You tried those steps?
http://code.google.c...es/detail?id=78
Actually, I just got around to trying [member='mastershoes']' new themes last night and the bug is gone. Don't know what was the deal with it.ive tried both the original and the newer flows by mastershoes and i dont have this problem. i also use 4:3 btwI was noticing in [member='Mastershoes']'s emuflows, on the gameboy one (#6) when you flip a game around to look at the back it gets all stretched out horizontally.
I think it has to do with this part:
where when it's not flipped it looks like this:Code:[_EMUFLOW_6_S] flip_scale=1.079999924, 1.079999447, 1.079999924
There's a big difference in that center number.Code:center_scale=1.099999905, 0.7999997139, 1.399999619
I haven't tried the new 4:3 adjustments (I do have a 4:3 TV) but those lines don't seem to change in the new versions.
the 4:3 settings look like this:
old:new:Code:flip_scale_4_3=1, 0.5, 1
so I'm not sure what that will change exactly.Code:flip_scale_4_3=1, 0.9999995232, 1
(since I have a 4:3 TV I may be looking at the wrong numbers but I DO know that the flipped gameboy boxes are stretched horizontally to about double on my screen.)
It's now been changed to pressing on the exit button (I just tried 474 and everything seems to work fine.But,how am I supposed to access source menu? Just trying the + button over the icon it does nothing...
First make sure to follow what Fix said.Fix,I tried emunand and seems that it does not work well,at least for me.
VC/Wiiware games display the message "The system's files are corrupted" or only a black screen.
I know that emunand works for a lot of people now,is it something I am doing wrong?Is there a way to fix this?
It's now been changed to pressing on the exit button (I just tried 474 and everything seems to work fine.But,how am I supposed to access source menu? Just trying the + button over the icon it does nothing...)
Does anyone else think this is utterly mental?It's now been changed to pressing on the exit button (o)I just tried 474 and everything seems to work fine.But,how am I supposed to access source menu? Just trying the + button over the icon it does nothing...
It's now been changed to pressing on the exit button (I just tried 474 and everything seems to work fine.But,how am I supposed to access source menu? Just trying the + button over the icon it does nothing...)
Does anyone else think this is utterly mental?
A fair question. Well, the basic Idea is you could not only lock an age, but also any subset you want to put a block on.Can i just quickly say that tumbleweed bit was meant to be (kind of) funny? Obviously it wasn't - I can only apologise for the winces it may have induced and admit that my sense of irony is pathologicaly overdeveloped. It's a British thing. SP.An potentially easy way to increase the usability of wiiflow's locking capabilites. Lock games by defining which categories are locked in catagories.ini, and perhaps which sources in sources.ini also. The ini -editing user is then free to define subsets of locked games at will. A further development would be to make this possible via the interface.
If anyone else likes the idea, i'll pop a request on googlecode.
*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*
.
That would be a 'no' then?
I think the recent age lock does much of what you would want to lock games out for via categories. So I'm not sure what additional capabilities over age lock it would provide.
I had no idea that what button or how you access the source menu would even matter. Is it really that big of a deal? I already know it is for spacepimp so he don't count. frankly, I'm getting tired of changing it. I mean, come on guys, it's not really that hard to point at the home/exit icon and press 'b'. Yes i agree that the exit icon doesn't really have anything to do with the source menu but all the other icons are taken.Seam, Maxternal, this stuff is brilliant. I've started a topic specifically about the wiiflow front end, http://gbatemp.net/t...eautiful-again/
I hope you'd like to join the conversation there? Or anyone else for that matter.
I hope i'm not breaking any rules by saying that.
Just riffing, like, but here's an idea - It might be more useful to have the option to define which button opens the source menu (e.g HOME) and which is the Modifier (e.g. B). Maybe a whole matrix to assign buttons to functions? I'm getting ahead of myself there, i know.
I wrote an app that extracts the gameTDB data to populate the Categories.ini. There is a link in an earlier post to the resulting data which is just Category ini's for different regions. It also adds ESRB rating categories which the age lock kind of does the same thing. Here are my categories:A fair question. Well, the basic Idea is you could not only lock an age, but also any subset you want to put a block on.Can i just quickly say that tumbleweed bit was meant to be (kind of) funny? Obviously it wasn't - I can only apologise for the winces it may have induced and admit that my sense of irony is pathologicaly overdeveloped. It's a British thing. SP.An potentially easy way to increase the usability of wiiflow's locking capabilites. Lock games by defining which categories are locked in catagories.ini, and perhaps which sources in sources.ini also. The ini -editing user is then free to define subsets of locked games at will. A further development would be to make this possible via the interface.
If anyone else likes the idea, i'll pop a request on googlecode.
*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*
.
That would be a 'no' then?
I think the recent age lock does much of what you would want to lock games out for via categories. So I'm not sure what additional capabilities over age lock it would provide.
Lets say you wanted to lock all homebrew, or a specific group of homebrew, or a whole plugin, or a game genre, or any group of things as defined by you,
by adding the variable 'locked' in the relevant ini's (i am aware that it's lot more complex than this, but from the user - end).
"Any group of things as defined by you" type functionality would require the user to edit categories.ini, which is a pain in the buttocks.
Anyone got advice on editing catagories.ini?
Hey fledge, thanks for engaging with the discussion. If i may answer your comments in order?I had no idea that what button or how you access the source menu would even matter. Is it really that big of a deal? I already know it is for spacepimp so he don't count. frankly, I'm getting tired of changing it. I mean, come on guys, it's not really that hard to point at the home/exit icon and press 'b'. Yes i agree that the exit icon doesn't really have anything to do with the source menu but all the other icons are taken.Seam, Maxternal, this stuff is brilliant. I've started a topic specifically about the wiiflow front end, http://gbatemp.net/t...eautiful-again/
I hope you'd like to join the conversation there? Or anyone else for that matter.
I hope i'm not breaking any rules by saying that.
Just riffing, like, but here's an idea - It might be more useful to have the option to define which button opens the source menu (e.g HOME) and which is the Modifier (e.g. B). Maybe a whole matrix to assign buttons to functions? I'm getting ahead of myself there, i know.