Why do you think we detached PKSave and PCHex++/PHBank?You could just fork PKSave and add in the PCHex++ code, then a CIA version would be pretty viable.
+ CIA can't access savedata as we use to.
Why do you think we detached PKSave and PCHex++/PHBank?You could just fork PKSave and add in the PCHex++ code, then a CIA version would be pretty viable.
Would it not be possible to substitute pksave with savedatafiler?Why do you think we detached PKSave and PCHex++/PHBank?
+ CIA can't access savedata as we use to.
Save data filer uses Nintendo's SDK AFAIK, it would be illegal to include it.Would it not be possible to substitute pksave with savedatafiler?
No no, they wouldnt have to include it, you(the user) would just use save data filer instead of pk save to export and import the save.Save data filer uses Nintendo's SDK AFAIK, it would be illegal to include it.
One option would be for them to also include the /filer folder in their code so that PCHex and PHBank look for the titleID of both XY and ORAS in there, then get the main.bin file from that very same folder.No no, they wouldnt have to include it, you(the user) would just use save data filer instead of pk save to export and import the save.
I'm sure it would be more complicated than that since pchex would probably have be modified to be able read the type of save file savedatafiler uses? I don't know but it may be possible
One option would be for them to also include the /filer folder in their code so that PCHex and PHBank look for the titleID of both XY and ORAS in there, then get the main.bin file from that very same folder.
It's the only thing I can think about.
It's always possible to extract savefiles with savedatafiler.
yup I've got this same problem.Has anyone been able to inject .pk6 files with the latest build?
I've tried multiple .pk6 files from different sources and also tried on a Pokemon X and Pokemon AS sav file and whenever I select the pokemon file it just freezes.
The only thing I can do is hold L+R+DOWN+B to exit.
yup I've got this same problem.
Testing nowThis is so strange, i never experienced a crash on importing but it seems to happen quite often. Would you please try the build i attached a couple of posts before? It does contain some changes to the way it access the sd card it may solve the problem. Of course make sure that .pk6 file are effectively 232 bytes long and not corrupted (.pkm file are not supported)
Okay, so it loads Y&X and ORAS perfectly, the saves work fine aswell and the exports seem to work but the imports still seem to freeze for me? Maybe something is wrong with the pk6 files I'm using.Testing now
It turned out that some .pk6 files on the internet are 260 bytes instead of 232 (they contain additional informations)
So if the import function does crash is probably because you are using a 260 bytes .pk6, they are not supported yet (as they seem pretty rare) but i suspect they will be supported in the near future
That explains it. All of the pk6 files I had (mainly the Ditto's from /r/BreedingDittos) were 260 bytes. Do you know how to fix this problem? Hopefully it's just something small, because other than that this homebrew has been perfect so far.
I'm trying out the build you posted above, if I have any problems I'll tell you, but otherwise just assume it works perfectly![]()
I'd like to try that build out.It was so easy i just fixed that. Don't want to pollute the topic with thousands of different builds so i'm not attaching this here now (i seriously have to start to number them), if you really need the function i could send you the new build somewhere (it seems you have pm blocked)
Has anyone been able to inject .pk6 files with the latest build?
I've tried multiple .pk6 files from different sources and also tried on a Pokemon X and Pokemon AS sav file and whenever I select the pokemon file it just freezes.
The only thing I can do is hold L+R+DOWN+B to exit.
It's worked fine for me. I injected a few legends the other day (just 1 cresselia actually).
maybe you just forgot to go back to the save manager and reinsert your modified save data after you're done modding your boxes?
Would it be possible for in the future to add the ability to browse for a save file? I use SVDT and it puts the save file in "/svdt/Name of Game/Date Backup Made." So for the time being, PCHex++ isn't a viable option for me because I would have to constantly either use microSD Management or take out the microSD card and constantly move files around which would become very tedious. I understand if this isn't a viably option for your now but it would be a nice feature to have in future releases.It was so easy i just fixed that. Don't want to pollute the topic with thousands of different builds so i'm not attaching this here now (i seriously have to start to number them), if you really need the function i could send you the new build somewhere (it seems you have pm blocked)
Would it be possible for in the future to add the ability to browse for a save file? I use SVDT and it puts the save file in "/svdt/Name of Game/Date Backup Made." So for the time being, PCHex++ isn't a viable option for me because I would have to constantly either use microSD Management or take out the microSD card and constantly move files around which would become very tedious. I understand if this isn't a viably option for your now but it would be a nice feature to have in future releases.

