Wiimm said:I think "yes" but I say "no" until I have finished my (long time) tests.wishmasterf said:Ok so do you think it is ready to start backup my wbfs-drive with WIA?
OK. I understand. I will use it and we will see ;-)
Wiimm said:I think "yes" but I say "no" until I have finished my (long time) tests.wishmasterf said:Ok so do you think it is ready to start backup my wbfs-drive with WIA?
wit COPY --raw --progress --wia --no-compress file.iso file.wia
wit COPY --raw --progress --iso --no-compress file.wia file2.iso
wit COPY --raw --progress --no-compress file.iso file.wia
wit COPY --raw --progress file.wia file2.iso
# wit DUMP mom.wdf --show usage,dmap --raw
ÂÂISO Usage Map:
ÂÂÂÂÂÂÂÂÂÂÂÂ0: **********AAAAaa aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa
ÂÂÂÂÂÂ 200000: aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa *ÂÂ100
ÂÂÂÂÂÂca00000: aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa aa************** ****************
ÂÂÂÂÂÂcc00000: **************** **************** **************** **************** *ÂÂ 22
ÂÂÂÂÂÂf800000: BBBBbbbbbbbbbbbb bbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbb
ÂÂÂÂÂÂfa00000: bbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbb * 3925
ÂÂÂÂ1fa400000: bbbbbbbbbbbbbbbb bbbbbbbbbbbbbbbb bbbbbbbbbb****** ****************
ÂÂÂÂ1fa600000: **************** **************** **************** **************** *ÂÂÂÂ9
ÂÂISO Memory Map:
ÂÂÂÂÂÂÂÂÂÂunused :ÂÂ off(beg) ..ÂÂ off(end) :ÂÂÂÂÂÂsize : info
ÂÂÂÂ------------------------------------------------------------------------------------------
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂÂÂÂÂÂÂ0 ..ÂÂÂÂÂÂÂÂ100 :ÂÂÂÂÂÂ 100 : Header, magic=5d-1c-9e-a3, id=R3OP01
ÂÂÂÂÂÂÂÂÂÂ 3ff00 :ÂÂÂÂÂÂ40000 ..ÂÂÂÂÂÂ40020 :ÂÂÂÂÂÂÂÂ20 : Partition address table, N=2+0+0+0
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂÂÂ40020 ..ÂÂÂÂÂÂ40030 :ÂÂÂÂÂÂÂÂ10 : Partition table #0 with 2 partitions
ÂÂÂÂÂÂÂÂÂÂÂÂdfd0 :ÂÂÂÂÂÂ4e000 ..ÂÂÂÂÂÂ4e020 :ÂÂÂÂÂÂÂÂ20 : Region settings, region=2
ÂÂÂÂÂÂÂÂÂÂÂÂ1fdc :ÂÂÂÂÂÂ4fffc ..ÂÂÂÂÂÂ50000 :ÂÂÂÂÂÂÂÂ 4 : Magic2: c3-f8-1a-8e
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂÂÂ50000 ..ÂÂÂÂÂÂ502c0 :ÂÂÂÂÂÂ 2c0 : P.0.0 UPDATE: ticket, id=.UPP
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂÂÂ502c0 ..ÂÂÂÂÂÂ504c8 :ÂÂÂÂÂÂ 208 : P.0.0 UPDATE: tmd, ios=4, id=.UPP
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ18 :ÂÂÂÂÂÂ504e0 ..ÂÂÂÂÂÂ50ee0 :ÂÂÂÂÂÂ a00 : P.0.0 UPDATE: cert
ÂÂÂÂÂÂÂÂÂÂÂÂ7120 :ÂÂÂÂÂÂ58000 ..ÂÂÂÂÂÂ70000 :ÂÂÂÂ 18000 : P.0.0 UPDATE: h3
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂÂÂ70000 ..ÂÂÂÂcb08000 :ÂÂ ca98000 : P.0.0 UPDATE: data+fst, N(fst)=66
ÂÂÂÂÂÂÂÂ 2cf8000 :ÂÂÂÂf800000 ..ÂÂÂÂf8002c0 :ÂÂÂÂÂÂ 2c0 : P.0.1 DATA: ticket, id=R3OP
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂf8002c0 ..ÂÂÂÂf8004c8 :ÂÂÂÂÂÂ 208 : P.0.1 DATA: tmd, ios=56, id=R3OP
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ18 :ÂÂÂÂf8004e0 ..ÂÂÂÂf800ee0 :ÂÂÂÂÂÂ a00 : P.0.1 DATA: cert
ÂÂÂÂÂÂÂÂÂÂÂÂ7120 :ÂÂÂÂf808000 ..ÂÂÂÂf820000 :ÂÂÂÂ 18000 : P.0.1 DATA: h3
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ :ÂÂÂÂf820000 ..ÂÂÂÂfad8000 :ÂÂÂÂ2b8000 : P.0.1 DATA: data+fst, N(fst)=5070
ÂÂÂÂÂÂÂÂ177e8000 :ÂÂ 272c0000 ..ÂÂ1f7500000 : 1d0240000 : P.0.1 DATA: data+fst
ÂÂÂÂÂÂÂÂ 2fc8000 :ÂÂ1fa4c8000 ..ÂÂ1fa550000 :ÂÂÂÂ 88000 : P.0.1 DATA: data+fst
ÂÂÂÂÂÂÂÂ 12b0000 :ÂÂ1fb800000 ..ÂÂ1fb800000 :ÂÂÂÂÂÂÂÂ 0 : -- End of file/disc --
ssjkakaroto said:Both ISO's were the same size, only the WIA file was smaller.
