[Archived] Xenoblade Chronicles 3 Graphics Settings

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cleanhovbot

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Is it the memory leak that's causing my game to crash so much in cutscenes (I'm using Yuzu EA)? Because it's happening even when I've been playing for only a short while? Is there something I can do to mitigate this? I'm playing in 1x for performance and have the 4x mod from earlier in this thread.
 

astherion666

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Is it the memory leak that's causing my game to crash so much in cutscenes (I'm using Yuzu EA)? Because it's happening even when I've been playing for only a short while? Is there something I can do to mitigate this? I'm playing in 1x for performance and have the 4x mod from earlier in this thread.
All who uses emulation, experience memory leak problem. Smb has 32GB RAM or more, smb make 60GB pagefile. Need to wait 1st day patch, maybe they solve the problem. 2nd solution: install Memreduct, and set autoclean all memory regions once per 15 minutes + when RAM consumption is around 80%.
 

cleanhovbot

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2nd solution: install Memreduct, and clean all memory regions once per 15 minutes + when RAM consumption is around 80%.
I'm already doing it. In fact, mine is even more aggressive 10 minutes and over 60%. The thing is gameplay is completely perfect most of the time. Barely any hitches at all. It's the cutscenes that give me issues. Sometimes even really basic ones with text only dialogue. The last time I got a crash in a cutscene the memory wasn't even that high. I feel like somethng else has to be at work here. Is anyone else getting frequent crashes in cutscenes? Because if not it's something I'm doing specifically. I could switch to Ryujinx full time but frankly it has way worse performance. Yuzu works great...until cutscenes hit.
 

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I'm already doing it. In fact, mine is even more aggressive 10 minutes and over 60%. The thing is gameplay is completely perfect most of the time. Barely any hitches at all. It's the cutscenes that give me issues. Sometimes even really basic ones with text only dialogue. The last time I got a crash in a cutscene the memory wasn't even that high. I feel like somethng else has to be at work here. Is anyone else getting frequent crashes in cutscenes? Because if not it's something I'm doing specifically. I could switch to Ryujinx full time but frankly it has way worse performance. Yuzu works great...until cutscenes hit.
I had crashed because of 60fps mod. I now just use resmod and never have crashes. I see my ram exhaust to his max after 1 hour of playing, so I restart Yuzu and everything's fine.

I have the normal yuzu, rtx 3080 & i7 8700k.
 

Angelito66

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Why nobody talk about graphics patch on switch not in emulator, i have good pc too and i like playing on emulator but, if i we have a good patch for the switch, in handled mod like x2 by rasegrator, its just wonderfull, i have x2 on rijuinx ans yuzu with ×3 res + reshade, and believe me, the graphic patch by rasegrator is sooo good
 

Helsionium

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Has anyone tried whether changing this setting improves image quality?
Code:
"trans_red_sclX": 0.5 -> 1.0
"trans_red_sclY": 0.5 -> 1.0
Sounds like a setting to reduce the rendering resolution of transparency/alpha effects to me. Setting this to 1.0 will likely tank performance on native hardware since the game already seems to be limited by memory bandwidth.

Also, I'm currently trying to bruteforce the settings hashes, but there are a lot of hash collisions which makes it a bit annoying.
 

masagrator

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Has anyone tried whether changing this setting improves image quality?
Code:
"trans_red_sclX": 0.5 -> 1.0
"trans_red_sclY": 0.5 -> 1.0
Sounds like a setting to reduce the rendering resolution of transparency/alpha effects to me. Setting this to 1.0 will likely tank performance on native hardware since the game already seems to be limited by memory bandwidth.

Also, I'm currently trying to bruteforce the settings hashes, but there are a lot of hash collisions which makes it a bit annoying.
Yup, murmur3 is not a cryptographic hash because of those collisions. Good luck there.
I've said about 5 times now that max clock is overkill
And you will say another 5, and another. Brace yourself. 😅
 
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wielku

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I have a question. 60spf mod speed up all cutscenes, or only prerendered video ones?
yeah it actually slows them down every single cutscene, and lock yours game after cutscene is done unless you lock back to 30 fps
 

astherion666

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DunArd, and no errors? What is your settings, and what about memory leak problem? My game crashes after 1 hour, when showing 99% of used RAM. But pagefile was only 20 gigs. So need to test more with 32-64GB pagefile & agressive memory cleaning policy in Memreduct.
 

Armos

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DunArd, and no errors? What is your settings, and what about memory leak problem? My game crashes after 1 hour, when showing 99% of used RAM. But pagefile was only 20 gigs. So need to test more with 32-64GB pagefile & agressive memory cleaning policy in Memreduct.
Have you tried letting Windows manage the pagefile? Also, maybe try setting your only pagefile on a slow HDD, maybe it'll accumulate slower. That's what I'm personally going to test next. Seen mentions of pagefiles getting to 50 gigs+ in 20 minutes, but that's probably paging on a fast NVME drive.
 

DunArd

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DunArd, and no errors? What is your settings, and what about memory leak problem? My game crashes after 1 hour, when showing 99% of used RAM. But pagefile was only 20 gigs. So need to test more with 32-64GB pagefile & agressive memory cleaning policy in Memreduct.
Relax, I said that i need to test more, btw, the memory leak is a problem of the emulator with the game, surely we will need to wait for an update to fix it, no mod will be able to fix this internally, much less a graphic mod
 

totxxx

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I will on try hardware docked mod :
XC3_Dynamic_resolution_off
Mcable on samsung g7 1440p
1581/768/1862 OC Settings
30fps vanilla

and I will let you know

BTW : if someone here have a complete Xenoblade chronicle definitive edition amd shader pack (vulkan) for yuzu let me know
:)
 

astherion666

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Armos, I've never let Windows manage pagefile, because it leads to crashes in games (OS tries use little ones, 2-3-5GB, or something). And I don't use HDD for games for 7+ years, previously has SATA SSDs, and now NVMe. Even for transfers previously used SSD in external USB3.0 case - much And why need to use HDD? Even has no slot in laptop, and on home PC HDDs - just for collections of files.
 

Armos

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Armos, I've never let Windows manage pagefile, because it leads to crashes in games (OS tries use little ones, 2-3-5GB, or something). And I don't use HDD for games for 7+ years, previously has SATA SSDs, and now NVMe. Even for transfers previously used SSD in external USB3.0 case - much And why need to use HDD? Even has no slot in laptop, and on home PC HDDs - just for collections of files.
As to the bold, only game I can think of that might crash without enough RAM and a large enough pagefile is Star Citizen. It's fine for any other game to let windows manage OS drive pagefile alone.

Windows dynamically increases the pagefile size as it needs to. It's literally what allows me to play long sessions here without crashing. If I designate a specific, limited size, I'll get a WerFault.exe crash that hangs the entire PC from the memory leak once it fills up the pagefile. My mention of HDD was just an idea, since the pagefile fills quickly, possibly quicker based on drive speed which I'm currently testing. Regardless of pagefile size, it's important to reboot Yuzu to get your drive space that it took, back, as it can eventually fill it up... and then crash.

edit-
Pagefile increases fairly quickly regardless of drive speed, as far as my testing has gone so far. What matters here, is the total amount of writes that your drive has left, or its "life span". For example a 250 GB 850 Evo can write something like 75 TB before it croaks. Having all this rapid writes going on the drive for too long will fill that up far quicker than any other daily task or normal gaming habits. It'll still take a long time (normally years), but it's something to consider.
 
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