It does now.Does this application support 576p? And if so how could I force it to run in that resolution?
can you make it compatible with the classic controller so i can patch it to work with the gamepad?
doesnt work like that for homebrew lol, you need to actualy add gamepad support, only games get automatic wiiu to classic controller support, hiomebrews dont follow the game rules and need to manualy add gamepad support into the code, that is why not64 has classic controller support, wiiupro even and yet no wiiu gamepad support.can you make it compatible with the classic controller so i can patch it to work with the gamepad?
doesnt work like that for homebrew lol, you need to actualy add gamepad support, only games get automatic wiiu to classic controller support, hiomebrews dont follow the game rules and need to manualy add gamepad support into the code, that is why not64 has classic controller support, wiiupro even and yet no wiiu gamepad support.
i am referring to wii vc injection with TeconMoon's injector iirc. i was told that the reason wiimc did not work with the gamepad when i patched it with this injector is because it does not support the classic controller. i was told the injector fakes the gamepad controls as a classic controller. you're saying this is not true?doesnt work like that for homebrew lol, you need to actualy add gamepad support, only games get automatic wiiu to classic controller support, hiomebrews dont follow the game rules and need to manualy add gamepad support into the code, that is why not64 has classic controller support, wiiupro even and yet no wiiu gamepad support.
i am referring to wii vc injection with TeconMoon's injector iirc. i was told that the reason wiimc did not work with the gamepad when i patched it with this injector is because it does not support the classic controller. i was told the injector fakes the gamepad controls as a classic controller. you're saying this is not true?
that is what i explained to you, even if an homebrew has CC support it will not have gamepad support when injected becuase the injection patches the controller codes and functions the games use, but homebrew doesnt use those functions so they dont work, they need to write specific code to make gamepad work on wiivc inject, the classic controller code does nothing for it.i am referring to wii vc injection with TeconMoon's injector iirc. i was told that the reason wiimc did not work with the gamepad when i patched it with this injector is because it does not support the classic controller. i was told the injector fakes the gamepad controls as a classic controller. you're saying this is not true?
well latest not64 is much better for the regular glide gfx pluggin, while wii64 has an outdated glide but a rice version that also fixes some games so right now the best of n64 isYou are correct, but I just wanted to point one thing out, I have a later version of Wii64 (Rice) that does have Game Pad support, this was when Wii64 became better than Not64 at that. So while Not64 may not have the feature specifically, someone did add the feature to the even better builds of Wii64.
Right, like I said, I'm using the latest Rice version.well latest not64 is much better for the regular glide gfx pluggin, while wii64 has an outdated glide but a rice version that also fixes some games so right now the best of n64 is
not64 default gfx pluggin
or wii64 rice pluggin depending on the game.
wii64 default gfx pluggin is much worse now than extrems latest not64.
games that need framebuffer set to on or are imcompatible with ric are much better on not64 tough.Right, like I said, I'm using the latest Rice version.
I take it you haven't learned your lesson and stopped spreading wrong facts calling glide to the plugin inside Not64 nor Wii64????well latest not64 is much better for the regular glide gfx pluggin, while wii64 has an outdated glide but a rice version that also fixes some games so right now the best of n64 is
not64 default gfx pluggin
or wii64 rice pluggin depending on the game.
wii64 default gfx pluggin is much worse now than extrems latest not64.
While it has its specific uses and was a great start for 64 emulation on the Cube/Wii, Wii64 is more inaccurate and relies on hacks, so it is definitely not better than Not64.You are correct, but I just wanted to point one thing out, I have a later version of Wii64 (Rice) that does have Game Pad support, this was when Wii64 became better than Not64 at that. So while Not64 may not have the feature specifically, someone did add the feature to the even better builds of Wii64.
Wii64 Rice version is considered to be better, and after troubleshooting problematic games with both builds, I have to agree with that consensus. Now if you're using straight up Wii 64 or Wii 64 Glide, then yes, Not 64 does tend to be better. (Keep in mind though, I'm also comparing these builds on the Wii U with overclock enabled, I know my versions of Wii 64 Rice benefits from Wii U overclock, I'm not sure if the Not 64 builds I've messed with really worked with overclock or not. So this could play into my perception that Rice is better on my Wii U. (Honestly there are very very few problematic games when playing the Rice version with overclock on the Wii U)While it has its specific uses and was a great start for 64 emulation on the Cube/Wii, Wii64 is more inaccurate and relies on hacks, so it is definitely not better than Not64.
Not64 does benefit from OC like all the emulators. It is indeed very useful.I'm not sure if the Not 64 builds I've messed with really worked with overclock or not. So this could play into my perception that Rice is better on my Wii U. (Honestly there are very very few problematic games when playing the Rice version with overclock on the Wii U)
BTW, read this post, this post, and this post.Now if you're using straight up Wii 64 or Wii 64 Glide, then yes, Not 64 does tend to be better
Then that being the case, I have to say that latest Rice had far better performance and compatibility for me than Not64 did. Keep in mind, last time I compared and checked was about half a year ago, so maybe things have changed since then. But at least as far as the latest builds back then go, my recommendation absolutely goes towards Wii 64 Rice over Not 64 when played on a Wii U.Not64 does benefit from OC like all the emulators. It is indeed very useful.
Don't blame me for not caring enough to understand the differences, whoever was distributing these different builds on a certain site I can not mention, made a point to label the different builds: Wii 64, Wii 64 Rice, Wii 64 Glide, and Not 64. I blame them for the confusion.
i call it glide to diferenciate it since its based off it and i dont see a problem with it.I take it you haven't learned your lesson and stopped spreading wrong facts calling glide to the plugin inside Not64 nor Wii64????
While it has its specific uses and was a great start for 64 emulation on the Cube/Wii, Wii64 is more inaccurate and relies on hacks, so it is definitely not better than Not64.