v1.4
Quick Bugfix Release + DB update to handle 2.0.0 content
- UPDATE: Identified BladeArtsExId and BladeArtsEx2Id as Blade Special IV IDs
- BUGFIX: BladeArtsExH and BladeArtsEx2H were being replaced by Blade Special IV IDs
- UPDATE: Added controls to more easily edit Blade Special IV
- UPDATE: Moved Blade Specials to new tab, separate from Blade Arts
- UPDATE: Added 2.0.0/Torna DLC Content to db (Names, Arts, Items etc.)
- NEW FEATURE: Added setting to enable/disable the ability to edit Read-Only fields
Awesome! Thank you, Damysteryman. Does ot also include exp editing for Torna? Or not yet?
Edit: It won't load my torna saves. either from the dlc or from the physical version of torna.
The save files are iraoption.sav & irasave.sav, correct?
Ah ok no problem. Sorry xD I got excited when I saw Torna being mentioned in details hahahaThis editor is only for the core game, hes still working on an editor for the Torna dlc
You can still edit torna money and items in it though
Sent from my SM-G920F using Tapatalk
The Torna saves are compressed with zlib, you'll have to decompress them first.But how? O.o I can't even open the Torna savefiles in save editor. Only the original XC2 save opens.
Could you at least implement decompression for Torna saves? Like for me I know how to do it but would be nice if it I didn't have to do that extra step every time, and plenty of other people wouldn't even know what to do to get it working.Oh shit, well that is a rather small but nasty bug, cannot believe I made such a dumb mistake!
On the plus side, seems that we have identified the BladeArtEx stuff being all related to a Blade's Lv4 Specials!
Anyways, I have quickly squashed this bug today and made a v1.4 release.
It fixes that bug, adds better GUI controls to edit Blade Lv4 Special stuff, and also includes the DB update containing data for Torna DLC stuff (such as names of things, arts, items etc). I imagine you could probably use this Torna content in the base game save, as long as you have the DLC installed that is. (Torna DLC Pouch Items work fine in base game, I have not tested any other Torns content in base game yet, please test things out and report your fiindings!)
Thanks to @FlynnScifo and @TheBootedCat for reporting that nasty bug!
Here is the Changelog for v1.4:
v1.4 Download: https://gitlab.com/damysteryman/XC2SaveNETThingy/tags/v1.4
Go to post 458. There is an explanation on how to do thatBut how? O.o I can't even open the Torna savefiles in save editor. Only the original XC2 save opens.
Good to hear that your save file is saved.
For anybody that would like to know if his/her blade values are correct:
Open your save file and go into
Blades > click the blade you would like to check > Other:
BladeArtsExH and BladeArtsEx2H should be 100. AFAIK this applies to all legendary blades, common blades have different values.
If you have the bug, the values of BArtExId and BArtEx2Id are set in BladeArtsExH and BladeArtsEx2H. For example Pyra would have 3 and 0, Mythra 4 and 0 and so on.
I could make an official issue in the authors repository, but I don't have an account there. So here's what you need to change in order to fix the bug:
frmMain.cs
Line 3823 and 3824:
Before:
private void nudBladeBladeArtsExH_ValueChanged(object sender, EventArgs e) => SAVEDATA.Blades[lbxBlades.SelectedIndex].BladeArtsExH = (UInt16)nudBladeBArtExId.Value;
private void nudBladeBladeArtsEx2H_ValueChanged(object sender, EventArgs e) => SAVEDATA.Blades[lbxBlades.SelectedIndex].BladeArtsEx2H = (UInt16)nudBladeBArtEx2Id.Value;
Fixed:
private void nudBladeBladeArtsExH_ValueChanged(object sender, EventArgs e) => SAVEDATA.Blades[lbxBlades.SelectedIndex].BladeArtsExH = (UInt16)nudBladeBladeArtsExH.Value;
private void nudBladeBladeArtsEx2H_ValueChanged(object sender, EventArgs e) => SAVEDATA.Blades[lbxBlades.SelectedIndex].BladeArtsEx2H = (UInt16)nudBladeBladeArtsEx2H.Value;
The bug does no longer occur with these changes (at least for me, I haven't checked everything), but in order to change the already broken values you need to enable the NumericUpDown in the GUI. I could upload my modded executable if somebody needs it. But I don't know if that is allowed, forum or license wise. It seems that FlynnScifo is the only one who got this problem.