Hacking Wii U USB loading - install WiiU games to USB or internal memory

nexusmtz

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Do I have to move my DLCs and/or save file first to the USB drive and then install the game?
If you're installing to USB, then yes, move the other things to USB first. You move whatever shows up in data management to the place that you're going to install the game.
 

Cyan

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it could matter, but I guess nobody cares (specifically, Nintendo doesn't care).
even playing an unreleased game is not an issue. (playing online before official release date never resulted in a ban)
as long as you don't cheat online, they are not annoying.
 
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titaniuml

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I don't have CFW on my WiiU.
Can I play "CFW games" (the checkbox on USB Helper) and DLCs just using signature patch?
I was wondering this as well. I'm hoping somehow things progressed and we can use them.

Is it not possible to just use them with a .tik file like the others?
 

nexusmtz

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I don't have CFW on my WiiU.
Can I play "CFW games" (the checkbox on USB Helper) and DLCs just using signature patch?
That's fine. The signature patch is the important thing. What that flag is telling you is that there isn't a valid universal (disc) ticket available for that title, so the one you're getting is a generated (fake) one.
I was wondering this as well. I'm hoping somehow things progressed and we can use them. Is it not possible to just use them with a .tik file like the others?
You need a valid ticket (one with a good signature) in order to install and play a game without having any in-memory patches applied to your system. Disc tickets are valid for every console because they have a console ID of 0. They need to work everywhere because the disc can't possibly know which console it'll be used on. eShop games and DLC are console specific. In other words, they have a console ID that matches the purchaser's console. If you change the console ID to 0 (so it'll work everywhere,) you break the signature. If you break the signature, you need to trick the system into believing that every signature is OK. That's what the patch does. We haven't progressed beyond that truth.
 

titaniuml

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That's fine. The signature patch is the important thing. What that flag is telling you is that there isn't a valid universal (disc) ticket available for that title, so the one you're getting is a generated (fake) one.
You need a valid ticket (one with a good signature) in order to install and play a game without having any in-memory patches applied to your system. Disc tickets are valid for every console because they have a console ID of 0. They need to work everywhere because the disc can't possibly know which console it'll be used on. eShop games and DLC are console specific. In other words, they have a console ID that matches the purchaser's console. If you change the console ID to 0 (so it'll work everywhere,) you break the signature. If you break the signature, you need to trick the system into believing that every signature is OK. That's what the patch does. We haven't progressed beyond that truth.

Thanks for the explanation :)

So according to your reply to the other post, we do have a way to circumvent that signature using a patch? Is that only available in CFW or can it be done using an app in homebrew launcher?

EDIT: So this is what you're referring to right? https://gbatemp.net/threads/simple-signature-check-patcher.451138/

If I read it right, I install this, and I can play any CFW labelled games and DLCs.

EDIT: I see 2 versions here https://github.com/dimok789/sign_patcher/releases/tag/v0.1

Which is the better one?
 
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nexusmtz

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So according to your reply to the other post, we do have a way to circumvent that signature using a patch?

Is that only available in CFW or can it be done using an app in homebrew launcher?
Yes, that's what signature patching does. Without getting into semantics on what constitutes Custom Firmware,
SSP is sufficient for meeting the CFW signature patching requirement. That said, I can't recommend a specific version of SSP because I haven't used it since Mocha and Haxchi (Haxchi faq) came out. If you can purchase one of the supported DS virtual console titles, Haxchi will save you from having to run the browser hack at every startup. Once it's installed, you click the Haxchi icon, wait for the WiiU Menu to come back up, and play your games.
 

titaniuml

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Yes, that's what signature patching does. Without getting into semantics on what constitutes Custom Firmware,
SSP is sufficient for meeting the CFW signature patching requirement. That said, I can't recommend a specific version of SSP because I haven't used it since Mocha and Haxchi (Haxchi faq) came out. If you can purchase one of the supported DS virtual console titles, Haxchi will save you from having to run the browser hack at every startup. Once it's installed, you click the Haxchi icon, wait for the WiiU Menu to come back up, and play your games.

Wait that sounds more complicated than I thought. Didn't know I'd have to run the patch every time I boot the Wii U.

I'm trying to get the games running as easily and kid-friendly as possible for my kids.
 

nexusmtz

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Didn't know I'd have to run the patch every time I boot the Wii U.
Instead of some other console's CFWs, where the boot process was hacked and it just runs the modified firmware, the WiiU still starts up like it always has. The earliest we can currently jump in is by telling the system to run the haxchi title instead of the WiiU Menu. That works, and you end up with system that is patched after each bootup, but at some risks that you can read about at CBHC (CBHC faq)
 
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titaniuml

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Instead of some other console's CFWs, where the boot process was hacked and it just runs the modified firmware, the WiiU still starts up like it always has. The earliest we can currently jump in is by telling the system to run the haxchi title instead of the WiiU Menu. That works, and you end up with system that is patched after each bootup, but at some risks that you can read about at CBHC (CBHC faq)
Thanks again :)
 
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BurtReynolds

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Can I install Wii games, for example Super Mario Galaxy, to USB the same way I install WiiU games, do I have to do something different, or is it just not possible? I've used WUP installer to mount WiiU games just fine.
 

Keon

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Is there a tutorial or way to do this with Linux? Most people do it on Windows OS's so im imagining it's much different with Linux.
 

nexusmtz

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Is there a tutorial or way to do this with Linux? Most people do it on Windows OS's so im imagining it's much different with Linux.
Get Java. Use JNUSTool to get your titles, or use JWUDTool to extract your wud images.

You could also try getting titles with WiiU USB Helper as noted in the OP of that thread:
Does it run on Linux/OSX ?
Although not officially supported, user opendata has been able to execute the app successfuly on linux :
  • Set Wine version to Windows XP
  • Install dotnet4.5
  • Set Wine version to Windows 10
  • Download the .application (right click and save)
  • Double click it
 

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I have a strange problem.
All of a sudden I can't see any games to install when in Wup Installer yMod 1.3.
I could see game folders earlier but now it simply wont list anything there.

What I've tried so far to rectify this, without any success:
Formatted the SD card and copied files again
Unzipped wup installer ymod again in case anything was corrupt
Recopied games with Wii U USB Helper to SD card

SD card is formatted on a windows machine in FAT 32 and I know that the Wii U can read the SD card because if I run FTPiiU on the WII U and connect with a FTP client I can see all the games in the /install directory on the card.
I don't have another SD card to test with but since this card has worked before and the above fact that I can browse the card via FTPiiU it should work as is.

Any ideas on what I could try next?
I'm out of ideas here.
 

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