Sorry, my english is very bad! But what does this mean, not do install anything else?
don't install anything that could mess with system files. it's unlikely u will though.
Sorry, my english is very bad! But what does this mean, not do install anything else?
If you're installing to USB, then yes, move the other things to USB first. You move whatever shows up in data management to the place that you're going to install the game.Do I have to move my DLCs and/or save file first to the USB drive and then install the game?
Thanks!If you're installing to USB, then yes, move the other things to USB first. You move whatever shows up in data management to the place that you're going to install the game.
I was wondering this as well. I'm hoping somehow things progressed and we can use them.I don't have CFW on my WiiU.
Can I play "CFW games" (the checkbox on USB Helper) and DLCs just using signature patch?
That's fine. The signature patch is the important thing. What that flag is telling you is that there isn't a valid universal (disc) ticket available for that title, so the one you're getting is a generated (fake) one.I don't have CFW on my WiiU.
Can I play "CFW games" (the checkbox on USB Helper) and DLCs just using signature patch?
You need a valid ticket (one with a good signature) in order to install and play a game without having any in-memory patches applied to your system. Disc tickets are valid for every console because they have a console ID of 0. They need to work everywhere because the disc can't possibly know which console it'll be used on. eShop games and DLC are console specific. In other words, they have a console ID that matches the purchaser's console. If you change the console ID to 0 (so it'll work everywhere,) you break the signature. If you break the signature, you need to trick the system into believing that every signature is OK. That's what the patch does. We haven't progressed beyond that truth.I was wondering this as well. I'm hoping somehow things progressed and we can use them. Is it not possible to just use them with a .tik file like the others?
That's fine. The signature patch is the important thing. What that flag is telling you is that there isn't a valid universal (disc) ticket available for that title, so the one you're getting is a generated (fake) one.
You need a valid ticket (one with a good signature) in order to install and play a game without having any in-memory patches applied to your system. Disc tickets are valid for every console because they have a console ID of 0. They need to work everywhere because the disc can't possibly know which console it'll be used on. eShop games and DLC are console specific. In other words, they have a console ID that matches the purchaser's console. If you change the console ID to 0 (so it'll work everywhere,) you break the signature. If you break the signature, you need to trick the system into believing that every signature is OK. That's what the patch does. We haven't progressed beyond that truth.
Yes, that's what signature patching does. Without getting into semantics on what constitutes Custom Firmware,So according to your reply to the other post, we do have a way to circumvent that signature using a patch?
Is that only available in CFW or can it be done using an app in homebrew launcher?
Yes, that's what signature patching does. Without getting into semantics on what constitutes Custom Firmware,
SSP is sufficient for meeting the CFW signature patching requirement. That said, I can't recommend a specific version of SSP because I haven't used it since Mocha and Haxchi (Haxchi faq) came out. If you can purchase one of the supported DS virtual console titles, Haxchi will save you from having to run the browser hack at every startup. Once it's installed, you click the Haxchi icon, wait for the WiiU Menu to come back up, and play your games.
Instead of some other console's CFWs, where the boot process was hacked and it just runs the modified firmware, the WiiU still starts up like it always has. The earliest we can currently jump in is by telling the system to run the haxchi title instead of the WiiU Menu. That works, and you end up with system that is patched after each bootup, but at some risks that you can read about at CBHC (CBHC faq)Didn't know I'd have to run the patch every time I boot the Wii U.
Thanks againInstead of some other console's CFWs, where the boot process was hacked and it just runs the modified firmware, the WiiU still starts up like it always has. The earliest we can currently jump in is by telling the system to run the haxchi title instead of the WiiU Menu. That works, and you end up with system that is patched after each bootup, but at some risks that you can read about at CBHC (CBHC faq)
Get Java. Use JNUSTool to get your titles, or use JWUDTool to extract your wud images.Is there a tutorial or way to do this with Linux? Most people do it on Windows OS's so im imagining it's much different with Linux.
Does it run on Linux/OSX ?Although not officially supported, user opendata has been able to execute the app successfuly on linux :
- Set Wine version to Windows XP
- Install dotnet4.5
- Set Wine version to Windows 10
- Download the .application (right click and save)
- Double click it
This is what the OP says about that:Can i use the same usb i use for vwii to install wiiu games ?
Important info - What works or not - Please read before asking questions
Hardware
- FAT32 HDD does NOT work yet. You can't use the same drive than the one used for vWii. You cannot make multiple partitions.