Hey quick ? I have 3 GC games on my SD working on Postloadet & DML
when i load Wiiflow only 1 shows up???
when i load Wiiflow only 1 shows up???
Last I read ModMii's NAND builder for some reason didn't create the "cert.sys" file in the "SYS" folder. Does anyone know if that detail has been fixed?You can build one easily with ModMii.
Now, my question is which of those hex values after the # means which color, etc? I would understand six digits with two for each RGB or even 9 with 3 for each but I see eight here. Anyone care to explain?Use something like this for custom_titles.ini (there MUST be an empty line at beginning, and colour cases don't work on latest versions)
Code:[TITLES] #Wii Games KMCP01=Mario Kart Wii R3GXUG=Crazy Mini Golf RKIENR=Ice Hockey R3HP6Z=Hugo: Hula Holiday #WiiWare WILP=Monkey Island 1: Launch of the Screaming Narwhal WISP=Monkey Island 2: Siege Of Spinner Cay WIEP=Monkey Island 3: Lair Of Leviathan WIYP=Monkey Island 4: The Trial and Execution of Guybrush Threepwood WIRP=Monkey Island 5: Rise Of The Pirate God [COVERS] #Wii Games KMCP01=#FF0000FF RLBPWR=#FF0000FF
Update on my progress on this. I think I fixed what my particular problem was with uDraw.Reaching way back (http://gbatemp.net/t.../page__st__4450) I had a problem with the uDraw tablet and Wiiflow.
I reported it on the wiiflow-mod site a few weeks back but the issue was closed as Overjoy had people test it and couldn't replicate the issue.
I have since tested it on three fully re-hacked Wii's, two 4.2E, one 4.3U, with latest Wiiflow r159/cIOSx v8br41, completely clean installs. Both still have the same DSI dump issues starting Wiiflow from the uDraw controller.
I'd like to hear if anyone else still has this issue (or the two guys who confirmed the issue in the link above - bostonBC or shortz1994), so I can confirm either it's not just me, or perhaps it's something to do with the setup's I'm creating.
As I said in the link above, it used to work in earlier wiiflow revisions. Any help is greatly appreciated.
Congratulations on your progress. It seems really weird that either of those would make any difference although I would guess it would be the second one since I think 236 was always just ios36 with all the patches that you can also get in DOP-MII (at least that's what I always thought.)Update on my progress on this. I think I fixed what my particular problem was with uDraw.
In a nutshell, I think it was the way the Wii's were hacked. It was one of two things.Since addressing both of these issues, Wiiflow now behaves correctly (game selection is no longer spinning around erratically) and no longer DSI dumps when booted with the uDraw controller.
- The 236 hack was an old version.
- There were GC wavebird controllers and memory cards plugged in during the hack process
It still doesn't afaik and regardless it's only necessary to put the file there if you're having problems with *neek and nand emu and the likes. I haven't always had to transfer it let me put it that way, but failsafe would be to just do itLast I read ModMii's NAND builder for some reason didn't create the "cert.sys" file in the "SYS" folder. Does anyone know if that detail has been fixed?You can build one easily with ModMii.
(Otherwise it works fine as I understand and to fix it you only need to copy that file from another NAND backup that you've made previously.)
Glad to hear you got it work! Anyone else that's having problems with uDraw tablet I'll refer to your advice.Update on my progress on this. I think I fixed what my particular problem was with uDraw.Reaching way back (http://gbatemp.net/t.../page__st__4450) I had a problem with the uDraw tablet and Wiiflow.
I reported it on the wiiflow-mod site a few weeks back but the issue was closed as Overjoy had people test it and couldn't replicate the issue.
I have since tested it on three fully re-hacked Wii's, two 4.2E, one 4.3U, with latest Wiiflow r159/cIOSx v8br41, completely clean installs. Both still have the same DSI dump issues starting Wiiflow from the uDraw controller.
I'd like to hear if anyone else still has this issue (or the two guys who confirmed the issue in the link above - bostonBC or shortz1994), so I can confirm either it's not just me, or perhaps it's something to do with the setup's I'm creating.
As I said in the link above, it used to work in earlier wiiflow revisions. Any help is greatly appreciated.