Here's the output: http://paste2.org/p/980071
Yes if using --raw (because scrubbing is the default)W hat said:B - Does this mean you will try to go from Superdump->ISO->WIA->ISO without losing any garbage data?
I don't know. I don't use USB loaders, so I didn't try burning the disc just to test.Wiimm said:...
Another file format independent question is: Is it really needed to store such data?
My idea was to use the WIA image to create a conversion patch between the JAP and US versions of the game. I thought the patches would be smaller than using the original ISOs because the data would be decrypted, but first I wanted to make sure if I could go back and forth between the formats without any loss. So yes, if one has the intention of eventually returning to the original ISO, that data is definitely needed.
QUOTE(wishmasterf @ Sep 8 2010, 12:28 PM) Is the ISO still useable? I mean could you play the game after converting to WIA and back?
1. Garbage data is not needed ever - it may as well be storing Wikipedia archives, or other more useful data. Different people have different needs, of course, but I think the garbage data may be specifically designed to be incompressible.ssjkakaroto said:My idea was to use the WIA image to create a conversion patch between the JAP and US versions of the game. I thought the patches would be smaller than using the original ISOs because the data would be decrypted, but first I wanted to make sure if I could go back and forth between the formats without any loss. So yes, if one has the intention of eventually returning to the original ISO, that data is definitely needed.Wiimm said:...
Another file format independent question is: Is it really needed to store such data?
QUOTE said:a. Store patches for games efficiently (For example, Disney Princess and the Frog regular edition -> deluxe edition, Wii Sports v1.00 -> v1.01) and automate this patching process
For my tools scrubbing means to leave out unused areas while writing. This is similar like writing zeros, but for plain iso file the OS creates sparse files for the unused areas. WBFS and CISO files are also candidates for sparse files because of the large block size (>=2MB). WDF and WIA manage this holes. If reading the holes seems to be zeroed.W hat said:I can't wait to see all of it, even if what I'm looking forward to is shoved aside right now for GameCube support and trimming. Trimming means using 00 to scrub, not FF, so you'll get an ISO that is 2.35 GiB in modern filesystems, but has a real size of 4.3GiB?
Wiimm said:@all:
Don't use WIA permanent because I'm on the way to change the format. After the raw data discussion I see a way to simplify the WIA format. This makes it easier to implement it into other tools. And this test phase is a good time for changing.
I will start the re-implementation this week end.wishmasterf said:Wiimm said:@all:
Don't use WIA permanent because I'm on the way to change the format. After the raw data discussion I see a way to simplify the WIA format. This makes it easier to implement it into other tools. And this test phase is a good time for changing.
When will the next release available?
Summary of RZDP01, The Legend of Zelda: Twilight Princess:
ÂÂ 808195658ÂÂ70.21%ÂÂ 10:34.731 m:sÂÂWIA/NONE + 7Z
ÂÂ 808527639ÂÂ70.24%ÂÂ 11:03.371 m:sÂÂWIA/PURGE + 7Z
ÂÂ 834192659ÂÂ72.46%ÂÂ 10:35.820 m:sÂÂ WDF/DECRYPT + 7Z
ÂÂ1010092171ÂÂ87.75%ÂÂÂÂ9:43.185 m:sÂÂWIA/BZIP2
ÂÂ1010175516ÂÂ87.75%ÂÂÂÂ9:44.945 m:sÂÂWIA/NONE + BZIP2
ÂÂ1010696787ÂÂ87.80%ÂÂÂÂ9:43.515 m:sÂÂWIA/PURGE + BZIP2
ÂÂ1014462607ÂÂ88.13%ÂÂ 18:46.240 m:sÂÂWIA/BZIP2 + BZIP2
ÂÂ1022830826ÂÂ88.85%ÂÂ 17:08.357 m:sÂÂWIA/BZIP2 + 7Z
ÂÂ1038300726ÂÂ90.20%ÂÂÂÂ9:43.655 m:sÂÂ WDF/DECRYPT + BZIP2
ÂÂ1089171376ÂÂ94.62%ÂÂÂÂ1:40.799 m:sÂÂWIA/PURGE
ÂÂ1119341208ÂÂ97.24%ÂÂÂÂ1:38.125 m:sÂÂWIA/NONE
ÂÂ1124536808ÂÂ97.69%ÂÂÂÂ1:27.135 m:sÂÂWDF/DECRYPT
ÂÂ1151087416 100.00%ÂÂÂÂÂÂ25.264 secÂÂ WDF
ÂÂ1156120637 100.43%ÂÂ 10:46.613 m:sÂÂ WDF + BZIP2
ÂÂ1166488810 101.33%ÂÂÂÂ8:49.884 m:sÂÂ WDF + 7Z