SCROLL DOWN FOR FIRST RELEASE!
Update: https://gbatemp.net/threads/shin-megami-tensei-iv-apocalypse-is-coming-to-the-west.422964/
So apparently it's coming to the west, fear not me and a group of a couple guys are still working on it and will release one last patch before completely stopping.
This may include up to everything up to the story, thank you for your patience
The game doesn't seem to be releasing until September, so if you're impatient, stay tuned!
So I've been recently trying to learn Japanese and I'm a big fan of the game series so I thought why not, it should be a good project for me in the long run. I don't have much so far but I plan to reference SMT4 to get a good idea of the file structure and what I should expect to put in terms of an English Translation.
I've submitted some images of what I've got so far, I haven't really understood why the words are misaligned but hopefully I'll find the fix to it sometime later.
I'll be working on the UI and Demon Compendium first before I'll get to the story since I feel like I'd need more help on that.
TODO:
- Demon Compendium Names (Almost done)
- UI (Finished the text portion)
- Interactions with Demons and Partner
- Dialogue
- Others to be named...
Also added a change log!
Instructions:
- You need a modded 3DS first so follow either this or this which are both amazing guides. (Be careful as the second one takes way longer! Not to scare you though, it's way better.)
- Get NTR
- Follow instructions on NTR.
- Download this plugin and put it on your plugin folder. (Ex: G:\plugin)
v1.1(with language emulation for DLC):
adfly
mega
v1.0:
adfly
mega
- Download the release located at the bottom of this post
- Install into a folder called SMT4Final on the root of your SD.
- Profit!
NEW:
- I've included an update file in the release that will translate almost all the skills and a couple other things. There's more to come later but I'm not sure when it will be done.
This update can be used standalone but it will look odd because the font size is too big.
I also left my debugging tools in the directory, feel free to take a look at them if you want to mess around. They have comments for those who are curious.
More can be found out about the Dialogue Editor here.
If you get any issues or see any UI errors, please let me know!
NOTE: Some text are short or abbreviated due to text limits! This includes Skill names and other
If you'd like to help, I'd love some, I'm going to be busy for the next few days due to exams, but I should be free after!
If anyone knows how to patch an update file, please let me know! This way I can start releasing patches in .cia files for convenience!
You can find me on discord at Bastani#7689 or by messaging me on gbatemp.
RELEASE:
Changelog:
Fourth batch of edits (in progress):
Third batch of edits:
- Demon names are almost all translated (95%)
- Fixed fonts to a more reasonable size thanks to the old SMTIV fonts
- Mido now tells you what you're missing if fusion doesn't go through
- All skills have descriptions now
- Hunter achievements
- Difficulty options shortened to 4 characters due to issues with UI
- SaveLoadUI implemented
- First Release!
- Fixed fonts to a more reasonable size thanks to the old SMTIV fonts
- Mido now tells you what you're missing if fusion doesn't go through
- All skills have descriptions now
- Hunter achievements
- Difficulty options shortened to 4 characters due to issues with UI
- SaveLoadUI implemented
- First Release!
Second batch of edits:
First batch of edits:
People who helped
@ongo_gablogian for making the layeredfs plugin for v1.1
Last edited by Bastani,