Hacking Wii U Hacking & Homebrew Discussion

memomo

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No it's not before March, if you follow him in Twitter you'll notice he had some difficulty in his life and that's may result in some extra time to finish it .

So don't expect it any time soon
 
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Davor

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Nooo dont share it. It will be filled with shitposts.

So, devs are some kind of higher beings, Gods of some kind, so they should not mix with plebs/peasants? They should talk to us only when they have something to rub our noses with, and then go back to their lounge to laugh at peasants reactions. I work hard to have enough money to buy whatever the hell I want, but buying a chocolate and eating it in front of hungry child would not make it OK, it would make me an a****le. I respect everyone's hard work, but this is getting ridiculous.
 
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TotalInsanity4

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So, devs are some kind of higher beings, Gods of some kind, so they should not mix with plebs/peasants? They should talk to us only when they have something to rub our noses with, and then go back to their lounge to laugh at peasants reactions. I work hard to have enough money to buy whatever the hell I want, but buying a chocolate and eating it in front of hungry child would not make it OK, it would make me an a****le. I respect everyone's hard work, but this is getting ridiculous.
Woah, it's almost like the dev channel is for *gasp* developers!
 

jmrodrigues

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So, devs are some kind of higher beings, Gods of some kind, so they should not mix with plebs/peasants? They should talk to us only when they have something to rub our noses with, and then go back to their lounge to laugh at peasants reactions. I work hard to have enough money to buy whatever the hell I want, but buying a chocolate and eating it in front of hungry child would not make it OK, it would make me an a****le. I respect everyone's hard work, but this is getting ridiculous.

Well, that's not the case, does production staff go into financial reunions? No. Why? There's nothing valuable the production staff can add to the meeting. Same case here, the non devs will only be there to ask when it's ready, there needs to be a private place where they can exchange only valuable ideas towards the goal.
 
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Kylecito

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So, devs are some kind of higher beings, Gods of some kind, so they should not mix with plebs/peasants? They should talk to us only when they have something to rub our noses with, and then go back to their lounge to laugh at peasants reactions. I work hard to have enough money to buy whatever the hell I want, but buying a chocolate and eating it in front of hungry child would not make it OK, it would make me an a****le. I respect everyone's hard work, but this is getting ridiculous.

You have absolutely nothing worthwhile to add to a dev discussion, so you're better here, where babies can discuss dumb things
 
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Well, that's not the case, does production staff go into financial reunions? No. Why? There's nothing valuable the production staff can add to the meeting. Same case here, the non devs will only be there to ask when it's ready, there needs to be a private place where they can exchange only valuable ideas towards the goal.
Yeah, but the chat's not private, ffs. There's many better places to organize a chat, for example on Skype. Anyone can stumble upon a chatroom, especially when it's not passworded. ;)

Besides, many non-devs are crammed in there already. But let's not mention that, right? ;)
 
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Jow Banks

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So, devs are some kind of higher beings, Gods of some kind, so they should not mix with plebs/peasants? They should talk to us only when they have something to rub our noses with, and then go back to their lounge to laugh at peasants reactions. I work hard to have enough money to buy whatever the hell I want, but buying a chocolate and eating it in front of hungry child would not make it OK, it would make me an a****le. I respect everyone's hard work, but this is getting ridiculous.
All I wanted was someplace to discuss technical details about using IDAPRO to decode ARM/Thumb Firmware code, elf DATA/CODE/BOSS segments and the like without having everybody constantly asking about IOSU/kexploits

The questions are not what to use, more along the lines of issues with switching between ARM/Thumb in mixed 32/16 Bit Segments, like what looks to be in Code Segment 0x5000000~0x50598F0

This is a somewhat technical subject and most would find it tediously boring anyways...
 
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MLT

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All I wanted was someplace to discuss technical details about decoding ARM/Thumb Firmware code, elf DATA/CODE/BOSS segments and the like without having everybody constantly asking about IOSU/kexploits

This is a somewhat technical subject and most would find it tediously boring anyways...


use ida pro....
 

CosmoCortney

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hey, I have a really odd problem going on with the PPC.
To execute my own code I just patch existing code with a branch instruction. works well so far.
I have found a volatile register I can overwrite. great.
I use this to load an address where to back up all other registers so I can use them too.
But when I reload r1 it freezes the system...

I've been troubleshooting my code like this:

lwz r12,-15644(r12) // originale instruction that mustn't be lost
lis r5, 0xA11A // load address where to backup all registers
ori r5, r5, 0xE100 // load address where to backup all registers
stw r0, 0 (r5) // backup r0
stw r1, 4 (r5) // backup r1
lwz r0, 0 (r5) // reload r0
lwz r1, 4 (r5) // reload r1. Freezes the system
b 0xA114ed40



Any idea what's wrong and how to solve this (The content of r1 is just a pointer (3C264170))? @Marionumber1 @NWPlayer123 @crediar @BullyWiiPlaza @wj44
 
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MLT

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hey, I have a really odd problem going on with the PPC.
To execute my own code I just patch existing code with a branch instruction. works well so far.
I have found a volatile register I can overwrite. great.
I use this to load an address where to back up all other registers so I can use them too.
But when I reload r1 it freezes the system...

I've been troubleshooting my code like this:

lwz r12,-15644(r12) // originale instruction that mustn't be lost
lis r5, 0xA11A // load address where to backup all registers
ori r5, r5, 0xE100 // load address where to backup all registers
stw r0, 0 (r6) // backup r0
stw r1, 4 (r5) // backup r1
lwz r0, 0 (r6) // reload r0
lwz r1, 4 (r5) // reload r1.
b 0xA114ed40



Any idea what's wrong and how to solve this (The content of r1 is just a pointer (3C264170))? @Marionumber1 @NWPlayer123 @crediar @BullyWiiPlaza @wj44

try this
 

BullyWiiPlaza

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Eh, no. Why would you write to r6 when you don't even know what it contains? It will probably crash.
hey, I have a really odd problem going on with the PPC.
Possibly a race condition:
Some other assembly modifies r5 between you store to it and you trying to read from it again. I'm not sure if this is even a thing but it's literally the only explanation. The Wii U definitely runs code concurrently but that means big trouble for assembly programming.
 
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CosmoCortney

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Isnt r1 the stack pointer, is it even safe using lwz on r1? Last question why reload r0 and r1 you just saved them so the contents isn't going to be different? Just my thoughts
Yes, r1 is the stack pointer. But I have figured out that I can back it up, load whatever I want into there and then reload its original value. Did this the whole time as you can see on my code handler. (However, I couldn't use a pointer in r0 to read/write from there. So I actively don't use it).
 

Puddies

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Is it possible to spoof from 5.5.0 to 5.5.1?

I am not sure if I can update without any risks. But I would like to play online and play Twilight Princess HD (I think, this will update the Wii U to 5.5.1 if its not spoofed).
 
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Is it possible to spoof from 5.5.0 to 5.5.1?

I am not sure if I can update without any risks. But I would like to play online and play Twilight Princess HD (I think, this will update the Wii U to 5.5.1 if its not spoofed).
Nope. You can only spoof on <=5.4.0 for now. :(
 

CosmoCortney

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Isnt r1 the stack pointer, is it even safe using lwz on r1?
Seems like using "lwz r1" is not always safe. It was safe in my previous code, but unsafe this time. Used lwz with all other registers and no freeze. So the code handler can be saved now. Just need to rewrite a lot of code...
 
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