Hacking WiiFlow - an open source GUI USB-Loader

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Tod, just to give you an update: i tried savegame extraction with 478... for me it worked again
At first when I did it, it just gave me the same message as before. But then I seen your message and gave it another shot and it did work. But now I'm getting codes dumps out the @$$.
The 3 games I tested were:
New Super Mario Bros. Wii x3 (2 dumps/ 1 Successful but didn't pick up real Nand save
Prince of Persia: The Forgotten Sands x3 (all code dumped)
 
Alright, knocked this set out last night.. still possible that i'll adjust a few things. Feedback appreciated :) source_menu - Frames & Hover Buttons 2nd Edition by mastershoes Edit: Updated the preview, because the screenshots from wiiflow make them look all squished like.
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Looks amazing!

@Fix: IIRC... :lol:
 
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these look amazing, fits right in with the theme's.
silver will be a nice choice since most consoles are black
most consoles here that i've seen are white, even if they are black, the background is silver(brushstroke). an look nice, the one's you showed look more of a white/soft grey. an wouldn't look nice in a theme. it would take away from the background.
 
@Fix94 or Fledge,
can you make the d-pad shortcuts enabled by default and make pressing "A" on Mode BTN go to Source_Menu
If not then pressing "B" on mode BTN (what's that special about EmuNand to make it deserve a shortcut, it's the only thing that's not working fine so far, and we can go there using Source menu or d-pad shortcut)
Thanks for the update, loading is a bit faster now :)
 
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I'm having trouble with r478 - attempts to launch any Homebrew from SD results in set USB error: -3
Everything else works as it should...
Go to homebrew mode, press "B" on Settings Button, then try again.
THANK YOU!
Yeah I forgot to write into the changelog you need to reload all cache lists, sorry about that :P
Wayyyy over my head here, but is it a lot of work to get dols that need it to flush and rename folders on first boot? It would be nice if the user were able to overide this capacity, but it'd make things a bit easier from the user end. Is the work involved worth it?
 
Cool, is this doable?
Abz, I would encourage you to put this on googlecode, it's a good solution, if some one else *likes* it, perhaps you would see that as encouragement to do so.
 
Cool, is this doable?
Abz, I would encourage you to put this on googlecode, it's a good solution, if some one else *likes* it, perhaps you would see that as encouragement to do so.
Done http://code.google.com/p/open-wiiflow-mod/issues/detail?id=82
:)
 
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Does anyone have steps for building this? The potential for this thing is through the roof - It's truly awesome - but my family and I can never figure out how to get around. B on something, and + on something? So I would like to do a personal tweaking.

Thanks,
Gassy
 
Does anyone have steps for building this? The potential for this thing is through the roof - It's truly awesome - but my family and I can never figure out how to get around. B on something, and + on something? So I would like to do a personal tweaking.

Thanks,
Gassy
You sir, might enjoy http://gbatemp.net/topic/328618-lets-make-wiiflow-simple-and-beautiful-again/ .Get stuck in.
 
Here is r485, some "stable" release again compared to r431.
Changes from r431 are a big code cleanup and speedup in game list cache building, please reload your cache by pressing the b button on the settings icon in wiiflow, the gametdb information now is only displayed in wii, gamecube and channels coverflow, scummvm covers now are displayed, fixed a few wii game video issues (see issue 65 for details), fixed display of help files in wiiflow/help folder, compressed all images yet again, fixed pointers displayed of players who are not connected to wiiflow for a few seconds, fixed problem of not reloading covers, only after moving it around a bit, more debug prints, fixed cache reloading of emu nand didnt work anymore, fixed plugin magic words in wiiflow.ini too short, disabled extended list check by default, removed limitations for MEM1 usage, moved lots of stuff from MEM1 to MEM2, possible to select partition for nand emulation, fixed GameTDB for nand emulation, fixed nand emulation itself, fixed two memory bugs, added download of plugin covers via gametdb (currently they are no covers in it, but its supported now, works with extracted games, zip and 7z files), fixed strange lines in wiiflow when returning from a game to wiiflow, fixed wrong percentage displayed when copying gamecube games from usb to sd which are in fst format, fixed a possible bug in deleting folders and files, fixed a little effect bug for ZHCN and AU flags, homebrew coverflow view now uses folder names instead of small and uppercase IDs for cover name and cache, fixed codedump for things like wiinnertag and dutag, setting the O in Okami to a regular one, fixed bug that emu nand channels didnt work properly after going through all coverflow views, more powerful detection if gamecube game is installed on sd card by reading the sd card directory, possibly fixed a few codedumps and freezes as well.
Download via google code and in a few minutes via wiiflow internal update.
 
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Hi FIX94

Thanks first of all for all the improvements you have made, I'm loving this...

I wondered if you could look into something please,

When using nand emulation do games with their own channels (Mariokart, WiiFit, WiiFit Plus, etc) read/write save date in the 00010004/ folder?
I have a few problems with mariokart at the moment not finding the save data in 00010004, could it be looking for it in 00010000 instead where most game save data is stored?
I'm not sure if its a bug, please let me know.

Really appreciated, I am going to try the latest version as soon as I can update... keep the excellent work up.
 
im still facepalming, emu nand does not work for me and now it makes 2 high pitch beeps before black screening and failing.
Yeah, I tried my hand at wiiware after a while of not using it (back when it was in /nand/ folder) and now it keeps telling me the system files are corrupted. I tried redumping my nand with wiiflow and added a few wiiware games to the nand and it still gives me the same message. My emunand worked before, I don't know what gives.
 

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