In a nutshell, I think it was the way the Wii's were hacked. It was one of two things.Since addressing both of these issues, Wiiflow now behaves correctly (game selection is no longer spinning around erratically) and no longer DSI dumps when booted with the uDraw controller.
- The 236 hack was an old version.
- There were GC wavebird controllers and memory cards plugged in during the hack process
I just tested the uDraw tablet against the latest WiiFlow-mod r229 build that I just compiled on my clean test system (d2x v8 final cIOS's) and it works fine. Please let me know if you would like me to test it against any other config.Update on my progress on this. I think I fixed what my particular problem was with uDraw.Reaching way back (http://gbatemp.net/t.../page__st__4450) I had a problem with the uDraw tablet and Wiiflow.
I reported it on the wiiflow-mod site a few weeks back but the issue was closed as Overjoy had people test it and couldn't replicate the issue.
I have since tested it on three fully re-hacked Wii's, two 4.2E, one 4.3U, with latest Wiiflow r159/cIOSx v8br41, completely clean installs. Both still have the same DSI dump issues starting Wiiflow from the uDraw controller.
I'd like to hear if anyone else still has this issue (or the two guys who confirmed the issue in the link above - bostonBC or shortz1994), so I can confirm either it's not just me, or perhaps it's something to do with the setup's I'm creating.
As I said in the link above, it used to work in earlier wiiflow revisions. Any help is greatly appreciated.
In a nutshell, I think it was the way the Wii's were hacked. It was one of two things.Since addressing both of these issues, Wiiflow now behaves correctly (game selection is no longer spinning around erratically) and no longer DSI dumps when booted with the uDraw controller.
- The 236 hack was an old version.
- There were GC wavebird controllers and memory cards plugged in during the hack process
Thanks anyway mate - all is good with mine now so not necessary. As long as my 3yr old daughter gets off my back about uDraw I'm happy.I just tested the uDraw tablet against the latest WiiFlow-mod r229 build that I just compiled on my clean test system (d2x v8 final cIOS's) and it works fine. Please let me know if you would like me to test it against any other config.
Hopefully it can help someone with this or other problems.Glad to hear you got it work! Anyone else that's having problems with uDraw tablet I'll refer to your advice.
refresh your cache by hitting "B" button over the settings icon (gear/cog) you "should" see the rest then.Also GC covers not showing up in Wiiflow....
:Edit: Is there a way to make GC titles appear with Wii titles?like all in same grouping or sumthing.......
Ok Painless I can vouch that the NAND emu feature is working however it is hit and miss and doesn't work with every game I tested. About 6 out of 10 that games I tried workedThanks MassiveRican, I actually completely remodded the Wii from scratch, which included a boot2 nand backup. Using Giantpune's program as well as ShowMiiWads to inject all my WiiWare/VC stuff into it. Still, doesn't work. This is now hours and hours (days??) of trying to get this sorted out. My gut tells me there's some sort of correlation here with older Wii's and the WiiFlow programming because I have a couple of newer Wii's here that work perfectly. They started life as 4.1's and above while the older ones with 3.2-4.0 are the ones that have issues with nand emulation.@[member='painless'] I'm going to be doing some NAND testing to check things out, but I believe from what I've read on the IRC that there are some NAND issues right now, it's not being worked on right now afaik so we'll have to wait until that gets looked at.
Edit: Like Maxternal said the .ini "path=" line is case and space sensitive, you might also need to try a fresh NAND and you can build one easily with ModMii
I'm so excited to see what happens next with WiiFlow though as well as USB Loader GX. They're both so awesome!
Hey again, yes, I actually tried several games there, one of which was Mario 3. Also tried pitfall I think and a couple others. None of them workedOk Painless I can vouch that the NAND emu feature is working however it is hit and miss and doesn't work with every game I tested. About 6 out of 10 that games I tried worked (unfortunately for me it always seemed to b the games I want to play most that didn't >_< Cave Story and Kyotokei for example) and there were minor adjustments to get it to work right.Thanks MassiveRican, I actually completely remodded the Wii from scratch, which included a boot2 nand backup. Using Giantpune's program as well as ShowMiiWads to inject all my WiiWare/VC stuff into it. Still, doesn't work. This is now hours and hours (days??) of trying to get this sorted out. My gut tells me there's some sort of correlation here with older Wii's and the WiiFlow programming because I have a couple of newer Wii's here that work perfectly. They started life as 4.1's and above while the older ones with 3.2-4.0 are the ones that have issues with nand emulation.@[member='painless'] I'm going to be doing some NAND testing to check things out, but I believe from what I've read on the IRC that there are some NAND issues right now, it's not being worked on right now afaik so we'll have to wait until that gets looked at.
