"0xB1F493C2": 0.5,
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"0x9DB8A56E": [
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],
"0x55FB8D0A": 0.4,
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"0xBA390E46": false,
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],
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],
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"ifmg": 75.0,
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"0x948D0A42": 3.0,
"0xF4DBB5E9": 0.0,
"0xF51E544F": 0.0,
"0x4860955B": 200.0,
"0x736ED30F": 400.0,
"0xF58EB9B5": 1.0,
"0x5CB90504": 1.0,
"0x81154B3B": 3.0,
"0xB8C8D60E": true,
"0x2328A055": 1.0,
"0x66A4EB5F": 3.0,
"0xD211F9B0": 2.5,
"0x27D2D389": 3.5
}

Common features:
- Better shadows with greater distance and quality
- Antialiasing revamped, now more efficient, ported from my older XC1 and XC2 settings.
- Better resolution with their respective improvements in the LOD, terrain and vegetation (they are linked to the internal resolution of the game)
- Slightly tweaked colours in bloom, shadows and clouds for better environment
- Performance mostly reach 30 FPS in larger areas, battles and cutscenes if you overclock CPU/GPU/RAM to:
Portable Preset: 1582/460/1600MHz
Dock Preset: 1582/768/1600MHz
Emulators Preset: In Yuzu or Ryujinx set x1 scaling to avoid graphical glitches

Installation:
- Unzip and drop Atmosphere folder in the MicroSD root for Switch.
- Unzip and drop romfs folder in "...\AppData\Roaming\yuzu\load\010074F013262000\Config", create "exefs" folder and drop .ips file in "...\AppData\Roaming\yuzu\load\010074F013262000\Config" for Yuzu
- Unzip and drop contents and exefs_patches folders in "...\AppData\Roaming\Ryujinx\mods" for Ryujinx

Comparison screenshots (Vanilla vs Portable Preset):


Portable JSON settings:
"ColReduction": true,
"AA_Sharpness": 16.0,
"red_sclX": 0.85,
"red_sclY": 0.95,
"red_hdsclX": 0.85,
"red_hdsclY": 0.95,
"red_Auto": true,
"red_AtMaxX": 0.75,
"red_AtMaxY": 0.80,
"red_AtMinX": 0.75,
"red_AtMinY": 0.80,
"red_AtRate": 99.0,

Dock JSON settings:
"ColReduction": true,
"AA_Sharpness": 64.0,
"red_sclX": 0.90,
"red_sclY": 1.00,
"red_hdsclX": 0.90,
"red_hdsclY": 1.00,
"red_Auto": true,
"red_AtMaxX": 0.90,
"red_AtMaxY": 1.00,
"red_AtMinX": 0.90,
"red_AtMinY": 1.00,
"red_AtRate": 99.0,

Emulators JSON settings:
"ColReduction": false,
"AA_Sharpness": 128.0,
"red_sclX": 1.00,
"red_sclY": 1.00,
"red_hdsclX": 1.00,
"red_hdsclY": 1.00,
"red_Auto": true,
"red_AtMaxX": 1.00,
"red_AtMaxY": 1.00,
"red_AtMinX": 1.00,
"red_AtMinY": 1.00,
"red_AtRate": 99.0,

I hope you enjoy it :grog:
 

Attachments

  • DunArd's v1.1 Portable Preset.rar
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  • DunArd's v1.1 Dock Preset.rar
    3.8 KB · Views: 108
  • DunArd's v1.1 Emulators Preset.rar
    3.8 KB · Views: 130
Last edited by DunArd,

StonersKnight

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Thanks to masagrator.. Great thread.

Had a lot of trouble the last day getting a stable yuzu experience.. so far running quality mod with 60fps cheat I found on a certain youtube channel on EA 2862 with no more freezes using the 30/60 fps toggle. Overall a decent enough experience restarting after about 2 hours to prevent memory leak issue..


Thank you to the contributors here.
 
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