Hacking Wii region-free patcher compatibility list

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Ichiban

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Naruto_Shippuuden_Gekitou_Ninja_Taisen_EX To NTSC U
Winja v1
Patch v1.1

NOT WORKING (Shows in disc channel but will not boot)
 

LilaQ

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Hmm, I think it would be veryl helpful if you always post:

- region of your Wii
- Chip !
- if you patched a scene-rls, name the releasename
- videomodes
 

jaxxster

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For those who tested trauma centre and super swing golf did you try them on 60hz or 50hz mode?Maybe that could be the problem as digger explained some games wont boot when in one of the modes but will in other modes.
 

iNFiNiTY

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You really show your ignorance when it comes to games programming. The initial check is done by nintendo's firmware, not the game. The game may not check the region until it needs to do something like play a video, or change to a different screen model.

Alot of games will have two sets of video in them, one for full screen PAL and another for full screen NTSC, the programmers then leave a set of videos out, ie pal removed for NTSC release, but dont alter the code that checks the region and looks up the video to play. So forcing a game to PAL would cause errors within the game.

So in future, if you've got nothing constructive to say, BUTT OUT!

I think you are the ignorant one here as you have no idea if what you are saying is true (heres a hint its not)

Yes the check is done by the firmware... lets say the game did check the same region code, it would be the same result. The reason some games dont work is because they are hardcoded for a particular videomode and this kicks in right at the initialization of the game. It wont just stop working ingame if it already got past the region check and the videomode setup. Its not even known if the games have seperate PAL/NTSC videos and even if it did, how would it decide between the two (if the game was already detected as PAL it may opt for the PAL videos based on that).

But i guess you know more about the Wii than everyone right
 

Costello

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Digger: please refrain from posting such aggressive messages in the future thanks.
Keep this topic peaceful
smile.gif
 
D

Deleted User

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And you keep te first post up to date
tongue.gif


Wii PAL firmware 2.1
Wiinja v1

Wing Island NTSC-J -> PAL : OK
Elebits NTSC-U -> PAL : OK (no problem with tutorial)
 

Phunt

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For those who tested trauma centre and super swing golf did you try them on 60hz or 50hz mode?Maybe that could be the problem as digger explained some games wont boot when in one of the modes but will in other modes.



QUOTEQUOTE(shaunj66 @ Feb 26 2007, 11:17 AM)
0015 - Super Swing Golf (VORTEX)

DOESN'T WORK

Shows up in disc channel but black screen when pressing 'Start'.






I can also confirm this doesn't wok. I tried it on 50Hz , 60Hz and HD but just get black screen each timeÂ
 

Digger

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Yes the check is done by the firmware... lets say the game did check the same region code, it would be the same result. The reason some games dont work is because they are hardcoded for a particular videomode and this kicks in right at the initialization of the game. It wont just stop working ingame if it already got past the region check and the videomode setup. Its not even known if the games have seperate PAL/NTSC videos and even if it did, how would it decide between the two (if the game was already detected as PAL it may opt for the PAL videos based on that).
My expanation is totally true, hence explain the 50hz / 60hz differences that allow some NTSC games to run whilst others dont. The NTSC games are designed to run at 60hz, Billy and Mandy will only run at 50hz, as the game is checking the region coding for the game after boot up and setting the mode to match the patched setting.

I really cannot be bothered to try and explain in simpler terms than I already have. Please read it again and see if you have misunderstood what I said, if it's not clear, tell me where it's not clear and I will correct it.
QUOTE(iNFiNiTY @ Feb 27 2007, 12:20 PM)But i guess you know more about the Wii than everyone right
Yes, I do know more about the Wii than the majority, seeing as I have been a professional games developer for the last 15 years.


@Costello I was simply replying in exactly the same tone that INFiNiTY started having a go at me. hehe, 'butt out' is hardly aggresive. I really don't like misinformation from people who claim to know what they are talking about, when it obvious they dont. iNFiNiTY is stating something as a fact when I know it is not true.
 

pelago

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Digger is right. The bytes that we're changing on the discs with the current patches are just for the initial check made by the firmware. Future games could make their own checks of the region of the console itself multiple times, which would be impossible to patch with a drivemod (may be possible with a motherboard mod).
 

qaz76

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that is a media/chip problem then, since the region check is bypassed no problems will be ingame because of that


Not really, it's down to the coders how they check the region byte, it can be checked multiple times throughout the game.

I'm mentioning it so that someone can confirm or deny they can get passed the 2nd tutorial, after looking around the room (with the locked door) using the controller. After doing this section, the screen hangs with a black screen, music continues to play for a bit, then corrupts.

This is using a Wiinja v2 and tried on a few different discs, gmb-elebu release.
Did the same thing to me and i fixed it by changing wii tv settings from 50hz to 60hz.
 

n|n10do

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GAME : Necro Nesia
REGION: NTSC-J
CONVERED TO : PAL
MOD : Cyclowiz
SCREEN MODE: 60hz / didnt test 50hz
No Progressive Scan Game Support
Working
biggrin.gif


greets!
 

thekid

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having no luck with elebits tried it on verb dvd-r disc its not showing up in the menu?

burned at 8x on verb nowt screen on 60 nowt
 

iNFiNiTY

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Digger I dont see why Elebits would crash at this particular point in the game when you just agreed with me and said Billy and Mandy works at 50hz at initilization, not crashing half way through the game when in 60hz. Elebits is clearly not as simple as you are saying considering the videos play but stutter. If what you said applied to it, it would not even run the video it would seem...

also if what you are saying is true, why dont all NTSC-U games work at 60hz on PAL? Its just not as simple as you are trying to say.. i wont speculate on what i think are possible reasons since we dont have decrypted exectuable or anything to really be able to tell

pelago id have to consult the SDK but i dont believe theres a function for the games themselves to check the region of the console, its just what the firmware reads from 0x43003 and tells the game
 

pelago

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pelago id have to consult the SDK but i dont believe theres a function for the games themselves to check the region of the console, its just what the firmware reads from 0x43003 and tells the game
I haven't checked the SDK but I wouldn't mind betting that there will be a way (maybe in future SDKs) for games to check the region of the console - it just seems like common sense. Then of course the hacking methods would move to finding where the region code is stored on the console and how to change it, which would be a motherboard mod not a drivemod.

I'm not trying to be too pessimistic - I'm sure the current region free methods will work for a few months, but don't be surprised if they stop working after that with newer games.
 

iNFiNiTY

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To be honest i doubt nintendo will actually bother trying to stop this niche method at all

if they had just put the region code into the exectuable in the first place then this method would not have came up, so they clearly are not thinking too hard about security here (plus the fact the whole drive hack method is almost identical to GC)
 
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