1. GeekyGuy

    GeekyGuy Professional loafer
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    [​IMG]
     
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  2. stranno

    stranno GBAtemp Fan
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    I have recorded both ports.





    For re3 do not use the PC (Linux) tool, it generates wrong mip-maps with all sorts of graphic problems ingame, including blurry textures and flickering cars. Use the console's native converter/executable (re3-*-txd) every time.

    For Miami I recommend to disable at the very least the smoke effect in particles.cfg file. That effect alone makes the game crash. It also crashes when action heats up, so Riot mission (one of the very first) is probably as far as you can get in this port.

    I'd say re3 is perfectly playable in this WIP, using the native conversion it does not seem to crash (I have played like ~2 hours straight) and framerate is ok (although a bit variable).
     
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  3. hamohamo

    hamohamo GBAtemp Fan
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    you may find better luck if you get a good deal on a vita. they're cheaper than the new 3dses and got lots of ports and are good portable gaming in general. and o3ds is good but the games getting ported and emulation on it (ps1/64) suck not to mention the screen is so terribly small atleast imo (xl is much better)
     
  4. VinceWanlord

    VinceWanlord Newbie
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    I downloaded the steam version, copy paste the different folders and run the re3-txd.3dsx. And ... it turns out surprisingly well (except for the cutscenes). How can we precompile the textures on the Miami as on the re3? How did you manage to capture your screen from 3DS? :o
     
  5. stranno

    stranno GBAtemp Fan
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    Miami.3dsx does the texture conversion like re3-txd.3dsx. You just need the game + game files included along the binaries.

    I captured the gameplay using a Katsukity capture card.
     
  6. VinceWanlord

    VinceWanlord Newbie
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    Ok I applied more or less the same procedure as for the re3, commented on the smoke lines in the configuration file but I have my menu texts which are not at all correct. Did I do something wrong?

    Anyway, congratulations, the video capture is super clean :)
     
  7. stranno

    stranno GBAtemp Fan
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    I think the placeholder "system" text on Miami branch is related to the re3 swapped language assets. I'm not sure, it also happened to me with the Miami branch for Switch.
     
  8. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    I may see If I can create CIA files of this. Stay tuned
     
    Last edited by Wavy, Apr 18, 2021 - Reason: p
  9. MrHuu

    MrHuu GBAtemp Fan
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    Why use cxitool?

    The author provided the source with all required libraries.

    Just add a .cia target to the makefile.
     
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  10. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    Eh good point. I'll just do that instead.
     
  11. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    So I'm trying to compile the source code and I get until here:
    Code:
    In file included from ../src/audio/oal/stream.cpp:19:
    ../vendor/mpg123-ctr/src/include/mpg123.h:12:10: fatal error: fmt123.h: No such file or directory
       12 | #include <fmt123.h>
          |
    compilation terminated.
    make: *** [GNUmakefile:290: obj/debdbf596c59a2a44038a6dd65de5901/src/audio/oal/stream.o] Error 1
    Any help? I'm using Ubuntu 20.04.1 LTS under WSL
     
  12. MrHuu

    MrHuu GBAtemp Fan
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    The missing header seems included in 'vendor/mpg123', but not 'vendor/mpg123-ctr'.
    Copy over the header file.

    But you'll be greeted by an other missing <sys/type.h> further down the road.
    Comment it out and it should at least compile.
     
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  13. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    Thanks. I'll try this when I can
     
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  14. MrHuu

    MrHuu GBAtemp Fan
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    When you've got it to compile, you could replace the re3 'GNUmakefile' with the one attached.
    It will build you a .cia file with icon and banner. Assuming you've got 'bannertool' and 'makerom' available.. and also copied over the assets.

    I'm not sure about sharing compiled binaries here. but maybe someone else will.. anyway, have fun.
     

    Attached Files:

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  15. worm28

    worm28 GBAtemp Advanced Fan
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    Does anyone have a compiled CIA they want to share?
     
  16. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    I'm working on some right now
     
  17. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    I just built CIA versions of re3 (and its variations) and miami. Check it out HERE!

    Thanks to @MrHuu for the CIA resources and help compiling it!

    UPDATE: re3-stereo.cia, re3-stereo-txd.cia and miami.cia have been added
     
    Last edited by Wavy, Apr 19, 2021
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  18. Flame

    Flame Me > You
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    this is all legal stuff right? just homebrew?
     
  19. Wavy

    Wavy R_DrawPlanes: visplane overflow
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    The original RE3 project got taken down by TakeTwo, so I want to play it safe.

    Though, if TakeTwo did take RE3 3DS down, they'd probably take my CIA's down, so I may as well just decrypt the ZIP. =P
     
  20. Thescrewremover

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    Do they install just like the 3dsx versions?
     
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