Is there a way to have a kind of "legit mode" in which you can only edit the stats in a way that makes the game still register the pkmn as real?
Awesome! Can't wait for the Species, OT and gender editing.Species, OT and gender editing will all come in the next build (hopefully next weekend)
Thank you for your work with this.
May I suggest a change log like the original pchex? Hard to keep track of your updates.
Oh, what is the boot rate with this?
Before this recent build, I used this with AS. First time, it got stuck on green screen. 2nd time it worked successfully.
Other thing is that I can't seem to be able to edit the party pokemon, unless that is something not implemented yet.
Well, that's my feedback so far.
Don't attempt that, it will corrupt the save if you try iirc. They ain't read-only in PKHeX for no reasonYou are right, i'll start to maintain a changelog and number the builds from the next one
I would say that under normal circumstances the boot rate is pretty solid. When it gets stuck on red/yellow/green screen it is not PCHex++'s fault, it is the *hax payload failing somewhere.
Not implemented yet, editing party pokemon is a dangerous operation because the game handles them differently by the one stored in the pc. So i should think carefully about it.
Don't attempt that, it will corrupt the save if you try iirc. They ain't read-only in PKHeX for no reason
Amazing work so far by the way. I would be happy about @omikes web client being connected with PCHex++ because that's a little minus at the moment.
Okay, nevermind then. ^^The party pokemon aren't read only in PKheX
From its first release, this project is something helpful, but like @dsoldier told, its design can be better that it looks for now (very harmful for our eyes). Not the colors, as they looks nice, but, the graphic quality is not there and this doesn't reflect the great quality of this project.
Also, I have a question, where do we can change language of pokemons imported like we can do on PKHex PC Edition ? If it's not implemented yet, it will be a great addition so anyone can really personalize their pokemons imported to suit their edition of the game. Never mind if I'm wrong on something, you can tell me my error.
Anyway, thanks for the great work, I wish you a good continuation.
Working our way up from the Atari graphics I'm just glad I can gen from my 3ds. I use both this and PCHex for fine tuning.consider that the first screenshot i posted of PCHex++ looked like this: http://s10.postimg.org/mp5hxfn0p/img.png
I think that we've come a long way from there. XD
I am always open to suggestions and i already mailed dsoldier asking permission to implement the textures
consider that the first screenshot i posted of PCHex++ looked like this: http://s10.postimg.org/mp5hxfn0p/img.png
I think that we've come a long way from there. XD
I am always open to suggestions and i already mailed dsoldier asking permission to implement the textures
Is implementing text from other languages (e.g. Japanese) impossible?
I assume that it's not a limit of PCHex++ itself, but if it is that would be a great addition, it's the only reason I have to use PKHex at the minute.
I assume @NukesBanana was meaning japanese text being shown as weird stuff. Afaik it's a font issue.You can easily translate the files in "data", just like I did with PHBank. The GUI itself won't be translated but the moves, species, items,... will. Take the files in this archive for your language, erase "_en" at the end and put them into 3ds/pchex++/data. There is no "pokeball.txt" because it wasn't needed in PHBank, just create a new document in which you collide lines 1-17, 493-500 & 577 from the "items_en.txt".
Oh yeah, right, I forgot to read the whole sentence before replying once more :s Unfortunately Gocario had the same font issue with PHBank and I don't think it has been fixed yet.I assume @NukesBanana was meaning japanese text being shown as weird stuff. Afaik it's a font issue.