Homebrew PS1/2 Emulator Project WiiSX / CubeSX (PCSXGC) with Lightrec Project - Beta testers & feedback needed!

SaulFabre

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pacman -Syyuu I forgot to do this, so it's upgrading a lot of shit.
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nope, still errors.
looks like the GNU Lightning code is currently broken.
Try copying this and pasting this on your devkitPro/devkitPPC folder.
I compiled them using Windows :P
 

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  • devkitPPC lightning and lightrec libraries latest working 28022023.zip
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godreborn

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by windows, do you mean cmd prompt or msys? anyway, that worked:

1677622581686.png
 
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SaulFabre

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well, I guess as long as it works. not sure what's going on now. an error could be a missing dependency or maybe the wrong version of something, but I'm more inclined to believe the former due to that Syyuu command.
I'm compiling WiiSX/CubeSX using CMD instead of MSys2
 

niuus

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32X is already possible on Wii/U with Picodrive so it wouldn't be as big as it would have been a few years ago
Hence why I specifically mention GenesisPlusGX. You can't even begin to compare the inaccurate Picodrive to something of the GenesisPlus caliber made by eke-eke. Picodrive has a lot of random bugs and crashes that will never be fixed on the Wii, not to mention being jailed as a core inside Retroarch. It runs, sure, but with many compromises.
 

ploggy

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Hence why I specifically mention GenesisPlusGX. You can't even begin to compare the inaccurate Picodrive to something of the GenesisPlus caliber made by eke-eke. Picodrive has a lot of random bugs and crashes that will never be fixed on the Wii, not to mention being jailed as a core inside Retroarch. It runs, sure, but with many compromises.
I did clarify "but still, it would be nice to see GenesisplusGX finally get 32X support lol" cause I know it has been a LONG wanted addition to Genesisplus GX.
If the Picodrive Core has issues on Wii bring it up with the dev they will fix any bugs you tell them about. I know I helped them test Dynarec for 32x on Wii and WiiU.
https://github.com/irixxxx/picodrive
Of course Genesisplus GX is more accurate than Picodrive when it comes to Emulation the Pico dev will be the first to admit that :P Picodrive is more for performance, but it is getting updates all the time.
 

niuus

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If the Picodrive Core has issues on Wii bring it up with the dev they will fix any bugs you tell them about. I know I helped them test Dynarec for 32x on Wii and WiiU.
https://github.com/irixxxx/picodrive
Of course Genesisplus GX is more accurate than Picodrive when it comes to Emulation the Pico dev will be the first to admit that :P Picodrive is more for performance, but it is getting updates all the time.
Not entirely the right link, as there isn't a standalone Picodrive for Wii/Wii U, and that's not what is being used on the console. While he collaborates with the Libretro core, it isn't 100% his responsibility and that Git is already 30+ issues deep, so it is what is. Probably in 5 or 10 more years things will be more ironed out, if Wii builds still exist, as Retroarch stability is a complex issue on his own.
 

ploggy

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Not entirely the right link, as there isn't a standalone Picodrive for Wii/Wii U, and that's not what is being used on the console. While he collaborates with the Libretro core, it isn't 100% his responsibility and that Git is already 30+ issues deep, so it is what is. Probably in 5 or 10 more years things will be more ironed out, if Wii builds still exist, as Retroarch stability is a complex issue on his own.
That's the dev that did the Wii/U Dynarec work and that maintains the Libretro Core. If you have any issues with the Wii Core That's the guy to ask.
 

godreborn

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geez, the normal release was a pita to compile in Linux, since it's case sensitive. there were wiisxConfig.h and wiiSXconfig.h . there was also a GameCube where everywhere else says Gamecube.
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btw, I tried copying over each file as well as a symlink. neither worked in this case, and I have no idea why.
 
Last edited by godreborn,

SaulFabre

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Crash on exit
About the crash on exit, maybe can you check my PR on GitHub where i try to implement a workaround for fix that problem, by adding a better exit code so it should not crash anymore if not booted from HBC?
https://github.com/emukidid/pcsxgc/pull/9
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PD: Im also checking some PCSXGC code for try to add some features which later forks has for rise compatibility (such autoFixes).
 

ploggy

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Appreciate the feedback, but it's also why there's no official release yet either, there's still much to do. Main things to focus on are:
  • Savestates
  • Audio
  • Crash on exit
  • Tidy unnecessary VM setup on Wii
  • Re-test Slot A / B support on GameCube now that SD2SP2 works
I can say for sure SD adapter support is a little messed up ;)
 

SaulFabre

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Can you create a new channel to original WiiSx?
@GustavoReis

Here's a new forwarder i've made for the original WiiSX.

It points to:
sd:/apps/wiiSX/boot.dol
usb:/apps/wiiSX/boot.dol


I've based on my WiiStation forwarder for make this one, sorry if i kept the music i used on the WiiStation forwarder for this new WiiSX forwarder, but anyways i still like it. :)

Avaliable for Wii and vWii.

1677797645805.png


- saulfabreg
 

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  • WiiSX Forwarder Channel - WCSX - Wii - saulfabreg.zip
    1.7 MB · Views: 35
  • WiiSX Forwarder Channel - WCSX - vWii - saulfabreg.zip
    1.5 MB · Views: 34

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