M[u said:
ddy]Yes and that's is why the maker of the film should not exaggerate the pop-out effect.
The area where convergence matters is about 10 meters. Now if you sit in the front rows of the theater the screen could be in that area.
It's also more likely the pop-up objects penetrate the 10 meter radius, if you are close to the screen.
It's easy to avoid by the makers and the audience, but it's still an issue, thus it does apply to movie theaters, to a certain extent.
[...]
Have a nice read:
http://realvision.ae/blog/2010/10/bringing...d-storytelling/
Yeah, the front rows...
Those have problems of their own, unrelated to 3D: you don't see the entire screen, because it's too large from where you're sitting. That's a drawback even with 2D movies. The front row (just like the stuff that pokes out of the screen too much) is a boundary condition where the tech breaks down.
That article you linked to is interesting, but it's basically what I've been saying. You use parallax to establish the spatial relations, and use depth of field to "focus" on the object of interest.
When the 3D effect is subtle, when it just adds some depth to the picture, you don't need blurring because the relative distance between the background and the foreground, compared to your distance from the screen, is so small, your eyes wouldn't have to refocus from one "layer" to the other in real life, and you don't get the reflexive urge to refocus. When objects are standing out in the foreground, depth of field emulates the focus.
However, when the object is sticking way out of the screen, the whole thing breaks down and we get the dissonance and the eye strain and the headaches. But that's a boundary condition that should be avoided. Like any technology, 3D has its limits, and movie makers should stay within those limits. With 2D, people are already so used to the limits it places, they aren't even aware of them.
But back to the convergence/focus thing. In a cinema, the screen is at an effectively infinite distance, so your eyes are parallel and unfocused/relaxed, and you're letting the movie itself do the (virtual) focusing and parallax. The focal distance and the convergence point are the same (unless, of course, you're sitting in the front rows in a small cinema) so the eyes (and brain) don't get confused.
The 3DS, on the other hand, is where it applies, in full force: the focus is a foot from your face (really really close), and the convergence point is all over the place, and it's something new and weird, and eyes are trying to refocus on things they can't focus on, and hence all the reported headaches. It will take getting used to.