Bottom line, we are all comparing it to ps360, and that's sad for a next gen system being compared to old gen, I'm just saying ps4 and Xbox ___ # will wipe the floor with the wii u and everyone knows it, Nintendo just got on the 1080p train while the others are getting reedy for 4000p and 8000p. Thus making it back where it started off on the gpu war.
So much wrong in this post.
The CPU is more powerful without a doubt, the clockspeeds are lower because of the different architecture, the difficult part is to port a CPU heavy current gen game to a modern GPU heavy machine with new CPU architecture.
The Wii U is a Power7 multicore system (tricore) with 2GB ram and it's recently confirmed by AMD to use a
E6760 GPU (Open GL 4.1, Shader model 5.0, DirectX 11 capabilities) with GPGPU functionality which makes the GPU able to handle processes a CPU normally would struggle with, hence the problem with porting their title.
It's at least 4x current gen machines and seeing that the next Xbox will be a multimedia/kinect focused machine selling for $300 without a loss we can safety assume that both will be in the same league hardware wise.
Also lol, you really think next gen consoles will have resolutions above 1080p? There aren't even consumer level TV's out yet that supports that, and when they eventually come out they will be 50"+ TV's.
The difference between 1080p and 4000k isn't even noticeable by the naked eye on a normally sized TV you know, you really think developers want to waste valuable processing power on resolution?
Even high end PC's would struggle with that kind of resolution, next gen systems selling at a sub $400 price point won't even come close to what a PC is capable off.