Hacking WiiFlow - an open source GUI USB-Loader

  • Thread starter Thread starter zorglub07
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Thanks fledge for adding the pngs to theme_pack just wanted to say that one gamecube and one scummvm pngs in my folder are also takem from mastershoe's mine only have the logos while mastershoes' has both "logo + console".
It's not a big deal but you can add them to the modified source_menu folder if you like.
:)
 
@[member='fledge68'] Just thought I'd add that to avoid noobs having a blank source select menu it would be nice if it defaulted to using just the PNG's that are already compiled into WiiFlow as part of the selector button.
btnchannels.png
btnemus.png
btnhomebrews.png
btndmls.png
btnusbs.png


While we're on the subject of covers, I've been having problems with cross platform game covers showing up correctly. I have mortal kombat for genesis and snes, but the snes covers show up in genesis mode. My covers are separated. Even with all games zipped, it should follow the specified cover folder path. I tried putting an extra space in the game/cover name, and that worked. Guess I'll just have to do that for now.
That may be a problem because even though in the [member='fix94'] let us separate the covers out in folders in the INI file for each plugin, I don't think it actually separates the cache files in the "cache" folder so the Genesis "Mortal-Kombat.zip" would use the same cache file as the SNES "Mortal-Kombat.zip". That might be something to fix.
WiiFlow themes and Source menu packs. If you don't like them then don't use them. Read the README's for more info.

http://www.mediafire...snfxl7wz4bswaew
So, are these the same themes that you had previously mentioned and linked to in the changelog ?
 
These are slightly different from the previous post on google source - they include mastershoes emuflow 4:3 edits and some minor changes. I'm hoping newbies will use the source_menu.ini in the AbdallahTerro folder since it matches Fix94's plugin pack.

@Abdallahterro thanks for pointing that out. shouldn't be too big of a problem .

edit- that's an insteresting idea Maxternal. Will think on it.
 
Hi all!

I've got some playback problems with the trailers. The picture is fine, but the sound is stuttering/lagging.

I'm running Wiiflow 3.1 -r431
 
I was noticing in [member='Mastershoes']'s emuflows, on the gameboy one (#6) when you flip a game around to look at the back it gets all stretched out horizontally.

I think it has to do with this part:
Code:
[_EMUFLOW_6_S]
flip_scale=1.079999924, 1.079999447, 1.079999924
where when it's not flipped it looks like this:
Code:
center_scale=1.099999905, 0.7999997139, 1.399999619
There's a big difference in that center number.

I haven't tried the new 4:3 adjustments (I do have a 4:3 TV) but those lines don't seem to change in the new versions.
the 4:3 settings look like this:
old:
Code:
flip_scale_4_3=1, 0.5, 1
new:
Code:
flip_scale_4_3=1, 0.9999995232, 1
so I'm not sure what that will change exactly.

(since I have a 4:3 TV I may be looking at the wrong numbers but I DO know that the flipped gameboy boxes are stretched horizontally to about double on my screen.)
 
Does anyone else run WiiFlow on a drive formatted to NTFS? I usually use FAT32 but figured I would give NTFS a try. I copied all files from a FAT32 2TB drive that works perfectly. I am having some issues:

I can't change change coverflows (1 and 2 do nothing).

Also while regular Wii games run fine if I try to run an emu game it hangs or code dumps on all emus. Some emus I can get to the emu screen where it tells me it can't find the emu directory on USB. With the Media player emu it code dumps. If I try and run WiiMC from NTFS it code dumps too.

Do the emus need to be recompiled with different libogc or is this not fixable?

I will switch back to FAT32 for now but would love to use NTFS as it doesn't waste as much space as FAT32.
 
An potentially easy ;) way to increase the usability of wiiflow's locking capabilites. Lock games by defining which categories are locked in catagories.ini, and perhaps which sources in sources.ini also. The ini -editing user is then free to define subsets of locked games at will. A further development would be to make this possible via the interface.

If anyone else likes the idea, i'll pop a request on googlecode.

*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*

.

That would be a 'no' then?
 
*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*

Despite recent differences of opinion we may have had in another thread, I have to admit I like your writing style here. Reminds me of the Scott Adams adventures back in the 80's.

I can't comment on your original post though as I don't use categories.
 
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I was noticing in [member='Mastershoes']'s emuflows, on the gameboy one (#6) when you flip a game around to look at the back it gets all stretched out horizontally.

I think it has to do with this part:
Code:
[_EMUFLOW_6_S]
flip_scale=1.079999924, 1.079999447, 1.079999924
where when it's not flipped it looks like this:
Code:
center_scale=1.099999905, 0.7999997139, 1.399999619
There's a big difference in that center number.

I haven't tried the new 4:3 adjustments (I do have a 4:3 TV) but those lines don't seem to change in the new versions.
the 4:3 settings look like this:
old:
Code:
flip_scale_4_3=1, 0.5, 1
new:
Code:
flip_scale_4_3=1, 0.9999995232, 1
so I'm not sure what that will change exactly.

(since I have a 4:3 TV I may be looking at the wrong numbers but I DO know that the flipped gameboy boxes are stretched horizontally to about double on my screen.)

ive tried both the original and the newer flows by mastershoes and i dont have this problem. i also use 4:3 btw
 
An potentially easy ;) way to increase the usability of wiiflow's locking capabilites. Lock games by defining which categories are locked in catagories.ini, and perhaps which sources in sources.ini also. The ini -editing user is then free to define subsets of locked games at will. A further development would be to make this possible via the interface.

If anyone else likes the idea, i'll pop a request on googlecode.

*as a tumble weed rolls slowly across the post, in the distance a door slams lazily in the desolate howl of the wind*

.

That would be a 'no' then?
I think the recent age lock does much of what you would want to lock games out for via categories. So I'm not sure what additional capabilities over age lock it would provide.
 
I just tried 474 and everything seems to work fine.But,how am I supposed to access source menu? Just trying the + button over the icon it does nothing...
 

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