and no the re3 port on the vita doesn't crash
but reVC on the other hand does
I have explained myself incorrectly, I didn't mean it was the current state of the port, but it looks like an inherent problem of the ports. Last version I have tried of re3-vita was one of the first released, back on November? 2020, and it certainly had the problem back then. Same problem with Grabber's builds for Switch.
incorrect
The bottom screen is L3 and R3 On the left and right side of the screen, this is pretty to notice during gameplay while in a car with missions (like a taxi) l3 honks r3 activates/deactivates missions, or on foot, r3 looks behind you
Incorrect? That's what I have said.
And no, it's not pretty noticeable unless you touch the screen, since screen prompts are from the Switch (not Wii U) port. Not a complain, of course, I guess it is a devkitPRO thing, being based on Grabber's port.
Wow this is so amazing. Thanks man i kinda didn't expect this to be possible. That said, do you think a San Andreas port would be possible as it is on Vita.
re3 and reVC/miami are ports. San Andreas and Chinatown Wars for Vita are wrappers, most of the game is running natively while some Android APIs are swapped with Vita native APIs, like vitaGL for graphics. San Andreas can't run on 3DS, using picaGL, for example, because it requires an ARMv7 device. 3DS uses an ARMv6 SOC (ARM11) while Vita uses an ARMv7 SOC (Cortex).