"they could never turn that book into a film"
"they could never turn that board game into a computer game"
"that story would take 50 hours to fully tell"
Such remarks have been heard time and time again. Time and time again they have been shown to be wrong in the end, but might not have been wrong at the time.
We are living in interesting times. What small budget film makers can do today would have been unimaginable even a decade ago, and a decade ago things were also pretty interesting with the introduction of relatively easy to learn 3d modelling, footage editing and hire of the nice RED cameras. The board game Go in terms of mathematical complexity demonstrably will take supercomputers of today to even be a beginner player if you take the traditional more power approach that chess algorithms first popularised, but machine learning gave us the Alphago family (and the concept also made deep inroads into smash brothers). More generally then we are seeing TV shows (assuming it still gets the name TV show) take many series to tell what would have been considered an unfilmable book in previous years, though somewhat amusingly many of those sorts of works might well have been able to be told via computer games where however many dozen hours is fairly normal. Games themselves are also getting more able to do things, and while we are probably still a while off a full few hundred thousand person simulation of a war (generals and logistics on down) or something it is not quite an idle thought experiment at this point.
Back on programs then if facial animations, movement capture and voice synthesis get only a little bit better (and possibly computers a little bit more powerful to attempt such a thing in real time) that could make for some truly impressive adaptations and games, and probably keep an army of lawyers busy for decades to come figuring out what likeness rights are in such a world, or indeed make for some very odd experiences (if the character is a virtual construct largely animated by numbers they can be swapped out and the remix potential* or silliness potential** there is endless with the end user being able to generate their own replacements and do it locally and thus outside the purview of a copyright holder).
*replace the main character with virtual replacement for sonic the hedgehog. Sure why not.
**replace all the characters (say 50+) with virtual replacement sonic the hedgehog to make a "one man show" type deal... are you telling me you wouldn't?
So then what traditionally too niche, too complicated or too expensive to adapt work might you be excited to see be made? Book to TV, book to film, book to game, game to TV, TV to game, official or unofficial (unofficially presumably being auto "re"generated from existing assets and ported over)... it matters little.
I am also curious to see if people will emulate the "jank" of the early attempts at this as well like we see many internet videos knowingly still use stock image a like setups and deliberately crude animations but that is probably a different topic.
"they could never turn that board game into a computer game"
"that story would take 50 hours to fully tell"
Such remarks have been heard time and time again. Time and time again they have been shown to be wrong in the end, but might not have been wrong at the time.
We are living in interesting times. What small budget film makers can do today would have been unimaginable even a decade ago, and a decade ago things were also pretty interesting with the introduction of relatively easy to learn 3d modelling, footage editing and hire of the nice RED cameras. The board game Go in terms of mathematical complexity demonstrably will take supercomputers of today to even be a beginner player if you take the traditional more power approach that chess algorithms first popularised, but machine learning gave us the Alphago family (and the concept also made deep inroads into smash brothers). More generally then we are seeing TV shows (assuming it still gets the name TV show) take many series to tell what would have been considered an unfilmable book in previous years, though somewhat amusingly many of those sorts of works might well have been able to be told via computer games where however many dozen hours is fairly normal. Games themselves are also getting more able to do things, and while we are probably still a while off a full few hundred thousand person simulation of a war (generals and logistics on down) or something it is not quite an idle thought experiment at this point.
Back on programs then if facial animations, movement capture and voice synthesis get only a little bit better (and possibly computers a little bit more powerful to attempt such a thing in real time) that could make for some truly impressive adaptations and games, and probably keep an army of lawyers busy for decades to come figuring out what likeness rights are in such a world, or indeed make for some very odd experiences (if the character is a virtual construct largely animated by numbers they can be swapped out and the remix potential* or silliness potential** there is endless with the end user being able to generate their own replacements and do it locally and thus outside the purview of a copyright holder).
*replace the main character with virtual replacement for sonic the hedgehog. Sure why not.
**replace all the characters (say 50+) with virtual replacement sonic the hedgehog to make a "one man show" type deal... are you telling me you wouldn't?
So then what traditionally too niche, too complicated or too expensive to adapt work might you be excited to see be made? Book to TV, book to film, book to game, game to TV, TV to game, official or unofficial (unofficially presumably being auto "re"generated from existing assets and ported over)... it matters little.
I am also curious to see if people will emulate the "jank" of the early attempts at this as well like we see many internet videos knowingly still use stock image a like setups and deliberately crude animations but that is probably a different topic.