That may be a problem because even though in the [member='fix94'] let us separate the covers out in folders in the INI file for each plugin, I don't think it actually separates the cache files in the "cache" folder so the Genesis "Mortal-Kombat.zip" would use the same cache file as the SNES "Mortal-Kombat.zip". That might be something to fix.While we're on the subject of covers, I've been having problems with cross platform game covers showing up correctly. I have mortal kombat for genesis and snes, but the snes covers show up in genesis mode. My covers are separated. Even with all games zipped, it should follow the specified cover folder path. I tried putting an extra space in the game/cover name, and that worked. Guess I'll just have to do that for now.
So, are these the same themes that you had previously mentioned and linked to in the changelog ?WiiFlow themes and Source menu packs. If you don't like them then don't use them. Read the README's for more info.
http://www.mediafire...snfxl7wz4bswaew
This Is Just A Test
[_EMUFLOW_6_S]
flip_scale=1.079999924, 1.079999447, 1.079999924
center_scale=1.099999905, 0.7999997139, 1.399999619
flip_scale_4_3=1, 0.5, 1
flip_scale_4_3=1, 0.9999995232, 1
An potentially easy way to increase the usability of wiiflow's locking capabilites. Lock games by defining which categories are locked in catagories.ini, and perhaps which sources in sources.ini also. The ini -editing user is then free to define subsets of locked games at will. A further development would be to make this possible via the interface.
If anyone else likes the idea, i'll pop a request on googlecode.
*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*
I was noticing in [member='Mastershoes']'s emuflows, on the gameboy one (#6) when you flip a game around to look at the back it gets all stretched out horizontally.
I think it has to do with this part:
where when it's not flipped it looks like this:Code:[_EMUFLOW_6_S] flip_scale=1.079999924, 1.079999447, 1.079999924
There's a big difference in that center number.Code:center_scale=1.099999905, 0.7999997139, 1.399999619
I haven't tried the new 4:3 adjustments (I do have a 4:3 TV) but those lines don't seem to change in the new versions.
the 4:3 settings look like this:
old:new:Code:flip_scale_4_3=1, 0.5, 1
so I'm not sure what that will change exactly.Code:flip_scale_4_3=1, 0.9999995232, 1
(since I have a 4:3 TV I may be looking at the wrong numbers but I DO know that the flipped gameboy boxes are stretched horizontally to about double on my screen.)
Do you have the FAT32 partition 1st or 2nd or does it matter?I use NTFS for wbfs games since day 1 and I have a Fat32 partition for Nands an roms,
Lately I'm not getting codedumps but black screens are common.
I think the recent age lock does much of what you would want to lock games out for via categories. So I'm not sure what additional capabilities over age lock it would provide.An potentially easy way to increase the usability of wiiflow's locking capabilites. Lock games by defining which categories are locked in catagories.ini, and perhaps which sources in sources.ini also. The ini -editing user is then free to define subsets of locked games at will. A further development would be to make this possible via the interface.
If anyone else likes the idea, i'll pop a request on googlecode.
*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*
.
That would be a 'no' then?
Fat32 is first and activeDo you have the FAT32 partition 1st or 2nd or does it matter?I use NTFS for wbfs games since day 1 and I have a Fat32 partition for Nands an roms,
Lately I'm not getting codedumps but black screens are common.