Edit: Like Maxternal said the .ini "path=" line is case and space sensitive, you might also need to try a fresh NAND and you can build one easily with ModMii
I'm so excited to see what happens next with WiiFlow though as well as USB Loader GX. They're both so awesome!
First off get yourself a cert.sys file from your original NAND dump and put in the sys folder, make sure the setting in the .ini file "path=" is set properly and last when in NAND emu mode go into general settings and set emulation to full. It seemed to have much better compatibility launching games this way(I got the system files are corrupted message when I didn't), return to menu option was also a success, however it's still not capable of launching all games. This is will also be an area where WiiFlow will hopefully improve but right now I'm impressed because in the past I really couldn't get Any of the games to work lol.
Let me know how it turns out for u and which games your trying out so I can test em too.
Well I played around some more with the games that weren't working and it turned out all the games that didn't work played for me if u mess with the settings. For example Cave Story needs Video Mode set to NTSC and Vipatch on and it worked with no problems, Kyotokei needs Video Mode set to NTSC and Patch video modes set to normal and then again it worked like a charm. I tested these methods thoroughly and confirmed that they do not work otherwise.Hey again, yes, I actually tried several games there, one of which was Mario 3. Also tried pitfall I think and a couple others. None of them workedOk Painless I can vouch that the NAND emu feature is working however it is hit and miss and doesn't work with every game I tested. About 6 out of 10 that games I tried worked (unfortunately for me it always seemed to b the games I want to play most that didn't >_< Cave Story and Kyotokei for example) and there were minor adjustments to get it to work right.Thanks MassiveRican, I actually completely remodded the Wii from scratch, which included a boot2 nand backup. Using Giantpune's program as well as ShowMiiWads to inject all my WiiWare/VC stuff into it. Still, doesn't work. This is now hours and hours (days??) of trying to get this sorted out. My gut tells me there's some sort of correlation here with older Wii's and the WiiFlow programming because I have a couple of newer Wii's here that work perfectly. They started life as 4.1's and above while the older ones with 3.2-4.0 are the ones that have issues with nand emulation.@[member='painless'] I'm going to be doing some NAND testing to check things out, but I believe from what I've read on the IRC that there are some NAND issues right now, it's not being worked on right now afaik so we'll have to wait until that gets looked at.
Edit: Like Maxternal said the .ini "path=" line is case and space sensitive, you might also need to try a fresh NAND and you can build one easily with ModMii
I'm so excited to see what happens next with WiiFlow though as well as USB Loader GX. They're both so awesome!
First off get yourself a cert.sys file from your original NAND dump and put in the sys folder, make sure the setting in the .ini file "path=" is set properly and last when in NAND emu mode go into general settings and set emulation to full. It seemed to have much better compatibility launching games this way(I got the system files are corrupted message when I didn't), return to menu option was also a success, however it's still not capable of launching all games. This is will also be an area where WiiFlow will hopefully improve but right now I'm impressed because in the past I really couldn't get Any of the games to work lol.
Let me know how it turns out for u and which games your trying out so I can test em too.. Really though, it's not that bad since I have most of the rom's + emu's installed and can play them there.
I think of WiiFlow as a really slick usb loader basically. To me, it's got a long way to go but it's the most promising usb loader for the Wii today.
Oh, also... I have all those same settings that you have enabled as well. Thanks for trying to help me out man.
Thanx, but you are giving me too much credit..although i have been around for a few years now, this part has me confused too..@[member='EtheBoss'], [member='fix94'], [member='Mugotu'] or anyone else that has pretty good technical expertise can you explain to me the difference between Vipatch and patch video modes and how they work together with video modes if possible?
refresh your cache by hitting "B" button over the settings icon (gear/cog) you "should" see the rest then.Also GC covers not showing up in Wiiflow....
:Edit: Is there a way to make GC titles appear with Wii titles?like all in same grouping or sumthing.......
If you put the GC games in the wbfs folder you will be able to see the GC games along with the Wii games.